UltraScenery [Commercial]

18990929495100

Comments

  • fastbike1 said:

    @dawnblade "I'm opposed to this kind of "pay for speed" that could have been a free add-on."

    You could apply that same logic to the base product and each of the add-ons. Frankyl, that doesn't make sense. This is no different than a Texture pack for a clothing item.

    The dll required time to develop so it would seem reasonable for those costs to bre borne by the customer. Either paying now,so that one can choose, or having the base product be more expensive.

    Agreed. It definetly is extra effort. Everyone has to pay some bills, and I am happily paying for some extra conveniance. The add-on leaves a joice: pay for the extra speed or go with the standard product. I am opting for the first, and hope there will be an "speed up" pliug-in for UltraScatter soon. 

    UltraScatter is being completely re-developed as a plugin instead of a script - so yes expect a vastly faster UltraScater some time next year.

  • WooHOO!

    UltraScatter is being completely re-developed as a plugin instead of a script - so yes expect a vastly faster UltraScatter some time next year.

  • AllenArtAllenArt Posts: 7,169

    WOW! This is crazy fast!! Thanks Howie!!

    Laurie

  • barbultbarbult Posts: 24,244
    AllenArt said:

    WOW! This is crazy fast!! Thanks Howie!!

    Laurie

    It makes it more fun to experiment and try different things, doesn't it?

  • DaventakiDaventaki Posts: 1,624

    Awesome! Of course I grabbed it as soon as I seen it!!  The scene I am working on took 17 min 32 sec to generate before, same scene 2 minutes 47 sec after Accelerator installed!!

  • I had some difficulty getting this product up and running and at first I thought it was because I usually do manual installs and so have a slightly unstandard setup of content.  It turned out that I was still running v 1.2 of ultrascenery, so a quick download and install of the latest version fixed the issue.

    Only had time to run once this morning, but what a fantastic increase in speed.  One of the best products I have bought this year.

  • alexhcowleyalexhcowley Posts: 2,386

    My new Accelerator plugin for UltraScenery is now available. The plugin, written in C++ using the Daz Studio SDK, speeds up scene generation by at least 5x (and often up to 10x). Even the most complex scenes will generate in less than a minute with this plug-in - simpler scenes can generate in less than 20 seconds.

    Accelerator for UltaScenery

    @HowieFarkes Can Accelerator be installed manually? I ask because I (and others) can no longer use DIM, and Tech Support have been unable to fix after several months.

    Yes, just copy the .dll (or .dylib on MacOS) into the plugins folder of Daz Studio and relaunch Daz Studio.

    Howie,

    I unzipped the manual installer and I couldn't find a .dll file anywhere.  All it contains is a .dsa file, a .png for the readme and the readme itself, in .pdf format. 

    Cheers,

    Alex.

  • TATSU 3DTATSU 3D Posts: 224

    I have all the Ultra Scenery packs, absolutely love them, so this accellerator was a total instabuy for me!

    However, after installing via DIM, I don't see a difference when US is creating a scene?  It used to take about 3 mins and it still takes about 3 min?  So what exactly does it change, as for me there is no discernable improvement in my scene creation times?

  • algovincianalgovincian Posts: 2,613

    My new Accelerator plugin for UltraScenery is now available. The plugin, written in C++ using the Daz Studio SDK, speeds up scene generation by at least 5x (and often up to 10x). Even the most complex scenes will generate in less than a minute with this plug-in - simpler scenes can generate in less than 20 seconds.

    Accelerator for UltaScenery

    @HowieFarkes Can Accelerator be installed manually? I ask because I (and others) can no longer use DIM, and Tech Support have been unable to fix after several months.

    Yes, just copy the .dll (or .dylib on MacOS) into the plugins folder of Daz Studio and relaunch Daz Studio.

    Howie,

    I unzipped the manual installer and I couldn't find a .dll file anywhere.  All it contains is a .dsa file, a .png for the readme and the readme itself, in .pdf format. 

    Cheers,

    Alex.

    I think the actual DLL has to be downloaded through DIM. It's a separate zip from the content and it's not available for manual download. Don't know why this is the case, but . . .

    - Greg

  • alexhcowleyalexhcowley Posts: 2,386

    My new Accelerator plugin for UltraScenery is now available. The plugin, written in C++ using the Daz Studio SDK, speeds up scene generation by at least 5x (and often up to 10x). Even the most complex scenes will generate in less than a minute with this plug-in - simpler scenes can generate in less than 20 seconds.

    Accelerator for UltaScenery

    @HowieFarkes Can Accelerator be installed manually? I ask because I (and others) can no longer use DIM, and Tech Support have been unable to fix after several months.

    Yes, just copy the .dll (or .dylib on MacOS) into the plugins folder of Daz Studio and relaunch Daz Studio.

    Howie,

    I unzipped the manual installer and I couldn't find a .dll file anywhere.  All it contains is a .dsa file, a .png for the readme and the readme itself, in .pdf format. 

    Cheers,

    Alex.

    I think the actual DLL has to be downloaded through DIM. It's a separate zip from the content and it's not available for manual download. Don't know why this is the case, but . . .

    - Greg

    Thanks for the tip.

    Cheers,

    Alex.

  • algovincianalgovincian Posts: 2,613

    I have all the Ultra Scenery packs, absolutely love them, so this accellerator was a total instabuy for me!

    However, after installing via DIM, I don't see a difference when US is creating a scene?  It used to take about 3 mins and it still takes about 3 min?  So what exactly does it change, as for me there is no discernable improvement in my scene creation times?

    It seems to have sped things up drastically for me. As mentioned in the PDF, "You’ll know that the Accelerator is installed correctly when you launch UltraScenery and see the new title background". Do you see the new title background?

    - Greg

  • TATSU 3DTATSU 3D Posts: 224

    I have all the Ultra Scenery packs, absolutely love them, so this accellerator was a total instabuy for me!

    However, after installing via DIM, I don't see a difference when US is creating a scene?  It used to take about 3 mins and it still takes about 3 min?  So what exactly does it change, as for me there is no discernable improvement in my scene creation times?

    It seems to have sped things up drastically for me. As mentioned in the PDF, "You’ll know that the Accelerator is installed correctly when you launch UltraScenery and see the new title background". Do you see the new title background?

    - Greg

    No, I had't seen that in the info, and there is no new title background. I may have to try reinstalling. Thanks for the info though!

  • Oh. Dim only download. I have no Dim as my machine is unable to access the net, and I install manually only. That's a bit of a problem then. I suppose I can live with the script version.

    It is mightly clever being able to interface with a program using a dll - I have never succeeded in doing so with my C++ programming.

    Regards,

    Richard.

     

  • Oh. Dim only download. I have no Dim as my machine is unable to access the net, and I install manually only. That's a bit of a problem then. I suppose I can live with the script version.

    It is mightly clever being able to interface with a program using a dll - I have never succeeded in doing so with my C++ programming.

    Regards,

    Richard.

    As long as you can get the .zip, from another machine with DIM, you can isntall DIM in the offline machine, place the zip in its Pacakage Archive (the downloads folder) and install. You don't need to be online.

  • I have all the Ultra Scenery packs, absolutely love them, so this accellerator was a total instabuy for me!

    However, after installing via DIM, I don't see a difference when US is creating a scene?  It used to take about 3 mins and it still takes about 3 min?  So what exactly does it change, as for me there is no discernable improvement in my scene creation times?

     

    I had exactly the same issue.  Make sure that you are using version 1.3 of Ultrascenery.  I was on 1.2 and the new logo didn't appear until I downloaded and installed the program again.

  • Oh. Dim only download. I have no Dim as my machine is unable to access the net, and I install manually only. That's a bit of a problem then. I suppose I can live with the script version.

    It is mightly clever being able to interface with a program using a dll - I have never succeeded in doing so with my C++ programming.

    Regards,

    Richard.

    As long as you can get the .zip, from another machine with DIM, you can isntall DIM in the offline machine, place the zip in its Pacakage Archive (the downloads folder) and install. You don't need to be online.

    My internet connected download machine is an android tablet. Not terribly DIM compatible, and the only other PC I have access to is at work, and it's locked down against unapproved programs. So, as I said, a bit of a problem.

  • LeanaLeana Posts: 11,715

    DIM-only is a problem for me too. I can't get DIM to login on my current computer, and don't have another one to use it on. So no manual download means no product.

  • DS freezes every time I build a scene.

  • dawnbladedawnblade Posts: 1,723
    edited December 2020

    Accelerated USC frozen at building river pebbles. Took screenshot after 5 min.

    Closed X on USC dialog. Used USC render preset. My interface is frozen into split views, which I don't use. I can access menus, so here is section of log file. I'm on latest version of DS 4.14.0.10 and latest USC. DIM installation.

    When I click on any of the tabs now, like Render Settings or Content Library, a viewport pane is added.

    Log file:

    2020-12-03 12:59:08.978 Loaded image DTHDR-RuinsB-500.hdr
    2020-12-03 13:00:18.131 Loading script: /My DAZ 3D Library/Environments/Landscapes/UltraScenery/UltraSceneCreator.dse
    2020-12-03 13:02:55.952 File loaded in 0 min 0.2 sec.
    2020-12-03 13:02:55.952 Loaded file: USC Oaks 11 MAT.duf
    2020-12-03 13:02:56.316 Loaded image USC_NoFeature_00_texture.png
    2020-12-03 13:02:56.415 Loaded image USC_Grassland_01_1024_normal.png
    2020-12-03 13:02:56.478 Loaded image USC_Dirt_02_02_1024_diffuse.png
    2020-12-03 13:02:56.545 Loaded image USC_River_Pebbles_01_1024_normal.png
    2020-12-03 13:02:56.598 Loaded image USC_Grassland_01_1024_diffuse.png
    2020-12-03 13:02:56.665 Loaded image USC_Dirt_02_01_1024_diffuse.png
    2020-12-03 13:02:56.715 Loaded image USC_Dirt_02_1024_normal.png
    2020-12-03 13:02:56.782 Loaded image USC_River_Pebbles_01_1024_diffuse.png
    2020-12-03 13:02:56.920 Loaded image USC_River_03_texture.png
    2020-12-03 13:02:57.194 File loaded in 0 min 0.1 sec.
    2020-12-03 13:02:57.196 Loaded file: USC Grass Patch 01.duf
    2020-12-03 13:02:57.281 File loaded in 0 min 0.0 sec.
    2020-12-03 13:02:57.283 Loaded file: USC Grass Patch 01.duf
    2020-12-03 13:02:57.369 File loaded in 0 min 0.0 sec.
    2020-12-03 13:02:57.370 Loaded file: USC Grass Patch 01.duf
    2020-12-03 13:02:57.418 Loaded image USC_Grass_patch_01_512_diffuse.png
    2020-12-03 13:02:59.424 Loaded image USC_Grass_patch_01_512_translucency.png
    2020-12-03 13:03:00.012 File loaded in 0 min 0.1 sec.
    2020-12-03 13:03:00.013 Loaded file: USC Grass Patch 05.duf
    2020-12-03 13:03:00.097 File loaded in 0 min 0.0 sec.
    2020-12-03 13:03:00.098 Loaded file: USC Grass Patch 05.duf
    2020-12-03 13:03:00.179 File loaded in 0 min 0.0 sec.
    2020-12-03 13:03:00.236 Loaded file: USC Grass Patch 05.duf
    2020-12-03 13:03:01.820 File loaded in 0 min 0.1 sec.
    2020-12-03 13:03:01.821 Loaded file: USC Road Pebbles 01.duf
    2020-12-03 13:03:01.895 File loaded in 0 min 0.0 sec.
    2020-12-03 13:03:01.896 Loaded file: USC Road Pebbles 02.duf
    2020-12-03 13:03:01.986 File loaded in 0 min 0.0 sec.
    2020-12-03 13:03:01.987 Loaded file: USC Road Pebbles 03.duf
    2020-12-03 13:03:02.037 Loaded image USC_Road_pebbles_02_512_diffuse.png
    2020-12-03 13:03:02.071 Loaded image USC_ROad_Pebbles_01_512_diffuse.png
    2020-12-03 13:03:02.627 File loaded in 0 min 0.1 sec.
    2020-12-03 13:03:02.628 Loaded file: USC Grass Patch 03.duf
    2020-12-03 13:03:03.609 File loaded in 0 min 0.1 sec.
    2020-12-03 13:03:03.610 Loaded file: USC River Pebbles 02.duf
    2020-12-03 13:03:03.709 File loaded in 0 min 0.0 sec.
    2020-12-03 13:03:03.764 Loaded file: USC River Pebbles 03.duf
    2020-12-03 13:03:04.046 Loaded image USC_River_pebbles_01_1024_diffuse.png
    2020-12-03 13:03:04.292 File loaded in 0 min 0.1 sec.
    2020-12-03 13:03:04.294 Loaded file: USC River Pebbles 01.duf
    2020-12-03 13:03:04.380 File loaded in 0 min 0.0 sec.
    2020-12-03 13:03:04.381 Loaded file: USC River Pebbles 02.duf
    2020-12-03 13:03:04.916 File loaded in 0 min 0.0 sec.
    2020-12-03 13:03:04.917 Loaded file: USC River Pebbles 03.duf
    2020-12-03 13:03:04.951 Loaded image USC_River_pebbles_01_1024_diffuse.png
    2020-12-03 13:03:05.164 WARNING: ..\..\..\..\..\src\sdksource\general\dzscript.cpp(1178): Unhandled error while executing script.
    2020-12-03 13:03:05.164 WARNING: QScriptEngine::popContext() doesn't match with pushContext()
    2020-12-03 13:03:05.171 Script executed successfully: D:/My DAZ 3D Library/Environments/Landscapes/UltraScenery/UltraSceneCreator.dse
    2020-12-03 13:15:09.241 File loaded in 0 min 0.0 sec.
    2020-12-03 13:15:09.242 Loaded file: USC Late Morning.duf

    USCAcceleratorFrozen.jpg
    1102 x 694 - 75K
    SplitScreenAfterUSCAccelerator.jpg
    1914 x 836 - 216K
    Post edited by dawnblade on
  • barbultbarbult Posts: 24,244
    dawnblade said:

    Accelerated USC frozen at building river pebbles. Took screenshot after 5 min.

    Closed X on USC dialog. Used USC render preset. My interface is frozen into split views, which I don't use. I can access menus, so here is section of log file. I'm on latest version of DS 4.14.0.10 and latest USC. DIM installation.

    When I click on any of the tabs now, like Render Settings or Content Library, a viewport pane is added.

    Log file:

    2020-12-03 12:59:08.978 Loaded image DTHDR-RuinsB-500.hdr
    2020-12-03 13:00:18.131 Loading script: D:/My DAZ 3D Library/Environments/Landscapes/UltraScenery/UltraSceneCreator.dse
    2020-12-03 13:02:55.952 File loaded in 0 min 0.2 sec.
    2020-12-03 13:02:55.952 Loaded file: USC Oaks 11 MAT.duf
    2020-12-03 13:02:56.316 Loaded image USC_NoFeature_00_texture.png
    2020-12-03 13:02:56.415 Loaded image USC_Grassland_01_1024_normal.png
    2020-12-03 13:02:56.478 Loaded image USC_Dirt_02_02_1024_diffuse.png
    2020-12-03 13:02:56.545 Loaded image USC_River_Pebbles_01_1024_normal.png
    2020-12-03 13:02:56.598 Loaded image USC_Grassland_01_1024_diffuse.png
    2020-12-03 13:02:56.665 Loaded image USC_Dirt_02_01_1024_diffuse.png
    2020-12-03 13:02:56.715 Loaded image USC_Dirt_02_1024_normal.png
    2020-12-03 13:02:56.782 Loaded image USC_River_Pebbles_01_1024_diffuse.png
    2020-12-03 13:02:56.920 Loaded image USC_River_03_texture.png
    2020-12-03 13:02:57.194 File loaded in 0 min 0.1 sec.
    2020-12-03 13:02:57.196 Loaded file: USC Grass Patch 01.duf
    2020-12-03 13:02:57.281 File loaded in 0 min 0.0 sec.
    2020-12-03 13:02:57.283 Loaded file: USC Grass Patch 01.duf
    2020-12-03 13:02:57.369 File loaded in 0 min 0.0 sec.
    2020-12-03 13:02:57.370 Loaded file: USC Grass Patch 01.duf
    2020-12-03 13:02:57.418 Loaded image USC_Grass_patch_01_512_diffuse.png
    2020-12-03 13:02:59.424 Loaded image USC_Grass_patch_01_512_translucency.png
    2020-12-03 13:03:00.012 File loaded in 0 min 0.1 sec.
    2020-12-03 13:03:00.013 Loaded file: USC Grass Patch 05.duf
    2020-12-03 13:03:00.097 File loaded in 0 min 0.0 sec.
    2020-12-03 13:03:00.098 Loaded file: USC Grass Patch 05.duf
    2020-12-03 13:03:00.179 File loaded in 0 min 0.0 sec.
    2020-12-03 13:03:00.236 Loaded file: USC Grass Patch 05.duf
    2020-12-03 13:03:01.820 File loaded in 0 min 0.1 sec.
    2020-12-03 13:03:01.821 Loaded file: USC Road Pebbles 01.duf
    2020-12-03 13:03:01.895 File loaded in 0 min 0.0 sec.
    2020-12-03 13:03:01.896 Loaded file: USC Road Pebbles 02.duf
    2020-12-03 13:03:01.986 File loaded in 0 min 0.0 sec.
    2020-12-03 13:03:01.987 Loaded file: USC Road Pebbles 03.duf
    2020-12-03 13:03:02.037 Loaded image USC_Road_pebbles_02_512_diffuse.png
    2020-12-03 13:03:02.071 Loaded image USC_ROad_Pebbles_01_512_diffuse.png
    2020-12-03 13:03:02.627 File loaded in 0 min 0.1 sec.
    2020-12-03 13:03:02.628 Loaded file: USC Grass Patch 03.duf
    2020-12-03 13:03:03.609 File loaded in 0 min 0.1 sec.
    2020-12-03 13:03:03.610 Loaded file: USC River Pebbles 02.duf
    2020-12-03 13:03:03.709 File loaded in 0 min 0.0 sec.
    2020-12-03 13:03:03.764 Loaded file: USC River Pebbles 03.duf
    2020-12-03 13:03:04.046 Loaded image USC_River_pebbles_01_1024_diffuse.png
    2020-12-03 13:03:04.292 File loaded in 0 min 0.1 sec.
    2020-12-03 13:03:04.294 Loaded file: USC River Pebbles 01.duf
    2020-12-03 13:03:04.380 File loaded in 0 min 0.0 sec.
    2020-12-03 13:03:04.381 Loaded file: USC River Pebbles 02.duf
    2020-12-03 13:03:04.916 File loaded in 0 min 0.0 sec.
    2020-12-03 13:03:04.917 Loaded file: USC River Pebbles 03.duf
    2020-12-03 13:03:04.951 Loaded image USC_River_pebbles_01_1024_diffuse.png
    2020-12-03 13:03:05.164 WARNING: ..\..\..\..\..\src\sdksource\general\dzscript.cpp(1178): Unhandled error while executing script.
    2020-12-03 13:03:05.164 WARNING: QScriptEngine::popContext() doesn't match with pushContext()
    2020-12-03 13:03:05.171 Script executed successfully: D:/My DAZ 3D Library/Environments/Landscapes/UltraScenery/UltraSceneCreator.dse
    2020-12-03 13:15:09.241 File loaded in 0 min 0.0 sec.
    2020-12-03 13:15:09.242 Loaded file: USC Late Morning.duf

    The freeze of the USC interface has happened to me also. I can track it to building a scene with Restrict to Camera set to Current View and then rebuilding the scene with Restrict to Camera set to None. Did you go through that same sequence of events?

    I did not have the workspace corruption that you showed. When I closed DS after the USC freeze, DS crashed. Did that happen to you?

    Try reloading your workspace or a different workspace, and see if that restores the workspace to the way you want it.

  • dawnbladedawnblade Posts: 1,723
    barbult said:
    dawnblade said:

     

    The freeze of the USC interface has happened to me also. I can track it to building a scene with Restrict to Camera set to Current View and then rebuilding the scene with Restrict to Camera set to None. Did you go through that same sequence of events?

    I did not have the workspace corruption that you showed. When I closed DS after the USC freeze, DS crashed. Did that happen to you?

    Try reloading your workspace or a different workspace, and see if that restores the workspace to the way you want it.

    Thanks barbult. I didn't use restrict camera. I ended DS through TM. Opened DS now and running USC again. It is stalled at "Creating Base Grass Instances" after 9 min. I am using extended background option in USC, so will close this and try w/o.

    Yes, just closed USC dialog, exited DS through menu, then DS crashed like yours did.

  • Hm. I did run UltraScenery quite a few times, with various settings, and never experienced a crash or hicup. It runs more stable than the no-plugin version. Running on Apple hardware, so this might not be representative.

  • barbultbarbult Posts: 24,244
    dawnblade said:
    barbult said:
    dawnblade said:

     

    The freeze of the USC interface has happened to me also. I can track it to building a scene with Restrict to Camera set to Current View and then rebuilding the scene with Restrict to Camera set to None. Did you go through that same sequence of events?

    I did not have the workspace corruption that you showed. When I closed DS after the USC freeze, DS crashed. Did that happen to you?

    Try reloading your workspace or a different workspace, and see if that restores the workspace to the way you want it.

    Thanks barbult. I didn't use restrict camera. I ended DS through TM. Opened DS now and running USC again. It is stalled at "Creating Base Grass Instances" after 9 min. I am using extended background option in USC, so will close this and try w/o.

    Yes, just closed USC dialog, exited DS through menu, then DS crashed like yours did.

    It sounds like your freeze problem is different, then, if you aren't using Restrict to Camera. What terrain settings, feature, ecology, water and build settings are you using? I can try and see if I can reproduce the problem.

  • dawnblade said:

    Accelerated USC frozen at building river pebbles. Took screenshot after 5 min.

    Closed X on USC dialog. Used USC render preset. My interface is frozen into split views, which I don't use. I can access menus, so here is section of log file. I'm on latest version of DS 4.14.0.10 and latest USC. DIM installation.

    When I click on any of the tabs now, like Render Settings or Content Library, a viewport pane is added.

    Log file:

    2020-12-03 12:59:08.978 Loaded image DTHDR-RuinsB-500.hdr
    2020-12-03 13:00:18.131 Loading script: /My DAZ 3D Library/Environments/Landscapes/UltraScenery/UltraSceneCreator.dse
    2020-12-03 13:02:55.952 File loaded in 0 min 0.2 sec.
    2020-12-03 13:02:55.952 Loaded file: USC Oaks 11 MAT.duf
    2020-12-03 13:02:56.316 Loaded image USC_NoFeature_00_texture.png
    2020-12-03 13:02:56.415 Loaded image USC_Grassland_01_1024_normal.png
    2020-12-03 13:02:56.478 Loaded image USC_Dirt_02_02_1024_diffuse.png
    2020-12-03 13:02:56.545 Loaded image USC_River_Pebbles_01_1024_normal.png
    2020-12-03 13:02:56.598 Loaded image USC_Grassland_01_1024_diffuse.png
    2020-12-03 13:02:56.665 Loaded image USC_Dirt_02_01_1024_diffuse.png
    2020-12-03 13:02:56.715 Loaded image USC_Dirt_02_1024_normal.png
    2020-12-03 13:02:56.782 Loaded image USC_River_Pebbles_01_1024_diffuse.png
    2020-12-03 13:02:56.920 Loaded image USC_River_03_texture.png
    2020-12-03 13:02:57.194 File loaded in 0 min 0.1 sec.
    2020-12-03 13:02:57.196 Loaded file: USC Grass Patch 01.duf
    2020-12-03 13:02:57.281 File loaded in 0 min 0.0 sec.
    2020-12-03 13:02:57.283 Loaded file: USC Grass Patch 01.duf
    2020-12-03 13:02:57.369 File loaded in 0 min 0.0 sec.
    2020-12-03 13:02:57.370 Loaded file: USC Grass Patch 01.duf
    2020-12-03 13:02:57.418 Loaded image USC_Grass_patch_01_512_diffuse.png
    2020-12-03 13:02:59.424 Loaded image USC_Grass_patch_01_512_translucency.png
    2020-12-03 13:03:00.012 File loaded in 0 min 0.1 sec.
    2020-12-03 13:03:00.013 Loaded file: USC Grass Patch 05.duf
    2020-12-03 13:03:00.097 File loaded in 0 min 0.0 sec.
    2020-12-03 13:03:00.098 Loaded file: USC Grass Patch 05.duf
    2020-12-03 13:03:00.179 File loaded in 0 min 0.0 sec.
    2020-12-03 13:03:00.236 Loaded file: USC Grass Patch 05.duf
    2020-12-03 13:03:01.820 File loaded in 0 min 0.1 sec.
    2020-12-03 13:03:01.821 Loaded file: USC Road Pebbles 01.duf
    2020-12-03 13:03:01.895 File loaded in 0 min 0.0 sec.
    2020-12-03 13:03:01.896 Loaded file: USC Road Pebbles 02.duf
    2020-12-03 13:03:01.986 File loaded in 0 min 0.0 sec.
    2020-12-03 13:03:01.987 Loaded file: USC Road Pebbles 03.duf
    2020-12-03 13:03:02.037 Loaded image USC_Road_pebbles_02_512_diffuse.png
    2020-12-03 13:03:02.071 Loaded image USC_ROad_Pebbles_01_512_diffuse.png
    2020-12-03 13:03:02.627 File loaded in 0 min 0.1 sec.
    2020-12-03 13:03:02.628 Loaded file: USC Grass Patch 03.duf
    2020-12-03 13:03:03.609 File loaded in 0 min 0.1 sec.
    2020-12-03 13:03:03.610 Loaded file: USC River Pebbles 02.duf
    2020-12-03 13:03:03.709 File loaded in 0 min 0.0 sec.
    2020-12-03 13:03:03.764 Loaded file: USC River Pebbles 03.duf
    2020-12-03 13:03:04.046 Loaded image USC_River_pebbles_01_1024_diffuse.png
    2020-12-03 13:03:04.292 File loaded in 0 min 0.1 sec.
    2020-12-03 13:03:04.294 Loaded file: USC River Pebbles 01.duf
    2020-12-03 13:03:04.380 File loaded in 0 min 0.0 sec.
    2020-12-03 13:03:04.381 Loaded file: USC River Pebbles 02.duf
    2020-12-03 13:03:04.916 File loaded in 0 min 0.0 sec.
    2020-12-03 13:03:04.917 Loaded file: USC River Pebbles 03.duf
    2020-12-03 13:03:04.951 Loaded image USC_River_pebbles_01_1024_diffuse.png
    2020-12-03 13:03:05.164 WARNING: ..\..\..\..\..\src\sdksource\general\dzscript.cpp(1178): Unhandled error while executing script.
    2020-12-03 13:03:05.164 WARNING: QScriptEngine::popContext() doesn't match with pushContext()
    2020-12-03 13:03:05.171 Script executed successfully: D:/My DAZ 3D Library/Environments/Landscapes/UltraScenery/UltraSceneCreator.dse
    2020-12-03 13:15:09.241 File loaded in 0 min 0.0 sec.
    2020-12-03 13:15:09.242 Loaded file: USC Late Morning.duf

    OK thanks, I'll see what I can do about this bug.

  • dawnbladedawnblade Posts: 1,723
    dawnblade said:

    Accelerated USC frozen at building river pebbles. Took screenshot after 5 min.

    Closed X on USC dialog. Used USC render preset. My interface is frozen into split views, which I don't use. I can access menus, so here is section of log file. I'm on latest version of DS 4.14.0.10 and latest USC. DIM installation.

    When I click on any of the tabs now, like Render Settings or Content Library, a viewport pane is added.

    Log file:

    2020-12-03 12:59:08.978 Loaded image DTHDR-RuinsB-500.hdr
    2020-12-03 13:00:18.131 Loading script: /My DAZ 3D Library/Environments/Landscapes/UltraScenery/UltraSceneCreator.dse
    2020-12-03 13:02:55.952 File loaded in 0 min 0.2 sec.
    2020-12-03 13:02:55.952 Loaded file: USC Oaks 11 MAT.duf
    2020-12-03 13:02:56.316 Loaded image USC_NoFeature_00_texture.png
    2020-12-03 13:02:56.415 Loaded image USC_Grassland_01_1024_normal.png
    2020-12-03 13:02:56.478 Loaded image USC_Dirt_02_02_1024_diffuse.png
    2020-12-03 13:02:56.545 Loaded image USC_River_Pebbles_01_1024_normal.png
    2020-12-03 13:02:56.598 Loaded image USC_Grassland_01_1024_diffuse.png
    2020-12-03 13:02:56.665 Loaded image USC_Dirt_02_01_1024_diffuse.png
    2020-12-03 13:02:56.715 Loaded image USC_Dirt_02_1024_normal.png
    2020-12-03 13:02:56.782 Loaded image USC_River_Pebbles_01_1024_diffuse.png
    2020-12-03 13:02:56.920 Loaded image USC_River_03_texture.png
    2020-12-03 13:02:57.194 File loaded in 0 min 0.1 sec.
    2020-12-03 13:02:57.196 Loaded file: USC Grass Patch 01.duf
    2020-12-03 13:02:57.281 File loaded in 0 min 0.0 sec.
    2020-12-03 13:02:57.283 Loaded file: USC Grass Patch 01.duf
    2020-12-03 13:02:57.369 File loaded in 0 min 0.0 sec.
    2020-12-03 13:02:57.370 Loaded file: USC Grass Patch 01.duf
    2020-12-03 13:02:57.418 Loaded image USC_Grass_patch_01_512_diffuse.png
    2020-12-03 13:02:59.424 Loaded image USC_Grass_patch_01_512_translucency.png
    2020-12-03 13:03:00.012 File loaded in 0 min 0.1 sec.
    2020-12-03 13:03:00.013 Loaded file: USC Grass Patch 05.duf
    2020-12-03 13:03:00.097 File loaded in 0 min 0.0 sec.
    2020-12-03 13:03:00.098 Loaded file: USC Grass Patch 05.duf
    2020-12-03 13:03:00.179 File loaded in 0 min 0.0 sec.
    2020-12-03 13:03:00.236 Loaded file: USC Grass Patch 05.duf
    2020-12-03 13:03:01.820 File loaded in 0 min 0.1 sec.
    2020-12-03 13:03:01.821 Loaded file: USC Road Pebbles 01.duf
    2020-12-03 13:03:01.895 File loaded in 0 min 0.0 sec.
    2020-12-03 13:03:01.896 Loaded file: USC Road Pebbles 02.duf
    2020-12-03 13:03:01.986 File loaded in 0 min 0.0 sec.
    2020-12-03 13:03:01.987 Loaded file: USC Road Pebbles 03.duf
    2020-12-03 13:03:02.037 Loaded image USC_Road_pebbles_02_512_diffuse.png
    2020-12-03 13:03:02.071 Loaded image USC_ROad_Pebbles_01_512_diffuse.png
    2020-12-03 13:03:02.627 File loaded in 0 min 0.1 sec.
    2020-12-03 13:03:02.628 Loaded file: USC Grass Patch 03.duf
    2020-12-03 13:03:03.609 File loaded in 0 min 0.1 sec.
    2020-12-03 13:03:03.610 Loaded file: USC River Pebbles 02.duf
    2020-12-03 13:03:03.709 File loaded in 0 min 0.0 sec.
    2020-12-03 13:03:03.764 Loaded file: USC River Pebbles 03.duf
    2020-12-03 13:03:04.046 Loaded image USC_River_pebbles_01_1024_diffuse.png
    2020-12-03 13:03:04.292 File loaded in 0 min 0.1 sec.
    2020-12-03 13:03:04.294 Loaded file: USC River Pebbles 01.duf
    2020-12-03 13:03:04.380 File loaded in 0 min 0.0 sec.
    2020-12-03 13:03:04.381 Loaded file: USC River Pebbles 02.duf
    2020-12-03 13:03:04.916 File loaded in 0 min 0.0 sec.
    2020-12-03 13:03:04.917 Loaded file: USC River Pebbles 03.duf
    2020-12-03 13:03:04.951 Loaded image USC_River_pebbles_01_1024_diffuse.png
    2020-12-03 13:03:05.164 WARNING: ..\..\..\..\..\src\sdksource\general\dzscript.cpp(1178): Unhandled error while executing script.
    2020-12-03 13:03:05.164 WARNING: QScriptEngine::popContext() doesn't match with pushContext()
    2020-12-03 13:03:05.171 Script executed successfully: D:/My DAZ 3D Library/Environments/Landscapes/UltraScenery/UltraSceneCreator.dse
    2020-12-03 13:15:09.241 File loaded in 0 min 0.0 sec.
    2020-12-03 13:15:09.242 Loaded file: USC Late Morning.duf

    OK thanks, I'll see what I can do about this bug.

    Thanks Howie. If it helps, I reran w/o extended background and still same issue. Please notice the timestamp in the bolded line in the following log section. It is the last entry. 8 min. later I closed the USC dialog.

    2020-12-03 13:50:52.671 Loading script: D:/My DAZ 3D Library/Environments/Landscapes/UltraScenery/UltraSceneCreator.dse
    2020-12-03 13:52:05.339 File loaded in 0 min 0.2 sec.
    2020-12-03 13:52:05.339 Loaded file: USC Oaks 11 MAT.duf
    2020-12-03 13:52:05.552 Loaded image USC_NoFeature_00_texture.png
    2020-12-03 13:52:05.625 Loaded image USC_Dirt_02_01_1024_diffuse.png
    2020-12-03 13:52:05.647 Loaded image USC_Grassland_01_1024_normal.png
    2020-12-03 13:52:05.676 Loaded image USC_Dirt_02_02_1024_diffuse.png
    2020-12-03 13:52:05.707 Loaded image USC_River_Pebbles_01_1024_diffuse.png
    2020-12-03 13:52:05.735 Loaded image USC_Dirt_02_1024_normal.png
    2020-12-03 13:52:05.766 Loaded image USC_River_Pebbles_01_1024_normal.png
    2020-12-03 13:52:05.792 Loaded image USC_Grassland_01_1024_diffuse.png
    2020-12-03 13:52:05.894 Loaded image USC_River_03_texture.png
    2020-12-03 13:52:06.117 File loaded in 0 min 0.0 sec.
    2020-12-03 13:52:06.118 Loaded file: USC Grass Patch 01.duf
    2020-12-03 13:52:06.204 File loaded in 0 min 0.0 sec.
    2020-12-03 13:52:06.261 Loaded file: USC Grass Patch 01.duf
    2020-12-03 13:52:06.497 Loaded image USC_Grass_patch_01_512_diffuse.png
    2020-12-03 13:52:06.503 Loaded image USC_Grass_patch_01_512_translucency.png
    2020-12-03 13:52:06.680 File loaded in 0 min 0.0 sec.
    2020-12-03 13:52:06.681 Loaded file: USC Grass Patch 01.duf
    2020-12-03 13:52:06.691 Loaded image USC_Grass_patch_01_512_diffuse.png
    2020-12-03 13:52:07.537 WARNING: ..\..\..\..\..\src\sdksource\general\dzscript.cpp(1178): Unhandled error while executing script.
    2020-12-03 13:52:07.539 WARNING: QScriptEngine::popContext() doesn't match with pushContext()
    2020-12-03 13:52:07.544 Script executed successfully: D:/My DAZ 3D Library/Environments/Landscapes/UltraScenery/UltraSceneCreator.dse

  • dawnbladedawnblade Posts: 1,723

    @HowieFarkes Here is DS crash info afterwards, if it helps.

    DAZStudio.exe caused ACCESS_VIOLATION in module "C:\Program Files\DAZ 3D\DAZStudio4\QtCore4.dll" at 0033:0000000056CCC8F8, QEventLoop::exit()+8 byte(s)

  • FishtalesFishtales Posts: 6,119

    Any Ecology I have tried, including some of my own, work fine.

  • dawnbladedawnblade Posts: 1,723
    edited December 2020
    barbult said:
    dawnblade said:
    barbult said:
    dawnblade said:

     

    The freeze of the USC interface has happened to me also. I can track it to building a scene with Restrict to Camera set to Current View and then rebuilding the scene with Restrict to Camera set to None. Did you go through that same sequence of events?

    I did not have the workspace corruption that you showed. When I closed DS after the USC freeze, DS crashed. Did that happen to you?

    Try reloading your workspace or a different workspace, and see if that restores the workspace to the way you want it.

    Thanks barbult. I didn't use restrict camera. I ended DS through TM. Opened DS now and running USC again. It is stalled at "Creating Base Grass Instances" after 9 min. I am using extended background option in USC, so will close this and try w/o.

    Yes, just closed USC dialog, exited DS through menu, then DS crashed like yours did.

    It sounds like your freeze problem is different, then, if you aren't using Restrict to Camera. What terrain settings, feature, ecology, water and build settings are you using? I can try and see if I can reproduce the problem.

    I used Oaks 11, River 3, Clear Stream. With/without extended background. Everything else default. Thanks.

    Post edited by dawnblade on
  • dawnbladedawnblade Posts: 1,723

    This time I tried No Features, Grassland 1. It finished in 17 sec., but clicking the Done button doesn't close the dialog. Had to X out. At least I'm not getting split windows, but DS still crashing after closing. Will try w/o plugin.

    2020-12-03 14:24:46.966 Loading script: my drive:/My DAZ 3D Library/Environments/Landscapes/UltraScenery/UltraSceneCreator.dse
    2020-12-03 14:26:01.639 File loaded in 0 min 0.4 sec.
    2020-12-03 14:26:01.640 Loaded file: USC Grassland 01 MAT.duf
    2020-12-03 14:26:01.893 Loaded image USC_NoFeature_00_texture.png
    2020-12-03 14:26:01.979 Loaded image USC_Dirt_02_1024_normal.png
    2020-12-03 14:26:02.019 Loaded image USC_Grassland_01_1024_diffuse.png
    2020-12-03 14:26:02.062 Loaded image USC_Grassland_01_1024_normal.png
    2020-12-03 14:26:02.111 Loaded image USC_River_Pebbles_01_1024_normal.png
    2020-12-03 14:26:02.163 Loaded image USC_River_Pebbles_01_1024_diffuse.png
    2020-12-03 14:26:02.203 Loaded image USC_Dirt_02_01_1024_diffuse.png
    2020-12-03 14:26:02.250 Loaded image USC_Dirt_02_02_1024_diffuse.png
    2020-12-03 14:26:02.714 File loaded in 0 min 0.3 sec.
    2020-12-03 14:26:02.718 Loaded file: USC Grass Patch 01.duf
    2020-12-03 14:26:02.803 File loaded in 0 min 0.0 sec.
    2020-12-03 14:26:02.805 Loaded file: USC Grass Patch 01.duf
    2020-12-03 14:26:02.889 File loaded in 0 min 0.0 sec.
    2020-12-03 14:26:02.891 Loaded file: USC Grass Patch 01.duf
    2020-12-03 14:26:02.921 Loaded image USC_Grass_patch_01_512_diffuse.png
    2020-12-03 14:26:04.653 Loaded image USC_Grass_patch_01_512_translucency.png
    2020-12-03 14:26:05.247 File loaded in 0 min 0.1 sec.
    2020-12-03 14:26:05.248 Loaded file: USC Grass Patch 07.duf
    2020-12-03 14:26:05.410 File loaded in 0 min 0.1 sec.
    2020-12-03 14:26:05.501 Loaded image USC_Grass_patch_02_512_diffuse.png
    2020-12-03 14:26:05.846 Loaded file: USC Grass Patch 06.duf
    2020-12-03 14:26:05.923 File loaded in 0 min 0.0 sec.
    2020-12-03 14:26:05.925 Loaded file: USC Grass Patch 07.duf
    2020-12-03 14:26:05.941 Loaded image USC_Grass_patch_02_512_diffuse.png
    2020-12-03 14:26:07.194 File loaded in 0 min 0.1 sec.
    2020-12-03 14:26:07.195 Loaded file: USC Grass Patch 02.duf
    2020-12-03 14:26:07.333 File loaded in 0 min 0.1 sec.
    2020-12-03 14:26:07.336 Loaded file: USC Grass Patch 04.duf
    2020-12-03 14:26:07.421 File loaded in 0 min 0.0 sec.
    2020-12-03 14:26:07.423 Loaded file: USC Grass Patch 02.duf
    2020-12-03 14:26:07.506 File loaded in 0 min 0.0 sec.
    2020-12-03 14:26:07.508 Loaded file: USC Grass Patch 04.duf
    2020-12-03 14:26:07.592 File loaded in 0 min 0.0 sec.
    2020-12-03 14:26:07.649 Loaded file: USC Grass Patch 02.duf
    2020-12-03 14:26:09.899 File loaded in 0 min 0.1 sec.
    2020-12-03 14:26:09.900 Loaded file: USC Daisies 01.duf
    2020-12-03 14:26:10.063 File loaded in 0 min 0.1 sec.
    2020-12-03 14:26:10.067 Loaded file: USC Daisies 02.duf
    2020-12-03 14:26:10.219 File loaded in 0 min 0.1 sec.
    2020-12-03 14:26:10.221 Loaded file: USC Daisies 03.duf
    2020-12-03 14:26:10.384 File loaded in 0 min 0.1 sec.
    2020-12-03 14:26:10.386 Loaded file: USC Daisies 04.duf
    2020-12-03 14:26:10.583 File loaded in 0 min 0.1 sec.
    2020-12-03 14:26:10.585 Loaded file: USC Daisies 05.duf
    2020-12-03 14:26:10.699 File loaded in 0 min 0.0 sec.
    2020-12-03 14:26:10.701 Loaded file: USC Daisies 01.duf
    2020-12-03 14:26:10.809 File loaded in 0 min 0.0 sec.
    2020-12-03 14:26:10.814 Loaded file: USC Daisies 02.duf
    2020-12-03 14:26:10.924 File loaded in 0 min 0.0 sec.
    2020-12-03 14:26:10.926 Loaded file: USC Daisies 03.duf
    2020-12-03 14:26:13.320 WARNING: ..\..\..\..\..\src\sdksource\general\dzscript.cpp(1178): Unhandled error while executing script.
    2020-12-03 14:26:13.320 WARNING: QScriptEngine::popContext() doesn't match with pushContext()
    2020-12-03 14:26:13.322 Script executed successfully: my drive:/My DAZ 3D Library/Environments/Landscapes/UltraScenery/UltraSceneCreator.dse

     

    USCDone.jpg
    791 x 535 - 29K
  • barbultbarbult Posts: 24,244
    edited December 2020
    dawnblade said:
    barbult said:
    dawnblade said:
    barbult said:
    dawnblade said:

     

    The freeze of the USC interface has happened to me also. I can track it to building a scene with Restrict to Camera set to Current View and then rebuilding the scene with Restrict to Camera set to None. Did you go through that same sequence of events?

    I did not have the workspace corruption that you showed. When I closed DS after the USC freeze, DS crashed. Did that happen to you?

    Try reloading your workspace or a different workspace, and see if that restores the workspace to the way you want it.

    Thanks barbult. I didn't use restrict camera. I ended DS through TM. Opened DS now and running USC again. It is stalled at "Creating Base Grass Instances" after 9 min. I am using extended background option in USC, so will close this and try w/o.

    Yes, just closed USC dialog, exited DS through menu, then DS crashed like yours did.

    It sounds like your freeze problem is different, then, if you aren't using Restrict to Camera. What terrain settings, feature, ecology, water and build settings are you using? I can try and see if I can reproduce the problem.

    I used Oaks 11, River 3, Clear Stream. With/without extended background. Everything else default. Thanks.

    I built it without background (extend forest) and it completed successfully in under 1 minute. I then rebuilt it with background (extend forest) and it completed successfully in 1 minute 21 seconds. In both cases there was a pause while building the litter layer, but after a few seconds, it continued. The Done button worked and everything was normal.

    I wonder if you have some other plugin or setting conflicting. I built with my viewport draw style in texture shaded mode. Once I accidently built in Filament draw style, and that worked, too. I don't have Octane or Reality plugins installed.

    I don't get the log message about the script completing successfully, though. That seems strange that you get the message after a failure and I don't get it after a success.

    Post edited by barbult on
This discussion has been closed.