UltraScenery [Commercial]
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Looks good but I do not see the effect of your mask on the terrain.
Your Welcome! I will try that don't know why I didn't in the first place guess old habits die hard. Maybe do a comparison to see if theres any difference.
Here you go...
I unparented the UltraScatter instances from the UltraScene prop. Then re-ran UltraScenery on the prop and kept all the settings the same, except I removed all of the masks.
I think this version would work with different lighting. Maybe a night HDR or storm clouds, Hidden in the trees gives it a more a spooky look.
Very nice indeed. What's that square in the right corner, the prop?
The swing set, I believe. It's fairly obscured by the trees and the shadows of the trees.
My first venture deep into the darkest interior of Howie Farke’s UltraScenery V1.2.0. It’s river 2, oaks 11 with extended forest turned on and a mask I created in Corel Photopaint using Howie’s river 2 height map 2 as a template. The building is preset 3 from Faveral’s modular medieval village set.
Cheers,
Alex.
That's really nice, with the DOF and the foggy distance.
I agree that UltraScenery keeps getting better, even when it was already great. Look how long this commercial thread is (62 pages as of now) and running for 6 months! 99% of it is user raves, not user problems! I think all that is pretty unusual for a Daz product commercial thread. Let's keep it going. We learn a lot from each other here.
My word, that's beautiful. I want to live there.
Jason Galterio: I prefer the version with the clear area around the house. It TOTALLY looks like places I've walked past.
All in all, folks, you are doing amazing renders.
I wholeheartedly agree. I would not have gotten anywhere near as much enjoyment from UltraScenery without the helpful tips and presets of barbult Jason Galterio,Daventaki,Divamakeup,3dOutlaw and the inspiration from so many great renders. Thank you all.
Always happy to help. Most of my "tips" come from boneheaded mistakes that I make. So my pain is hopefully someone else's gain. :)
Thanks! I originally did the "cluttered" one just to show that the masks did work. However, I liked it in a sort of overgrown way that leant itself to a more dark render. I did promise myself I would retire the scene now. Three renders with the same camera is more than enough.
After further testing it doesn't seem to matter if the edges are soft are not at least not noticable to my eyes. Same with using jpg vs png as far as I could tell they looked pretty much the same except for the gradients the jpg gradients will sometimes generate folage in the black area the png did not (see attached). Did figure out that when you rerun the script some of the trees do move (not that that is particularly suprising but originally thought they stayed the same if using the same settings and Ultrascene)
This zip includes 18 random masks feel free to use, modify or trash however you want.
Thanks so much for these masks. I also thought that if default settings were used that the landscape wouldn't change from build to build. But if you change any of the seed values then you get more random results.
@GlenWebb: Thank you!
So for this one I wanted a more controlled gathering of trees sometime like what you would see in a meadow in front of a country house. Think I will revisit this later maybe add a 2nd set behind with more trees extending into the horizon a little more. Maybe more hills and a different HDRI this one is the default.
I don’t see it. When was the last update posted?
3 Days ago.
Uhmmmmm ... I’ve downloaded what’s in my product library, but can’t find any files that show a recent creation date. What updated files, in what folder, shoukd I be looking for to confirm that I am looking at the update? Or in the alternative, what is the new version number? I am also wondering what exactly was updated? Are there new functionalities, or only bug fixes?
The version number is 1.2.0, and there are some new features listed a few pages back.
You're awesome!! I will test these and hopefully start making my own once ideas come to me. Thanks.
Well, it was bound to happen eventually. What with all these forest renders it was only a matter of time before there was a Sasquatch siting. :)
Daventaki: Really nice country house. And yeah, it desperately needs a good hdri, maybe a tiny amount of haze/matte fog, and more dof.
But delightful.
Oh boy oh boy ... just saw the pages on the thread that mention what has been added in the update (almost done reading all 62 pages) and I am stoked to the max about them ... will install the update and devote thevweekend to this ... thank you Howie!!
The masks should be really useful in cutting down resource use, like when you mask out thousands of instances in an area that can’t be seen in the camera’s view of angle (due to being hidden behind trees, being too far away, or whatever).
Awesome ... thank you!!
Looks great! Which country house is it? Store needs more Iray cottages too. Howie has one but I think it is for Carrara.
Harwood House it is great, little resource heavy. You can load in separate room props ect. This image was done in the kitchen and this one is on the front porch. Hmm I thought I had one of the whole house but I don't see it uploaded. Makes a great country house for US!
Thanks! It's in the wishlist. Another one could be Collective3d Long Island Mansion.
I have a house in the woods picture made with masks, too. The gravel driveway and path and the rows of plants by the driveway were added with UltraScatterPro.
Very nice @Barbult! Haven't thought about doing a drive/pathway with USP. Like that house too and the hedge rows down the drive!
Everyones images are so wonderful and relaxing.
Thank you very much for the masks! I'm going to try to play around with them tonight.