Motion Capture with Lightwave's "Nevronmotion"
Steve K
Posts: 3,241
A friend of mine is part of a team just starting a feature length animated movie. They are using Lightwave for the modelling and animation, and Neveronmotion for the mocap. They are waiting for the Kinect 2 cameras to come out. From Wikipedia: "The second-generation Kinect for Windows v2, based on the same core technology as Kinect for Xbox One, including a new sensor, is scheduled for general release in summer 2014 (northern hemisphere). Developer Preview kits were delivered to qualifying participants starting November 22, 2013."
https://www.lightwave3d.com/nevronmotion/
Anybody using Nevronmotion? Any experience I can relay?
Comments
From what I read, it is a plugin for Lightwave that supports Kinect and retargets motion capture specifically for Lightwave, not Daz Studio or Carrara. For motion capture, I use ipistudio and for motion capture retargeting, I am learning Ikinema's Webanimate Pro. Maybe there are a few Lightwave user's lurking around here...maybe.
OK, thanks. The team seems quite enthusiastic about the Lightwave/Nevronmotion approach, although they admit they haven't yet seen the new Kinect cameras. They even feel they can get the kind of results Rockstar Games (the "Grand Theft Auto" company) got in "L.A. Noire" with a very elaborate (expensive) setup:
https://www.youtube.com/watch?v=aL9wsEFohTw
That's exactly my workflow too, although it took me a while to get accustomed to Webanimate, but I'm getting used to it now. IMO, that's definitely the future of computer animation.