Light for orb in sceptor advice - DS

jakibluejakiblue Posts: 7,281
edited December 1969 in The Commons

If I want to have a light coming out of an object, for instance, an orb on top of a sceptor that a figure is holding, what is the best light to use? This is for DS 4.6

It doens't need to be the one lighting up the entire scene, but I kinda want to have a "glow" (green in this case) to sort of show that it's a magic orb.

Comments

  • SzarkSzark Posts: 10,634
    edited December 1969

    I used Area Lighting http://www.daz3d.com/forums/discussion/14536/ on this http://itiseyemeeszark.deviantart.com/art/Black-Jack-277773453

    But you could use a point light or linear point inside the orb but then you would need to set up the orb surfaces so it let light out.

  • Miguel2121Miguel2121 Posts: 27
    edited December 1969

    The point light and area light do not affect the surface of the light emitter: does not matter which light you use, the surface remains dark. I suggest set the ambient strenght value of the orb to 100% and the color to green. This will give the surface unnatural green lightness that you want. Indeed, using a light source too - especially the area light on the surface of the orb - gives you a more realistic effect, though it drastically increases the render time.

  • JaderailJaderail Posts: 0
    edited February 2014

    Point lights In items work well if you set the items surface to have SOME transparency to it...

    Edit to add I turned the light very low so it did not fall on the figure, it could.

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  • MattymanxMattymanx Posts: 6,902
    edited December 1969

    The Advanced Spotlight can be used like a point light and not cast shadows off the orb or whatever its inside of.

    http://www.daz3d.com/advanced-spotlight

  • Lissa_xyzLissa_xyz Posts: 6,116
    edited February 2014

    I have a plasmaball freebie I created, but never released. It uses a sphere, geoshell, an adv ambient light, point light (point/geoshell can be turned off depending what look you want), and 3 versions of transmaps/displacement map I created in filter forge.

    IIRC from the AAL thread, you have that light. I could finally pack up the scene subset w/ my presets if wanted.

    /edit
    Packaged. http://www.sharecg.com/v/74972/view/21/DAZ-Studio/AAL-Plasmaball

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    Post edited by Lissa_xyz on
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