Victoria 6 scaling bug

Ain3DAin3D Posts: 30

So I've found what appears to be a bug with V6 in DS 4.6...scaling the figure seems to make the eyes and certain surfaces (lips are most noticeable) not render properly. It looks totally fine in the preview, but the smaller the figure, the worse it gets. Observe V6 scaled to 10% in the attached file.

Am I the only one this is happening to?

EDIT: Should also add that it looks completely fine in the preview pane, and I'm on a Mac. Not sure if that makes a difference. Also seems to only affect her default "Belle" texture.

Screen_Shot_2014-03-05_at_7.20_.10_PM_.png
644 x 724 - 394K
eyeballs.png
573 x 742 - 564K
Post edited by Ain3D on

Comments

  • RenpatsuRenpatsu Posts: 828
    edited March 2014

    Belle got displacement on some eye surfaces and when you scale her down that low the displacement becomes rather dominant. Since displacement won't show in the preview, the preview appears normal. Edit to add: The discoloration comes from the bump settings, again, due to scaling her that low, the bump settings become more dominant.

    Post edited by Renpatsu on
  • Ain3DAin3D Posts: 30
    edited December 1969

    Renpatsu said:
    Belle got displacement on some eye surfaces and when you scale her down that low the displacement becomes rather dominant. Since displacement won't show in the preview, the preview appears normal. Edit to add: The discoloration comes from the bump settings, again, due to scaling her that low, the bump settings become more dominant.

    Makes sense. Thank you!

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