Skin Builder - Now Available [Commercial]

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Comments

  • cory77_dad5a3bd45cory77_dad5a3bd45 Posts: 73
    edited December 1969

    when i change the uv to v5 it does this to my g2f figure...

    test.jpg
    800 x 737 - 273K
  • Zev0Zev0 Posts: 7,089
    edited December 1969

    What skin is that? Can you tell me so I can check what UV it is? Again you cannot just load a skin, and convert it to V5UV mapping. It has to be designed as V5UV.

  • cory77_dad5a3bd45cory77_dad5a3bd45 Posts: 73
    edited December 1969

    that is the default g2f skin BUT I have also took the skin off and loaded the sensual V5 skin and still got the same result.

  • Zev0Zev0 Posts: 7,089
    edited December 1969

    How did you load the sensual skin? Manually or via a preset?

  • cory77_dad5a3bd45cory77_dad5a3bd45 Posts: 73
    edited December 1969

    via the icon so preset i guess

  • cory77_dad5a3bd45cory77_dad5a3bd45 Posts: 73
    edited December 1969

    i've tried every which way and cant figure it out. Guess im SOL :( the only way it'll work for me is with the V5 model

  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited September 2014

    yea, that probably is true for Genesis (1) using Genesis2 maps. Genesis2 uses the V5 maps, where genesis (1) I think uses the V4 maps by default. So if you want to work with V5 maps on Genesis(1), you'll need at least the minimum V5 figure.

    I've had similar unsuccessful difficulty trying to get a V4 skin texture (V4 EliteTexture: Natasha) over to G2F (genesis2), so I feel your pains, tho I'm not much help beyond mental support at best.

    Post edited by ZarconDeeGrissom on
  • cory77_dad5a3bd45cory77_dad5a3bd45 Posts: 73
    edited December 1969

    i just dont understand i have changed to the V5 UVS and skins and still wont work on Genesis 2 female. Hoping zevo can find a solution.

  • Zev0Zev0 Posts: 7,089
    edited September 2014

    Ok I got this set and I am getting the same results. Let me see what is going on here.

    Post edited by Zev0 on
  • cory77_dad5a3bd45cory77_dad5a3bd45 Posts: 73
    edited December 1969

    ok let me try to find a screen capture program

  • Zev0Zev0 Posts: 7,089
    edited September 2014

    Lol read above..^ I am getting the same results..busy seing what's going on.

    Post edited by Zev0 on
  • Zev0Zev0 Posts: 7,089
    edited December 1969

    Strange..works fine on default V5 skin. Let me test on other v5 sets

    Capture.JPG
    673 x 672 - 52K
  • Zev0Zev0 Posts: 7,089
    edited September 2014

    We are testing the scripts. Apparently it or LIE is forgetting to resize overlays when applied to textures of a different size dimension.

    Post edited by Zev0 on
  • cory77_dad5a3bd45cory77_dad5a3bd45 Posts: 73
    edited December 1969

    can u tell me where in the library u can find the default v5 skin to put it on g2f? thanks :)

  • Zev0Zev0 Posts: 7,089
    edited September 2014

    Load up G1..load v5 texture set (Bree)..save as material preset, load onto G2.

    Post edited by Zev0 on
  • Zev0Zev0 Posts: 7,089
    edited September 2014

    Ok we located the problem..apparently all scripts using masks are acting retared when applied to skin sets not at the same dimensions the product files are in..Will be a product updated soon. Sorry about this.

    Post edited by Zev0 on
  • cory77_dad5a3bd45cory77_dad5a3bd45 Posts: 73
    edited December 1969

    no problem cant wait for update have other v5 skins i'd like to use :)

  • Zev0Zev0 Posts: 7,089
    edited September 2014

    Well I can post a link with the updated scripts, all you do is overwrite them. Thats if you want them now.

    Post edited by Zev0 on
  • cory77_dad5a3bd45cory77_dad5a3bd45 Posts: 73
    edited December 1969

    ok just tell me where to put them thank you.

  • Zev0Zev0 Posts: 7,089
    edited December 1969

    ok lemme upload and give a screenie of where each one goes.

  • Zev0Zev0 Posts: 7,089
    edited September 2014

    Here you go. https://www.dropbox.com/s/011wupvneota0su/SKUpdatedScripts.zip?dl=0

    Basically just drag and overwrite the scripts in each folder for Genesis1 and Genesis2 of Skinbuilder folder in materials. Both use these scripts. So copy them over for both figures.

    copyfiles.jpg
    896 x 680 - 200K
    Post edited by Zev0 on
  • cory77_dad5a3bd45cory77_dad5a3bd45 Posts: 73
    edited December 1969

    thanks how will i know when update is available... (i back up my product library)

  • Zev0Zev0 Posts: 7,089
    edited December 1969

    I will make an announcement here, or DIM will notify you, if you install via DIM.

  • cory77_dad5a3bd45cory77_dad5a3bd45 Posts: 73
    edited December 1969

    i do... thanks again

  • Zev0Zev0 Posts: 7,089
    edited September 2014

    NP..need to go sleep now. It's 4am lol...Will upload the updated files to Daz during the day for them to do an official update.

    Post edited by Zev0 on
  • cory77_dad5a3bd45cory77_dad5a3bd45 Posts: 73
    edited December 1969

    im working with eyebrows now and when i apply new eyebrows at a lower height it leaves the default ones in place so it looks like the figure has two eyebrows. How do i make the default ones disappear?

    test.jpg
    1920 x 1974 - 920K
  • Zev0Zev0 Posts: 7,089
    edited September 2014

    You can't unfortunately. The eyebrows are really designed for the skin maps that come with Skinbuilder. If brows are present on the base skin you are using, only way to remove it is manually in an image editing program.

    Post edited by Zev0 on
  • Zev0Zev0 Posts: 7,089
    edited December 1969

    Updated product should be live. Thank you for your patience.

  • cory77_dad5a3bd45cory77_dad5a3bd45 Posts: 73
    edited December 1969

    and thank you for your patience and help. :)

  • KickAir 8PKickAir 8P Posts: 1,865
    edited December 1969

    Zev0 said:
    razor1977 said:
    im working with eyebrows now and when i apply new eyebrows at a lower height it leaves the default ones in place so it looks like the figure has two eyebrows. How do i make the default ones disappear?
    You can't unfortunately. The eyebrows are really designed for the skin maps that come with Skinbuilder. If brows are present on the base skin you are using, only way to remove it is manually in an image editing program.There's a list of eyebrow-free textures here if it helps. My favorite eyebrow-removal method is here.
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