Look at my Hair: official thread [Commercial] RELEASED!

1303133353650

Comments

  • 3DProclivity3DProclivity Posts: 538
    edited December 2012

    A little render I did (with filter applied afterward).....if you want to see the original, let me know.

    WomanLAMH2.png
    732 x 872 - 710K
    Post edited by 3DProclivity on
  • Kendall SearsKendall Sears Posts: 2,995
    edited December 1969

    csampson said:
    I have my daz3d serial for this plugin....the plugin is giving me another...and I have no idea where the installation code is thought I'm being asked to give that to get an activation key.

    I try to bend with the times, but this is a bit much to get the plugin going...

    Clues?

    Enter the code from DAZ in the 2nd line on the LAMH Activation screen.

    Go to the web page listed on the Activation screen and copy/paste the entries into the appropriate areas.

    You will receive a code as a response. Paste this into your 3rd line. Click on Activate.

    Kendall

  • JaderailJaderail Posts: 0
    edited December 1969

    Regged fine Boots fine, off to play. Happy Dance...Again.

  • GigabeatGigabeat Posts: 164
    edited December 1969

    I also had frustrating time for activation of this plugin as others have reported.
    I totally agree that there is a lot of stupid messing around to activate this plugin.
    Anyhoot after activating it DS4.5Pro refuses to run and crashes immediately on start-up.
    The only way I could get DS4.5Pro to work was to uninstall this plugin.
    Now DS is twitchy. Grrrr! I have submitted bug report and asked Daz to credit me.

  • Kendall SearsKendall Sears Posts: 2,995
    edited December 1969

    GigaBeat said:
    I also had frustrating time for activation of this plugin as others have reported.
    I totally agree that there is a lot of stupid messing around to activate this plugin.
    Anyhoot after activating it DS4.5Pro refuses to run and crashes immediately on start-up.
    The only way I could get DS4.5Pro to work was to uninstall this plugin.
    Now DS is twitchy. Grrrr! I have submitted bug report and asked Daz to credit me.

    What version of DS4 are you using?

    Kendall

  • GigabeatGigabeat Posts: 164
    edited December 1969

    GigaBeat said:
    I also had frustrating time for activation of this plugin as others have reported.
    I totally agree that there is a lot of stupid messing around to activate this plugin.
    Anyhoot after activating it DS4.5Pro refuses to run and crashes immediately on start-up.
    The only way I could get DS4.5Pro to work was to uninstall this plugin.
    Now DS is twitchy. Grrrr! I have submitted bug report and asked Daz to credit me.

    What version of DS4 are you using?

    Kendall

    The latest "stable" release DS4Pro Build 4.5.1.6

  • Kendall SearsKendall Sears Posts: 2,995
    edited December 1969

    GigaBeat said:
    GigaBeat said:
    I also had frustrating time for activation of this plugin as others have reported.
    I totally agree that there is a lot of stupid messing around to activate this plugin.
    Anyhoot after activating it DS4.5Pro refuses to run and crashes immediately on start-up.
    The only way I could get DS4.5Pro to work was to uninstall this plugin.
    Now DS is twitchy. Grrrr! I have submitted bug report and asked Daz to credit me.

    What version of DS4 are you using?

    Kendall

    The latest "stable" release DS4Pro Build 4.5.1.6

    That's the version it was primarily developed under. Can you send me your log.txt from your studio folder so that I might tell what it was in your setup that disagreed with LAMH?

    Kendall

  • GigabeatGigabeat Posts: 164
    edited December 2012

    Hi Kendall I just PM you the DS error report. Thanks.

    Post edited by Gigabeat on
  • Kendall SearsKendall Sears Posts: 2,995
    edited December 2012

    GigaBeat said:

    xx

    I don't have access to that ticket. However, we've had one report of a download failure leading to a dll that was too small. If it is still available on your system, the 64 bit version of LAMH (lamhPlugin.64.dll) should report as a size of 2033Kb. If it isn't that size re-download and reinstall.

    EDIT: Thanks, I'll take a look and contact you via PM.

    Kendall

    Post edited by Kendall Sears on
  • GigabeatGigabeat Posts: 164
    edited December 2012

    GigaBeat said:

    xx

    I don't have access to that ticket. However, we've had one report of a download failure leading to a dll that was too small. If it is still available on your system, the 64 bit version of LAMH (lamhPlugin.64.dll) should report as a size of 2033Kb. If it isn't that size re-download and reinstall.

    EDIT: Thanks, I'll take a look and contact you via PM.

    Kendall

    Re-downloaded file "15548_DS4_LAMH_1.0.0.0_Win64.exe". The installer file size is 9,615KB.
    Installed it again and DS4 crashed immediately on opening Create New LAMH object.
    Never got to the activation screen. And yes lamhPlugin.64.dll = 2033Kb.

    Post edited by Gigabeat on
  • SotoSoto Posts: 1,440
    edited December 1969

    GigaBeat said:
    GigaBeat said:

    xx

    I don't have access to that ticket. However, we've had one report of a download failure leading to a dll that was too small. If it is still available on your system, the 64 bit version of LAMH (lamhPlugin.64.dll) should report as a size of 2033Kb. If it isn't that size re-download and reinstall.

    EDIT: Thanks, I'll take a look and contact you via PM.

    Kendall

    Re-downloaded file "15548_DS4_LAMH_1.0.0.0_Win64.exe". The installer file size is 9,615KB.
    Installed it again and DS4 crashed immediately on opening Create New LAMH object.
    Never got to the activation screen. And yes lamhPlugin.64.dll = 2033Kb.

    When I had a that same kind of crashing I had to delete the CFG file in Documents\DAZ 3D\Studio\lookatmyhairAM. 8-/
    Thats what caused them to me.

  • GigabeatGigabeat Posts: 164
    edited December 2012

    Got it working! I had to delete lookatmyhair.cfg from following folder to start fresh.

    My Documents\Daz 3D\Studio\lookatmyhairAM\lookatmyhair.cfg

    Alessandro's instructions are totally confusing and I clarify as follows.

    Serial number = from the LAMH activation screen in Daz Studio.
    Installation Code = from My Account - My Serial Numbers at Daz3D.
    Activation Code = from link within LAMH activation screen to http://www.gm-studio.net

    Alessandro should give better instructions or make the process easier.

    The main confusion is Daz gives you a Serial Number in your account but Alessandro calls it a Installation Code.
    Hence the naming convention was not followed through properly and caused confusion.

    Post edited by Gigabeat on
  • KrazyHorse2KrazyHorse2 Posts: 0
    edited December 1969

    Got it! Now all I need is time. LOL Thanks Alex

  • M F MM F M Posts: 1,388
    edited December 2012

    Didn't have any issues installing/activating on Win32 (agreed it's a bit funky, given the conventions followed by most other plugins), however...

    ... is anyone else getting a render failure? (black render, renderer crashes badly, destabilising DS which in turn crashes a little later - this is with an empty scene with a single Genesis, a distant light and a LAMH object):

    ... WARNING: Object::connect: Parentheses expected, slot lookAtMyHairViewToolAction::nodeRemoved in afirstpluginaction.cpp:19066
    WARNING: Object::connect: (sender name: 'Genesis')
    WARNING: Object::connect: (receiver name: 'CreateItemAction')
    WARNING: images\dzimagemgr.cpp(693): Empty path passed to DzImageMgr::findImage()
    WARNING: images\dzimagemgr.cpp(693): Empty path passed to DzImageMgr::findImage()
    WARNING: images\dzimagemgr.cpp(693): Empty path passed to DzImageMgr::findImage()
    Compiled C:/Documents and Settings/XXXX/Application Data/DAZ 3D/Studio4/shaders/brickyard/{5fcb9362-84a1-46e8-93d4-43e1346b06b0}/shader_Surface.sdl...
    stdin: in function dz_curve_hair
    stdin:64: WARNING: variable 'dPdv' should be declared as 'extern'
    stdin:67: WARNING: variable 'N' should be declared as 'extern'
    stdin:70: WARNING: variable 'P' should be declared as 'extern'
    stdin:78: WARNING: variable 'v' should be declared as 'extern'

    Compiled C:/Documents and Settings/XXXX/Application Data/DAZ 3D/Studio4/shaders/brickyard/{ed281da5-a233-4f03-8ecb-93cf23292107}/shader_Surface.sdl...
    stdin: in function dz_curve_hair
    stdin:64: WARNING: variable 'dPdv' should be declared as 'extern'
    stdin:67: WARNING: variable 'N' should be declared as 'extern'
    stdin:70: WARNING: variable 'P' should be declared as 'extern'
    stdin:78: WARNING: variable 'v' should be declared as 'extern'

    Compiled C:/Documents and Settings/XXXX/Application Data/DAZ 3D/Studio4/shaders/brickyard/{c0768abf-642f-451b-bcac-e2e2607773a3}/shader_Surface.sdl...
    stdin: in function dz_curve_hair
    stdin:64: WARNING: variable 'dPdv' should be declared as 'extern'
    stdin:67: WARNING: variable 'N' should be declared as 'extern'
    stdin:70: WARNING: variable 'P' should be declared as 'extern'
    stdin:78: WARNING: variable 'v' should be declared as 'extern'

    (this is with Windows XP (32-bit) 4G machine, DS 4.5.1.6 Pro, hair complexity turned down, so hopefully not running out of memory, yet X)

    Post edited by M F M on
  • Alessandro MastronardiAlessandro Mastronardi Posts: 2,619
    edited December 1969

    And I do want to make something clear, while I may be saying I am having some issues pushing the limits...this plugin is the best of the three hair tools I have used recently. (I think I said that)

    A tool that cost about 50x more can't handle the millennium dog without issues. LAMH can.

    A tool that has a few more bells and whistles can't handle a lot of the older daz animals, so far so good with LAMH.

    So I think LAMH is the best solution available to us DS lovers, so my comments come because I see the greatness of what it is. I'm a critical person so don't receive my post the wrong way. While I may want to use LAMH differently than the core audience I still think its the best choice for 95% of folks out there.

    I'm just pushing it because my needs differ a bit. I was able to get a pretty cool full body catgirl pretty quickly using the renderman curves. Just be sure to switch to base resolution prior to loading the plugin. EDIT (if you are using geografted bits)

    Please also consider that this is only the initial release and besides having such a great beta test team, we are now acknowledging how LAMH works and behaves on all the infinite variety of hardware and operating system combinations out there.
    Issues, as I and Kendall said, will be worked out, as will be actual limitations. New features will be added as well.
    About the Base vs. High Resolution "limitation", styling a 90K model IMO is not worth it,when you can use the Base resolution to do it in a faster and responsive way.
    After hair are exported, it's possible to set the High resolution back for the render.

  • Alessandro MastronardiAlessandro Mastronardi Posts: 2,619
    edited December 1969

    GigaBeat said:
    Got it working! I had to delete lookatmyhair.cfg from following folder to start fresh.

    My Documents\Daz 3D\Studio\lookatmyhairAM\lookatmyhair.cfg

    Alessandro's instructions are totally confusing and I clarify as follows.

    Serial number = from the LAMH activation screen in Daz Studio.
    Installation Code = from My Account - My Serial Numbers at Daz3D.
    Activation Code = from link within LAMH activation screen to http://www.gm-studio.net

    Alessandro should give better instructions or make the process easier.

    The main confusion is Daz gives you a Serial Number in your account but Alessandro calls it a Installation Code.
    Hence the naming convention was not followed through properly and caused confusion.

    Yes it's true, I screwed up that. I'll try to make a sticky or put this information somewhere.

  • Alessandro MastronardiAlessandro Mastronardi Posts: 2,619
    edited December 1969

    M F M said:
    Didn't have any issues installing/activating on Win32 (agreed it's a bit funky, given the conventions followed by most other plugins), however...

    ... is anyone else getting a render failure? (black render, renderer crashes badly, destabilising DS which in turn crashes a little later - this is with an empty scene with a single Genesis, a distant light and a LAMH object):

    ... WARNING: Object::connect: Parentheses expected, slot lookAtMyHairViewToolAction::nodeRemoved in afirstpluginaction.cpp:19066
    WARNING: Object::connect: (sender name: 'Genesis')
    WARNING: Object::connect: (receiver name: 'CreateItemAction')
    WARNING: images\dzimagemgr.cpp(693): Empty path passed to DzImageMgr::findImage()
    WARNING: images\dzimagemgr.cpp(693): Empty path passed to DzImageMgr::findImage()
    WARNING: images\dzimagemgr.cpp(693): Empty path passed to DzImageMgr::findImage()
    Compiled C:/Documents and Settings/XXXX/Application Data/DAZ 3D/Studio4/shaders/brickyard/{5fcb9362-84a1-46e8-93d4-43e1346b06b0}/shader_Surface.sdl...
    stdin: in function dz_curve_hair
    stdin:64: WARNING: variable 'dPdv' should be declared as 'extern'
    stdin:67: WARNING: variable 'N' should be declared as 'extern'
    stdin:70: WARNING: variable 'P' should be declared as 'extern'
    stdin:78: WARNING: variable 'v' should be declared as 'extern'

    Compiled C:/Documents and Settings/XXXX/Application Data/DAZ 3D/Studio4/shaders/brickyard/{ed281da5-a233-4f03-8ecb-93cf23292107}/shader_Surface.sdl...
    stdin: in function dz_curve_hair
    stdin:64: WARNING: variable 'dPdv' should be declared as 'extern'
    stdin:67: WARNING: variable 'N' should be declared as 'extern'
    stdin:70: WARNING: variable 'P' should be declared as 'extern'
    stdin:78: WARNING: variable 'v' should be declared as 'extern'

    Compiled C:/Documents and Settings/XXXX/Application Data/DAZ 3D/Studio4/shaders/brickyard/{c0768abf-642f-451b-bcac-e2e2607773a3}/shader_Surface.sdl...
    stdin: in function dz_curve_hair
    stdin:64: WARNING: variable 'dPdv' should be declared as 'extern'
    stdin:67: WARNING: variable 'N' should be declared as 'extern'
    stdin:70: WARNING: variable 'P' should be declared as 'extern'
    stdin:78: WARNING: variable 'v' should be declared as 'extern'

    (this is with Windows XP (32-bit) 4G machine, DS 4.5.1.6 Pro, hair complexity turned down, so hopefully not running out of memory, yet X)

    I wouldn't say it's an issue of the computer not being powerful enough. Would you mind sending me your logfile.txt ? (It's in Documents/DAZ 3D/Studio/lookatmyhairAM/ folder)

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,200
    edited December 1969

    I started an UNOFFICIAL thread
    for us whingers and fools to not clog this one up %-P
    I finally had success after 3 or more tries and lots of hair pulling
    posted my steps to success there.

  • Silas3DSilas3D Posts: 565
    edited December 1969

    Alessandro, I've purchased and installed the plugin, but have no serial in my serials section! Aaaargh!!!

  • Alessandro MastronardiAlessandro Mastronardi Posts: 2,619
    edited December 1969

    tigerste said:
    Alessandro, I've purchased and installed the plugin, but have no serial in my serials section! Aaaargh!!!

    How come? Please check back that again, if it's not there email me at info_at_alessandromastornardi.com and we'll sort that out.

  • Alessandro MastronardiAlessandro Mastronardi Posts: 2,619
    edited December 2012

    Ashfire45 said:
    Alright, I'm not putting this up as if it's anything decent, but just wanted to show what I could create without even touching the styling button!

    ....It made me laugh, it really did. Reminds me of the haircuts in Tekken.

    So far, I'm still finding my footing with the LAMH product; I'm not creating anything close to what I want, furred clothes and furs for animals, but...Practise, practise, practise! And helpful tutorials from AM in the future when he's not over whelmed, no doubt. =D

    I'm not sure what I've done differently, but this is the only result I've managed to where the fur strands don't look big, clunky and unrealistic. Sort of like the affect transmitted has when it doesn't have the alpha map applied? Terrible description, but it's happening with the Millennium Dog wolf preset I downloaded.

    I think it's going to be a bumpy road ahead, with bugging poor AM a lot, but I'll get there!

    Hi, I when exporting to .obj, you might want to change hair settings a bit. In the material setup window, for human hair, standard root/tip width is: 130/80.
    When exporting to .obj, try instead setting root/width: 30/10 (or maybe even 40/20 if you like more thicker hair).

    That will give you a more realistic proper human hair resemblance. Just made this render in Studio with the 30/10 setting, 120000 hair in total (used the Genesis - parted preset available at www.furrythings.com/presets)

    genesis_obj.jpg
    698 x 768 - 383K
    Post edited by Alessandro Mastronardi on
  • Silas3DSilas3D Posts: 565
    edited December 1969

    tigerste said:
    Alessandro, I've purchased and installed the plugin, but have no serial in my serials section! Aaaargh!!!

    How come? Please check back that again, if it's not there email me at info_at_alessandromastornardi.com and we'll sort that out.

    I have done and its not there. I also tried to email you as suggested but got a delivery failure report and I did replace '_at_' with a @!

  • Alessandro MastronardiAlessandro Mastronardi Posts: 2,619
    edited December 1969

    tigerste said:
    tigerste said:
    Alessandro, I've purchased and installed the plugin, but have no serial in my serials section! Aaaargh!!!

    How come? Please check back that again, if it's not there email me at info_at_alessandromastornardi.com and we'll sort that out.

    I have done and its not there. I also tried to email you as suggested but got a delivery failure report and I did replace '_at_' with a @!

    Excuse me there is a typo, I'm trying to to 10 things at a time :)

    Email is: info_at_alessandromastronardi.com (replace _at_ with @)

  • swordkensiaswordkensia Posts: 348
    edited December 1969

    Has anybody done any hair exports for rendering in LuxRender.???

    I am particularly interested in how export of animal fur/hair went.??

    Cheers,

    S.K.

  • MangeyDesignerMangeyDesigner Posts: 129
    edited December 1969

    too many problems and not enough happy people rendering with it yet for me to jump in... which is a pity... but hopefully that will change soon as I would love to play with it and the price looks good.

    I love the fact that it can work with Reality and I sure would love to see some people who weren't on the Beta team show us what it can do... and on human hair rather than animals please :)

  • Alessandro MastronardiAlessandro Mastronardi Posts: 2,619
    edited December 2012

    too many problems and not enough happy people rendering with it yet for me to jump in... which is a pity... but hopefully that will change soon as I would love to play with it and the price looks good.

    I love the fact that it can work with Reality and I sure would love to see some people who weren't on the Beta team show us what it can do... and on human hair rather than animals please :)

    Besides the activation confusion I suppose, since the product has been released only a few hours ago, I believe users will need some time to study and experiment how it works.

    Post edited by Alessandro Mastronardi on
  • Alessandro MastronardiAlessandro Mastronardi Posts: 2,619
    edited December 1969

    angusm said:
    LAMH looks amazing. Does anyone know if the hair exports successfully via Reality for rendering in LuxRender?

    I am in the process of trying with Octane but I just realized I don't have the big cat that I asked AM to make, I only have the LE cat which is not compatible so I'm in tears.

    AM, thanks for the cat even though don't have that one, i'm going to see if I can find it in the store. Apparently I got the budget cat and never knew there was a difference.

    crap didn't realize it was gonna be 15 to upgrade to the "real" big cat. *tears*

    grrr. too many ups and downs today. *sadness*

    Hi larsmidnatt, as promised I made a preset for the Mil Big Cat LE - Lioness. It can be further improved, if you like you can comb the fur even more, add variations with the guide hair deformers, add a new shave group and make a tuft, or a lion mane.

    It's available here: http://www.furrythings.com/presets_depot/BigMilCatLE-Lioness.zip

    Test renders below: I used "only" 500000 hair but one might try to crank that value up to get more dense fur, eventually.

    lioness_sitting_LE1.jpg
    952 x 758 - 417K
    lioness_running_LE1_Lantios_2.jpg
    952 x 632 - 315K
  • bighbigh Posts: 8,147
    edited December 1969

    Ashfire45 said:
    Alright, I'm not putting this up as if it's anything decent, but just wanted to show what I could create without even touching the styling button!

    ....It made me laugh, it really did. Reminds me of the haircuts in Tekken.

    So far, I'm still finding my footing with the LAMH product; I'm not creating anything close to what I want, furred clothes and furs for animals, but...Practise, practise, practise! And helpful tutorials from AM in the future when he's not over whelmed, no doubt. =D

    I'm not sure what I've done differently, but this is the only result I've managed to where the fur strands don't look big, clunky and unrealistic. Sort of like the affect transmitted has when it doesn't have the alpha map applied? Terrible description, but it's happening with the Millennium Dog wolf preset I downloaded.

    I think it's going to be a bumpy road ahead, with bugging poor AM a lot, but I'll get there!

    Hi, I when exporting to .obj, you might want to change hair settings a bit. In the material setup window, for human hair, standard root/tip width is: 130/80.
    When exporting to .obj, try instead setting root/width: 30/10 (or maybe even 40/20 if you like more thicker hair).

    That will give you a more realistic proper human hair resemblance. Just made this render in Studio with the 30/10 setting, 120000 hair in total (used the Genesis - parted preset available at www.furrythings.com/presets)

    I have to say the fur looks great , hair not !

  • Richard HaseltineRichard Haseltine Posts: 100,747
    edited December 1969

    tigerste said:
    tigerste said:
    Alessandro, I've purchased and installed the plugin, but have no serial in my serials section! Aaaargh!!!

    How come? Please check back that again, if it's not there email me at info_at_alessandromastornardi.com and we'll sort that out.

    I have done and its not there. I also tried to email you as suggested but got a delivery failure report and I did replace '_at_' with a @!

    Excuse me there is a typo, I'm trying to to 10 things at a time :)

    Email is: info_at_alessandromastronardi.com (replace _at_ with @)

    Are you sure it isn't on a second page? The serial number list, like the itemised order history, shows only a very few items per page by default.

  • beregarberegar Posts: 269
    edited December 1969

    This is probably extremely stupid question but where is the manual? I went through the registration without a hitch and LAMH seems to work fine but I can't find the manual from DS docs or even from plugins folder. :S

This discussion has been closed.