Best way to work with Daz UV maps/textures?
mobiusdesigns
Posts: 0
Hello,
What is the best way to work with Daz's multitude of UV maps (say, for Genesis)? I can export the base model into Blender and re-pack the maps... but that doesn't do me any good when it comes to exporting a map back into Daz.
My alternative to date has been to create new UV maps, and import them into Daz. However, that method is unwieldy (sometimes textures will be reversed, regardless of how I save them).
If someone could point me in the right direction to the relevant information, I would greatly appreciate it.
Comments
There are templates available, for each of the UVs that Genesis can use. Both official and 'seam guides' by 3rd parties.
Also, if you note what is on each map, in DS...like the limbs...which all start with a #3 in the surfaces tab, you can select each of those materials in Blender, then go into UV view and have your 'official' layout...
Thank you, I shall heed your advice. Much appreciated.