Veins HD for G2M

Silas3DSilas3D Posts: 565
edited December 1969 in The Commons

Hi all

While I acknowledge this is a great product, I can see from the promos that there are several areas that are symmetrical. As someone that renders exclusively in Lux and strive realism, this would prevent me from purchasing it. No disrespect to SimonWM, its just that nobody has symmetrical vascularity and it detracts from what would otherwise be very realistic. Just my tuppence!

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Comments

  • SimonWMSimonWM Posts: 924
    edited February 2014

    I will take this comment into consideration for future vein products. But there is some vein symmetry between both sides of a human body in real life. DAZ 3D models have symmetry in their bodies too. The symmetry is not all around and to me and DAZ it wasn't as evident to even mention it in QA. Unless you are rendering a full front or back symmetrical pose like I saw required to show the entire maps in two of my promos you won't see it in your renders. The veins will hardly ever display in its entirely, they depend on your lights as they are geometry and you will mostly have the character posed with its limbs at different angles which will show even less symmetry. Even a fairly symmetrical pose like the one shown in my promo below with a camera angle won't show a result that will detract from realism.

    10d.jpg
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    IMG_5233.jpg
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    Post edited by SimonWM on
  • Silas3DSilas3D Posts: 565
    edited December 1969

    Appreciate the standpoint on this Simon, perhaps I'm just being too fussy - I still worry about things like pokethrough even when its not visible to the camera, too much of a perfectionist :S

  • RAMWolffRAMWolff Posts: 10,212
    edited December 1969

    One of the best vascularity products released so far in my opinion. I'm very vascular and looks just fine to me!

  • SimonWMSimonWM Posts: 924
    edited December 1969

    RAMWolff said:
    One of the best vascularity products released so far in my opinion. I'm very vascular and looks just fine to me!

    Thank you RAMWolff.

  • RAMWolffRAMWolff Posts: 10,212
    edited December 1969

    Your welcome Simon. I've watched you grow as a creator and merchant and you just get better and better!

  • SimonWMSimonWM Posts: 924
    edited February 2014

    Really appreciated, I take this seriously as I love 3D and animation and mostly put out products that I would like to have for my own renderings so quality has to be up there. Your comment means a lot as I know you have a good eye for this and what a better judge of vascularity as a person who is vascular by nature himself.

    Post edited by SimonWM on
  • RAMWolffRAMWolff Posts: 10,212
    edited December 1969

    But of course Monsieur ! :-)

  • SimonWMSimonWM Posts: 924
    edited December 1969

    RAMWolff said:
    But of course Monsieur ! :-)

    :lol:

  • SorelSorel Posts: 1,395
    edited December 1969

    I have been waiting for something like this for a while now. Thanks a bunch!

  • SimonWMSimonWM Posts: 924
    edited December 1969

    Sorel said:
    I have been waiting for something like this for a while now. Thanks a bunch!

    Glad you like it! The best thing is morphs are not UV dependent so they work with any character UVs although they will look better with color maps to give a bluish tint to the vein which these ones includes for both Michael 6 UVs and Teen Jayden which are the Genesis 2 Basic Male UVs.

  • TheWheelManTheWheelMan Posts: 1,014
    edited December 1969

    I assume that these morphs would still be useful to a Poser user even though we can't use the overlays?

  • SimonWMSimonWM Posts: 924
    edited February 2014

    Yes, morphs work fine in Poser through DSON. Just remember since these are HD Morphs you gotta uncheck the limits in Mesh resolution and set it to 3:

    >>To Use the High Definition Morphs in Poser with the DSON Importer for Poser, it is necessary to manually turn off limits on the "Mesh Resolution>SubDivision Level" parameter of Genesis 2 Male (located in the Body) and turn it to 3 (three).>>

    Post edited by SimonWM on
  • scorpioscorpio Posts: 8,413
    edited March 2014

    I love the HD morphs of this product but am finding the blue veins much too obvious they give a lot more than a bluish tint, I wish you could tone them down somehow.

    Post edited by scorpio on
  • SorelSorel Posts: 1,395
    edited December 1969

    I love the HD morphs of this product but am finding the blue veins much too obvious they give a lot more than a bluish tint, I wish you could tone them down somehow.

    Maybe try messing with the opacity in LIE? I haven't got to use the product yet been busy :(

  • SimonWMSimonWM Posts: 924
    edited December 1969

    I love the HD morphs of this product but am finding the blue veins much too obvious they give a lot more than a bluish tint, I wish you could tone them down somehow.

    Remember that loading the color for the veins is optional. But yes, like Sorel said, its very easy to lower the intensity of the vein tint by lowering the opacity of the layer. Here's how to do it, the example is on a tattoo but is the same procedure:

    Customer-Support.jpg
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  • scorpioscorpio Posts: 8,413
    edited December 1969

    Thanks that helps - although it reminded me why I don't use LIE its so sluggishly slow on my machine.

  • SzarkSzark Posts: 10,634
    edited December 1969

    I haven't bought any HD Veins products but I have Zevo's and being LIE you get the vein colouration do we get that with this product Simon?

  • SzarkSzark Posts: 10,634
    edited December 1969

    forget that I should have put my glasses on when looking at the promos...cool.

  • SimonWMSimonWM Posts: 924
    edited March 2014

    Szark said:
    forget that I should have put my glasses on when looking at the promos...cool.

    LOL, yes you do get the vein colouration. This one uses a combination of both LIE and HD Morphs.

    Post edited by SimonWM on
  • scorpioscorpio Posts: 8,413
    edited December 1969

    You get the vein colour but they only work on M6 or Base Genesis/Jayden UVs which unfortunately limits them for me at the moment unless more M6 textures come out, most of what I have is M5 or M4.

  • SzarkSzark Posts: 10,634
    edited December 1969

    Thanks Simon (nice I like LIE for more control) and scorpio64dragon.

  • SimonWMSimonWM Posts: 924
    edited March 2014

    You get the vein colour but they only work on M6 or Base Genesis/Jayden UVs which unfortunately limits them for me at the moment unless more M6 textures come out, most of what I have is M5 or M4.

    Although not HD Morphs but bump maps with color I thought I had covered Michael 5 with "Add some Veins"(along with V5 & 6). The HD Morphs will work by itself with any texture UVs though. A complimentary LIE product for M4 & 5 textures could be created in the near future if enough demand as well as Genesis 1 HD Veins. I'm just testing the waters.

    Post edited by SimonWM on
  • TheWheelManTheWheelMan Posts: 1,014
    edited December 1969

    SimonWM said:
    Yes, morphs work fine in Poser through DSON. Just remember since these are HD Morphs you gotta uncheck the limits in Mesh resolution and set it to 3:

    >>To Use the High Definition Morphs in Poser with the DSON Importer for Poser, it is necessary to manually turn off limits on the "Mesh Resolution>SubDivision Level" parameter of Genesis 2 Male (located in the Body) and turn it to 3 (three).>>

    Thank you, and yes, I know. I've used HD morphs before.

  • edited December 1969

    Hi

    I have a problem with this product, which is that morphs don't work as they are supposed to. When I click "Veins Full body 0/50/100%" or manually dial the vein HD morphs in parameters something does happen, (it changes the structure of the model a bit, but veins don't show - apart from the large one in the inner arm), but nowhere near the effect seen in the promos. I tried increasing the subdiv level and smoothing type, but it doesn't seem to help. Is there something I'm missing?

    My DAZ Studio is up to date and I tried rendering in both 3Delight and Octane.


    Thanks!

  • SimonWMSimonWM Posts: 924
    edited March 2014

    Hi

    I have a problem with this product, which is that morphs don't work as they are supposed to. When I click "Veins Full body 0/50/100%" or manually dial the vein HD morphs in parameters something does happen, (it changes the structure of the model a bit, but veins don't show - apart from the large one in the inner arm), but nowhere near the effect seen in the promos. I tried increasing the subdiv level and smoothing type, but it doesn't seem to help. Is there something I'm missing?

    My DAZ Studio is up to date and I tried rendering in both 3Delight and Octane.


    Thanks!

    Is this the first HD product you install? Did you use DIM to install it? If the morphs are installed correctly which it seems like they are cause you are able to see the dials this shouldn't be happening? What's your OS? Do you have other HD vein products like Sickleyield freebee that you might be getting confused over and dialing those instead?

    Post edited by SimonWM on
  • edited March 2014

    Is this the first HD product you install? Did you use DIM to install it? If the morphs are installed correctly which it seems like they are cause you are able to see the dials this shouldn't be happening? What's your OS? Do you have other HD vein products like Sickleyield freebee that you might be getting confused over and dialing those instead?

    Thanks for your reply!

    I've made sure I used the right morph dials (I also tried applying the morphs through Content Library presets). I didn't use DIM to install, because I manage my library manually (I don't trust the DAZ content manager since loosing my metadata twice in the past and prefer to keep my own library folder structure), but it's never been a problem with other content (don't worry, I know what I'm doing and which folders can be moved and which can't). I'll try to make a fresh DAZ install on another computer and install the product using DIM and see if it works.

    Post edited by kuba.zbyszynski_14e4a69d37 on
  • SimonWMSimonWM Posts: 924
    edited December 1969

    Check out my youtube video linked below to see if you can see the same morphs being applied when you click on "currently used" in your Parameters tab. As you see the veins are visible when rendering and in the viewport too when you increase the subdivision to 3.

    http://www.youtube.com/watch?v=t6FCKrBHu5Q

  • edited December 1969

    SimonWM said:
    Check out my youtube video linked below to see if you can see the same morphs being applied when you click on "currently used" in your Parameters tab. As you see the veins are visible when rendering and in the viewport too when you increase the subdivision to 3.

    http://www.youtube.com/watch?v=t6FCKrBHu5Q

    Everything looks ok (just the way it is in the video) apart from, obviously, the effect the morph has on the figure. Anyway, on a fresh DAZ install it works just fine, so there must be something wrong with my current Studio install (or library) and I have to figure out what's causing the problem myself.

    Thanks for helping out, I really appreciate it!

  • edited December 1969

    ok, fixed it!

    For anyone who might be having the same problem in the future: clear the DAZ dson cache.

    Go to c:\Users\Username\AppData\Roaming\DAZ 3D\dson\cache and delete all files inside it (deleting only the Genesis 2 folder might work as well, but I deleted all just to be on the safe side)

  • SimonWMSimonWM Posts: 924
    edited December 1969

    Glad to see you've got it sorted out.

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