Actually I just tried adding the Agnes texture to Genesis 2 by first adding it to V4 and saving as a material preset method and then merging it to Genesis 2. There were a few poke through coverage problems. Is this normal?
Thanks
You need the Victoria 4 for Genesis 2 Female product to use V4 textures on Genesis 2. By default she does not include UV's for the older generation figures. Note that this also includes a fantastic autofit clone to apply older generation clothing as well.
You need the Victoria 4 for Genesis 2 Female product to use V4 textures on Genesis 2. By default she does not include UV's for the older generation figures. Note that this also includes a fantastic autofit clone to apply older generation clothing as well.
I've always just loaded my V4 textures onto a Genesis (V5) and then saved the material setting from each character into a unique folder. Then I load the V5 textures onto the V6 and it works like a charm but... maybe its because that program runs in the background?
You need the Victoria 4 for Genesis 2 Female product to use V4 textures on Genesis 2. By default she does not include UV's for the older generation figures. Note that this also includes a fantastic autofit clone to apply older generation clothing as well.
Not necessarily, because you can as well use the Map Transfer and convert V4 textures to V5.
You need the Victoria 4 for Genesis 2 Female product to use V4 textures on Genesis 2. By default she does not include UV's for the older generation figures. Note that this also includes a fantastic autofit clone to apply older generation clothing as well.
Not necessarily, because you can as well use the Map Transfer and convert V4 textures to V5.
I don't think this would apply to me at the present time because I do not have V5. I only have Victoria 4 and the Morphs++ V4. ?
You need the Victoria 4 for Genesis 2 Female product to use V4 textures on Genesis 2. By default she does not include UV's for the older generation figures. Note that this also includes a fantastic autofit clone to apply older generation clothing as well.
As HeraldOfFire say, you need the Victoria 4 for Genesis 2 Female product to do this. If you have this product and you load the skin on to V4 and save it as DUF, then you will probably still see the gaps in the skin. I think this is because V4 does not support multiple UVs and does not save the correct UV setting in the DUF material preset. To fix this, just go to the surface tab, select all the surfaces on Genesis 2 Female character, find the UV Set item in the surface tab (location of the UV Set in tab will vary depending on what shaders are used for the skin). Select "Victoria 4" from the drop down list. That should fix the skin gaps.
What UV sets will appear on the drop down menu depend on what products you have bought. You should always have "Base Female" and "Victoria 5", because those are the default UVs supported by G2F. If you do not have "Victoria 4" in the drop down list of UVs, then either you have not purchased Victoria 4 for Genesis 2 Female or it is not installed correctly.
If you use Genesis 1 to save the DUF preset for the skin rather than V4, you may not have this problem with the UVs being set wrong, but both V4 and Genesis 2 have Eye Reflection Material zones that Genesis 1 does not have. You will lose the material settings for this zone if you use Genesis 1, so I always use V4 and just manually rest the UVs. Once you have reset the UVs, you can save another material preset that will load the skin on G2F with the correct UVs already set.
You need the Victoria 4 for Genesis 2 Female product to use V4 textures on Genesis 2. By default she does not include UV's for the older generation figures. Note that this also includes a fantastic autofit clone to apply older generation clothing as well.
Not necessarily, because you can as well use the Map Transfer and convert V4 textures to V5. You can indeed, but the map transfer utility is rarely perfect, and tends to leave very visible seams when doing so. it's not too bad if your character is well-covered, but it's far from ideal and it leads to some very visible stretching in some areas. The UVs provided with the product are a far better way to ensure that textures will fit, and ultimately a big time saver when you have a larger variety of old textures you want to use.
If it helps any, I wrote a how-to to do this very thing
Bookmarked for future Help posts. TY SimonWM.
Oh dear, another one ... it's SimonJM, not SimonWM - SickleYield did the same thing a couple of days ago :)
I have a couple of tutorials (4 in all I think) up on ShareCG. I aim to do a use of dynamic clothing one too, in fact I started and got jst about finished (in 10 pages) and in a cunning blaze of ineptitude only possibel by a 25 year IT veteran, ex-SysProg, ex-Tech Support managed to delete and lose it all! ;)
Opps!! Sorry about that SimonJM. I got no clue why I thought that was a w. Send me links to any Tuts you do and I'll add them to my Help links database. That or learn it myself and parrot it back to users... ;-) You don't think I really know all this stuff I spout do you? :cheese:
You need the Victoria 4 for Genesis 2 Female product to use V4 textures on Genesis 2. By default she does not include UV's for the older generation figures. Note that this also includes a fantastic autofit clone to apply older generation clothing as well.
Not necessarily, because you can as well use the Map Transfer and convert V4 textures to V5.
You can indeed, but the map transfer utility is rarely perfect, and tends to leave very visible seams when doing so. it's not too bad if your character is well-covered, but it's far from ideal and it leads to some very visible stretching in some areas. The UVs provided with the product are a far better way to ensure that textures will fit, and ultimately a big time saver when you have a larger variety of old textures you want to use.
I have yet to have a single issue in transferring characters from V4 to Genesis to Gen 2. I would say that most of my new HD character are using V4 skin maps and very effectively.
While 'stretching' might be a slight issue, the fact is that most of those old character skins are pretty awesome and a little stretch doesn't seem to noticeable. ALL of the character in this picture were V4 skins that I put on Genesis and saved the material presets and then loaded onto an HD mesh and each time they worked brilliantly.
Sadly, not a particularly good example. If you look at the necks of the girls on the left and the right you can see the seams where the two maps meet.
Thats just the lighting that makes it look like that.. no poke through and no issues. I don't even think I've seen issues with stretching when I changed the morph to be like "Freak". Almost all the characters I've been using for months now are V4 on Genesis 2.
And you say you're using map transfer? Or are you saving them out as DUF files? If you're doing the latter, then chances are it's picking up the V4 UV set from Genesis and setting it correctly when you load. If you're using Map Transfer then I'll just say that I've never seen a single Map Transfer which was flawless. A recent example even superimposed the inner mouth mappings over the texture, giving some very unusual results.
Either way, the V4 for Genesis 2 pack is the easier way to overcome any hurdles.
And you say you're using map transfer? Or are you saving them out as DUF files? If you're doing the latter, then chances are it's picking up the V4 UV set from Genesis and setting it correctly when you load. If you're using Map Transfer then I'll just say that I've never seen a single Map Transfer which was flawless. A recent example even superimposed the inner mouth mappings over the texture, giving some very unusual results.
Either way, the V4 for Genesis 2 pack is the easier way to overcome any hurdles.
You might be right but I bought that package and couldn't figure out what to do with it. Then somebody told me what to do. I don't know your technical terms so I'll just explain what I do and you decide:)
I load up a Genesis character and I put my V4 skin on the figure. I make sure the my UV set is correct when its on Genesis and then I save those material presets to a special folder for later use.
Then I delete the Genesis character and I load up my Genesis 2 HD character.. then I load the skin that I just saved from Genesis onto the new Genesis 2 character and it works without a hitch.
To me its been the best of all worlds because you can use any of the many skins from the very well supported V4 and M4 line that even today people are still making skins for, plus you get to put them on an HD Mesh giving it even more realism. The only real drawback is that I have to choose which features to load back on the Genesis and save different variations that I want to use.. I've hat to get organized on that front. :)
Here is a fresh one that I just made from a new V4 on V6 HD morph.
Anyways, that might also be why I have trouble using the LIE stuff because I'm always using converted skins.. who knows.
And you say you're using map transfer? Or are you saving them out as DUF files? If you're doing the latter, then chances are it's picking up the V4 UV set from Genesis and setting it correctly when you load. If you're using Map Transfer then I'll just say that I've never seen a single Map Transfer which was flawless. A recent example even superimposed the inner mouth mappings over the texture, giving some very unusual results.
Either way, the V4 for Genesis 2 pack is the easier way to overcome any hurdles.
You might be right but I bought that package and couldn't figure out what to do with it. Then somebody told me what to do. I don't know your technical terms so I'll just explain what I do and you decide:)
I load up a Genesis character and I put my V4 skin on the figure. I make sure the my UV set is correct when its on Genesis and then I save those material presets to a special folder for later use.
Then I delete the Genesis character and I load up my Genesis 2 HD character.. then I load the skin that I just saved from Genesis onto the new Genesis 2 character and it works without a hitch.
To me its been the best of all worlds because you can use any of the many skins from the very well supported V4 and M4 line that even today people are still making skins for, plus you get to put them on an HD Mesh giving it even more realism. The only real drawback is that I have to choose which features to load back on the Genesis and save different variations that I want to use.. I've hat to get organized on that front. :)
Here is a fresh one that I just made from a new V4 on V6 HD morph.
Anyways, that might also be why I have trouble using the LIE stuff because I'm always using converted skins.. who knows.
By loading the V4/M4 skin onto Genesis 1, you are avoiding the problem that the UVs may not be set correctly in the DUF material preset you save. Genesis 1 supports multiple UVs, so when you save the material on Genesis 1 it will correctly set the UV set to be Victoria 4 UVs. V4 does not support multiple UVs, so when you use V4 the UVs probably get set to Default or something like that.
The downside to using Genesis 1 is you lose the eye reflection material zone when you do this. V4 and G2F both have an eye reflection material zone, but Genesis 1 does not. I always use V4 to save the DUF material preset, but losing the eye reflection settings is not that big a deal.
And you say you're using map transfer? Or are you saving them out as DUF files? If you're doing the latter, then chances are it's picking up the V4 UV set from Genesis and setting it correctly when you load. If you're using Map Transfer then I'll just say that I've never seen a single Map Transfer which was flawless. A recent example even superimposed the inner mouth mappings over the texture, giving some very unusual results.
Either way, the V4 for Genesis 2 pack is the easier way to overcome any hurdles.
You might be right but I bought that package and couldn't figure out what to do with it. Then somebody told me what to do. I don't know your technical terms so I'll just explain what I do and you decide:)
I load up a Genesis character and I put my V4 skin on the figure. I make sure the my UV set is correct when its on Genesis and then I save those material presets to a special folder for later use.
Then I delete the Genesis character and I load up my Genesis 2 HD character.. then I load the skin that I just saved from Genesis onto the new Genesis 2 character and it works without a hitch.
To me its been the best of all worlds because you can use any of the many skins from the very well supported V4 and M4 line that even today people are still making skins for, plus you get to put them on an HD Mesh giving it even more realism. The only real drawback is that I have to choose which features to load back on the Genesis and save different variations that I want to use.. I've hat to get organized on that front. :)
Here is a fresh one that I just made from a new V4 on V6 HD morph.
Anyways, that might also be why I have trouble using the LIE stuff because I'm always using converted skins.. who knows.
By loading the V4/M4 skin onto Genesis 1, you are avoiding the problem that the UVs may not be set correctly in the DUF material preset you save. Genesis 1 supports multiple UVs, so when you save the material on Genesis 1 it will correctly set the UV set to be Victoria 4 UVs. V4 does not support multiple UVs, so when you use V4 the UVs probably get set to Default or something like that.
The downside to using Genesis 1 is you lose the eye reflection material zone when you do this. V4 and G2F both have an eye reflection material zone, but Genesis 1 does not. I always use V4 to save the DUF material preset, but losing the eye reflection settings is not that big a deal.
Yes, I think you are right on the money. In the example picture I was making I used an old M4 and I found that when I checked the UV, it was set to V4 so those gaps appeared, so I changed it to M4 and was back in business.
You are right on the money about losing the eye reflection material. Fortunately they can also be easily added back into the mesh by just borrowing one from a V6 character or I have 'favorites' that I've made specifically for that purpose. Keep in mind that when you save material presents, you can remove all the options and just leave things like the eyes.
I'm glad you mentioned that because eyes are so often not given due credit but we forget they are the 'windows to the soul". I seem to have found ones that work even without reflection... I'm guessing some of the artist don't worry about layers and just make the reflections built in. Like the following example.
One issue I've noticed with V4 skins on G2 is the eyebrows. They show up fine and such, but they aren't shaped like the original skin. They are (generally) lower and straighter. I had to use map transfer to change convert the face texture and repaint the eyebrows on with a distorted shape to get them to look the same. The other option was converting the V4 eyebrow layer and using that over G2 (which worked very nicely and didn't distort the eyebrow because I was using the original V4 UV), but I can get it to conform to the shapes of G2, but not the expressions, so I had to go the repainting route.
Comments
Actually I just tried adding the Agnes texture to Genesis 2 by first adding it to V4 and saving as a material preset method and then merging it to Genesis 2. There were a few poke through coverage problems. Is this normal?
Thanks
same problem doing it with Lola
You need the Victoria 4 for Genesis 2 Female product to use V4 textures on Genesis 2. By default she does not include UV's for the older generation figures. Note that this also includes a fantastic autofit clone to apply older generation clothing as well.
K thanks.
I've always just loaded my V4 textures onto a Genesis (V5) and then saved the material setting from each character into a unique folder. Then I load the V5 textures onto the V6 and it works like a charm but... maybe its because that program runs in the background?
Not necessarily, because you can as well use the Map Transfer and convert V4 textures to V5.
Not necessarily, because you can as well use the Map Transfer and convert V4 textures to V5.
I don't think this would apply to me at the present time because I do not have V5. I only have Victoria 4 and the Morphs++ V4. ?
As HeraldOfFire say, you need the Victoria 4 for Genesis 2 Female product to do this. If you have this product and you load the skin on to V4 and save it as DUF, then you will probably still see the gaps in the skin. I think this is because V4 does not support multiple UVs and does not save the correct UV setting in the DUF material preset. To fix this, just go to the surface tab, select all the surfaces on Genesis 2 Female character, find the UV Set item in the surface tab (location of the UV Set in tab will vary depending on what shaders are used for the skin). Select "Victoria 4" from the drop down list. That should fix the skin gaps.
What UV sets will appear on the drop down menu depend on what products you have bought. You should always have "Base Female" and "Victoria 5", because those are the default UVs supported by G2F. If you do not have "Victoria 4" in the drop down list of UVs, then either you have not purchased Victoria 4 for Genesis 2 Female or it is not installed correctly.
If you use Genesis 1 to save the DUF preset for the skin rather than V4, you may not have this problem with the UVs being set wrong, but both V4 and Genesis 2 have Eye Reflection Material zones that Genesis 1 does not have. You will lose the material settings for this zone if you use Genesis 1, so I always use V4 and just manually rest the UVs. Once you have reset the UVs, you can save another material preset that will load the skin on G2F with the correct UVs already set.
I appreciate that clarity!
TY.
Not necessarily, because you can as well use the Map Transfer and convert V4 textures to V5. You can indeed, but the map transfer utility is rarely perfect, and tends to leave very visible seams when doing so. it's not too bad if your character is well-covered, but it's far from ideal and it leads to some very visible stretching in some areas. The UVs provided with the product are a far better way to ensure that textures will fit, and ultimately a big time saver when you have a larger variety of old textures you want to use.
If it helps any, I wrote a how-to to do this very thing
Oh dear, another one ... it's SimonJM, not SimonWM - SickleYield did the same thing a couple of days ago :)
I have a couple of tutorials (4 in all I think) up on ShareCG. I aim to do a use of dynamic clothing one too, in fact I started and got jst about finished (in 10 pages) and in a cunning blaze of ineptitude only possibel by a 25 year IT veteran, ex-SysProg, ex-Tech Support managed to delete and lose it all! ;)
Opps!! Sorry about that SimonJM. I got no clue why I thought that was a w. Send me links to any Tuts you do and I'll add them to my Help links database. That or learn it myself and parrot it back to users... ;-) You don't think I really know all this stuff I spout do you? :cheese:
I have yet to have a single issue in transferring characters from V4 to Genesis to Gen 2. I would say that most of my new HD character are using V4 skin maps and very effectively.
While 'stretching' might be a slight issue, the fact is that most of those old character skins are pretty awesome and a little stretch doesn't seem to noticeable. ALL of the character in this picture were V4 skins that I put on Genesis and saved the material presets and then loaded onto an HD mesh and each time they worked brilliantly.
Sadly, not a particularly good example. If you look at the necks of the girls on the left and the right you can see the seams where the two maps meet.
Thats just the lighting that makes it look like that.. no poke through and no issues. I don't even think I've seen issues with stretching when I changed the morph to be like "Freak". Almost all the characters I've been using for months now are V4 on Genesis 2.
And you say you're using map transfer? Or are you saving them out as DUF files? If you're doing the latter, then chances are it's picking up the V4 UV set from Genesis and setting it correctly when you load. If you're using Map Transfer then I'll just say that I've never seen a single Map Transfer which was flawless. A recent example even superimposed the inner mouth mappings over the texture, giving some very unusual results.
Either way, the V4 for Genesis 2 pack is the easier way to overcome any hurdles.
You might be right but I bought that package and couldn't figure out what to do with it. Then somebody told me what to do. I don't know your technical terms so I'll just explain what I do and you decide:)
I load up a Genesis character and I put my V4 skin on the figure. I make sure the my UV set is correct when its on Genesis and then I save those material presets to a special folder for later use.
Then I delete the Genesis character and I load up my Genesis 2 HD character.. then I load the skin that I just saved from Genesis onto the new Genesis 2 character and it works without a hitch.
To me its been the best of all worlds because you can use any of the many skins from the very well supported V4 and M4 line that even today people are still making skins for, plus you get to put them on an HD Mesh giving it even more realism. The only real drawback is that I have to choose which features to load back on the Genesis and save different variations that I want to use.. I've hat to get organized on that front. :)
Here is a fresh one that I just made from a new V4 on V6 HD morph.
Anyways, that might also be why I have trouble using the LIE stuff because I'm always using converted skins.. who knows.
You might be right but I bought that package and couldn't figure out what to do with it. Then somebody told me what to do. I don't know your technical terms so I'll just explain what I do and you decide:)
I load up a Genesis character and I put my V4 skin on the figure. I make sure the my UV set is correct when its on Genesis and then I save those material presets to a special folder for later use.
Then I delete the Genesis character and I load up my Genesis 2 HD character.. then I load the skin that I just saved from Genesis onto the new Genesis 2 character and it works without a hitch.
To me its been the best of all worlds because you can use any of the many skins from the very well supported V4 and M4 line that even today people are still making skins for, plus you get to put them on an HD Mesh giving it even more realism. The only real drawback is that I have to choose which features to load back on the Genesis and save different variations that I want to use.. I've hat to get organized on that front. :)
Here is a fresh one that I just made from a new V4 on V6 HD morph.
Anyways, that might also be why I have trouble using the LIE stuff because I'm always using converted skins.. who knows.
By loading the V4/M4 skin onto Genesis 1, you are avoiding the problem that the UVs may not be set correctly in the DUF material preset you save. Genesis 1 supports multiple UVs, so when you save the material on Genesis 1 it will correctly set the UV set to be Victoria 4 UVs. V4 does not support multiple UVs, so when you use V4 the UVs probably get set to Default or something like that.
The downside to using Genesis 1 is you lose the eye reflection material zone when you do this. V4 and G2F both have an eye reflection material zone, but Genesis 1 does not. I always use V4 to save the DUF material preset, but losing the eye reflection settings is not that big a deal.
By loading the V4/M4 skin onto Genesis 1, you are avoiding the problem that the UVs may not be set correctly in the DUF material preset you save. Genesis 1 supports multiple UVs, so when you save the material on Genesis 1 it will correctly set the UV set to be Victoria 4 UVs. V4 does not support multiple UVs, so when you use V4 the UVs probably get set to Default or something like that.
The downside to using Genesis 1 is you lose the eye reflection material zone when you do this. V4 and G2F both have an eye reflection material zone, but Genesis 1 does not. I always use V4 to save the DUF material preset, but losing the eye reflection settings is not that big a deal.
Yes, I think you are right on the money. In the example picture I was making I used an old M4 and I found that when I checked the UV, it was set to V4 so those gaps appeared, so I changed it to M4 and was back in business.
You are right on the money about losing the eye reflection material. Fortunately they can also be easily added back into the mesh by just borrowing one from a V6 character or I have 'favorites' that I've made specifically for that purpose. Keep in mind that when you save material presents, you can remove all the options and just leave things like the eyes.
I'm glad you mentioned that because eyes are so often not given due credit but we forget they are the 'windows to the soul". I seem to have found ones that work even without reflection... I'm guessing some of the artist don't worry about layers and just make the reflections built in. Like the following example.
One issue I've noticed with V4 skins on G2 is the eyebrows. They show up fine and such, but they aren't shaped like the original skin. They are (generally) lower and straighter. I had to use map transfer to change convert the face texture and repaint the eyebrows on with a distorted shape to get them to look the same. The other option was converting the V4 eyebrow layer and using that over G2 (which worked very nicely and didn't distort the eyebrow because I was using the original V4 UV), but I can get it to conform to the shapes of G2, but not the expressions, so I had to go the repainting route.