Got 2 white figures out of 6 after rendering

iSeeThisiSeeThis Posts: 552
edited February 2014 in New Users

I've got 2 white figures out of 6. Is this a bug or I did something wrong?

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Post edited by iSeeThis on

Comments

  • SzarkSzark Posts: 10,634
    edited December 1969

    What are the differences in the surfaces, does the two white figures have a different Shader? Are there any lights in the scene?

  • SimonJMSimonJM Posts: 5,997
    edited December 1969

    I'm going to bet that both those figures have a skin tetxure that uses the AoA SSS shaders.. I'm also willing to bet that this is happening after a save and load cycle of the scene.

  • JaderailJaderail Posts: 0
    edited December 1969

    SimonJM said:
    I'm going to bet that both those figures have a skin tetxure that uses the AoA SSS shaders.. I'm also willing to bet that this is happening after a save and load cycle of the scene.
    Ditto
  • mark128mark128 Posts: 1,029
    edited February 2014

    I see this happening when the compiled shaders get corrupted.

    Did you get an error message about a shader having an invalid interface? When this happens, look in the log file for errors during the render.

    When you do a render, DAZ Studio compiles shaders and optimizes images for the 3Delight render engine. These file are placed in a temporary directory. If you run two DAZ Studio windows at the same time, they can both write into the same temp directory and corrupt the data, even if you are only doing a render in one of the directories. DAZ Studio will remove these temp files when you close the window.

    Running multiple DAZ Studio windows at the same time can cause this. Even if you never run more than one window at a time, when you close the DAZ Studio window, the DAZ Studio process can continue to run for some time after the window has closed. How long it runs for depends on how big the scene was loaded. A small scene with one character seem to quit very quickly on my machine. A large scene with 10-15 characters can take a minute or two for the DAZ process to quit after the window has disappeared. If I start another DAZ window before process quits from the previous window, this sometimes happens.

    When this happens, save your scene and quit DAZ Studio. Use the task manager to wait for the DAZ Studio process to actually quit. Then start DAZ Studio, load the scene again and try the render. That usually fixes this for me.

    Post edited by mark128 on
  • mjc1016mjc1016 Posts: 15,001
    edited December 1969

    The fix, if it is due to the AoA SubSurf shader, is to make sure each figure has a unique subsurface Group ID

  • iSeeThisiSeeThis Posts: 552
    edited December 1969

    Thanks all you guys. I didn't apply any shader in this scene. To add something even worse, I purchased Keshi lately and had it rendered white from start as shown in screenshot. What weird is, this white Keshi happens on MacBook Pro but appear normally on iMac (both machine are 2013 and run on Mavericks). I dedicate the machine to DAZ while rendering.

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  • mjc1016mjc1016 Posts: 15,001
    edited December 1969

    dungtrin said:
    Thanks all you guys. I didn't apply any shader in this scene. To add something even worse, I purchased Keshi lately and had it rendered white from start as shown in screenshot. What weird is, this white Keshi happens on MacBook Pro but appear normally on iMac (both machine are 2013 and run on Mavericks). I dedicate the machine to DAZ while rendering.

    What are the characters that rendered white in the first image. A number of the G2 F/M ones will load with the AoA shader already applied!

  • RenpatsuRenpatsu Posts: 828
    edited December 1969

    Keshi already loads with AoA Subsurface shader.

  • iSeeThisiSeeThis Posts: 552
    edited December 1969

    The rendered white in the first screenshot are Michael 6 HD and Logan. I will try what you suggest, mjc1016. Thank you.

  • mjc1016mjc1016 Posts: 15,001
    edited December 1969

    I believe both of those use it, too...

    And if ALL AoA Subsurf items are rendering white, then there's a chance that it is installed incorrectly...

  • mrposermrposer Posts: 1,131
    edited December 1969

    The runners render looks kinda cool as is.... export the png before you fix it.

  • iSeeThisiSeeThis Posts: 552
    edited December 1969

    MrPoser said:
    The runners render looks kinda cool as is.... export the png before you fix it.

    To thank to you all, if you like it, I will post the final rendered in this thread today after I fix the problem. Actually the intended view is not as seen in screenshot. It was just Perspective View.

  • mrposermrposer Posts: 1,131
    edited December 1969

    Looks like its the shoes helping him win the race..... or are those last 2 guys barefoot zombies chasing them:)

  • JaderailJaderail Posts: 0
    edited December 1969

    Silly question but do you Have the DAZ Studio Default Lights and Shaders content package installed? Its free with the other starter content.

  • Leo ChenLeo Chen Posts: 697
    edited December 1969

    I occasionally ran into the same problem.

    Just save the scene and exit DS, and then restar the DS and reload the scene, the skin texture will be back.

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