Look at my Hair: official thread [Commercial] RELEASED!
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A little render I did (with filter applied afterward).....if you want to see the original, let me know.
Enter the code from DAZ in the 2nd line on the LAMH Activation screen.
Go to the web page listed on the Activation screen and copy/paste the entries into the appropriate areas.
You will receive a code as a response. Paste this into your 3rd line. Click on Activate.
Kendall
Regged fine Boots fine, off to play. Happy Dance...Again.
I also had frustrating time for activation of this plugin as others have reported.
I totally agree that there is a lot of stupid messing around to activate this plugin.
Anyhoot after activating it DS4.5Pro refuses to run and crashes immediately on start-up.
The only way I could get DS4.5Pro to work was to uninstall this plugin.
Now DS is twitchy. Grrrr! I have submitted bug report and asked Daz to credit me.
What version of DS4 are you using?
Kendall
What version of DS4 are you using?
Kendall
The latest "stable" release DS4Pro Build 4.5.1.6
The latest "stable" release DS4Pro Build 4.5.1.6
That's the version it was primarily developed under. Can you send me your log.txt from your studio folder so that I might tell what it was in your setup that disagreed with LAMH?
Kendall
Hi Kendall I just PM you the DS error report. Thanks.
I don't have access to that ticket. However, we've had one report of a download failure leading to a dll that was too small. If it is still available on your system, the 64 bit version of LAMH (lamhPlugin.64.dll) should report as a size of 2033Kb. If it isn't that size re-download and reinstall.
EDIT: Thanks, I'll take a look and contact you via PM.
Kendall
I don't have access to that ticket. However, we've had one report of a download failure leading to a dll that was too small. If it is still available on your system, the 64 bit version of LAMH (lamhPlugin.64.dll) should report as a size of 2033Kb. If it isn't that size re-download and reinstall.
EDIT: Thanks, I'll take a look and contact you via PM.
Kendall
Re-downloaded file "15548_DS4_LAMH_1.0.0.0_Win64.exe". The installer file size is 9,615KB.
Installed it again and DS4 crashed immediately on opening Create New LAMH object.
Never got to the activation screen. And yes lamhPlugin.64.dll = 2033Kb.
Re-downloaded file "15548_DS4_LAMH_1.0.0.0_Win64.exe". The installer file size is 9,615KB.
Installed it again and DS4 crashed immediately on opening Create New LAMH object.
Never got to the activation screen. And yes lamhPlugin.64.dll = 2033Kb.
When I had a that same kind of crashing I had to delete the CFG file in Documents\DAZ 3D\Studio\lookatmyhairAM. 8-/
Thats what caused them to me.
Got it working! I had to delete lookatmyhair.cfg from following folder to start fresh.
My Documents\Daz 3D\Studio\lookatmyhairAM\lookatmyhair.cfg
Alessandro's instructions are totally confusing and I clarify as follows.
Serial number = from the LAMH activation screen in Daz Studio.
Installation Code = from My Account - My Serial Numbers at Daz3D.
Activation Code = from link within LAMH activation screen to http://www.gm-studio.net
Alessandro should give better instructions or make the process easier.
The main confusion is Daz gives you a Serial Number in your account but Alessandro calls it a Installation Code.
Hence the naming convention was not followed through properly and caused confusion.
Got it! Now all I need is time. LOL Thanks Alex
Didn't have any issues installing/activating on Win32 (agreed it's a bit funky, given the conventions followed by most other plugins), however...
... is anyone else getting a render failure? (black render, renderer crashes badly, destabilising DS which in turn crashes a little later - this is with an empty scene with a single Genesis, a distant light and a LAMH object):
(this is with Windows XP (32-bit) 4G machine, DS 4.5.1.6 Pro, hair complexity turned down, so hopefully not running out of memory, yet X)
Please also consider that this is only the initial release and besides having such a great beta test team, we are now acknowledging how LAMH works and behaves on all the infinite variety of hardware and operating system combinations out there.
Issues, as I and Kendall said, will be worked out, as will be actual limitations. New features will be added as well.
About the Base vs. High Resolution "limitation", styling a 90K model IMO is not worth it,when you can use the Base resolution to do it in a faster and responsive way.
After hair are exported, it's possible to set the High resolution back for the render.
Yes it's true, I screwed up that. I'll try to make a sticky or put this information somewhere.
(this is with Windows XP (32-bit) 4G machine, DS 4.5.1.6 Pro, hair complexity turned down, so hopefully not running out of memory, yet X)
I wouldn't say it's an issue of the computer not being powerful enough. Would you mind sending me your logfile.txt ? (It's in Documents/DAZ 3D/Studio/lookatmyhairAM/ folder)
I started an UNOFFICIAL thread
for us whingers and fools to not clog this one up %-P
I finally had success after 3 or more tries and lots of hair pulling
posted my steps to success there.
Alessandro, I've purchased and installed the plugin, but have no serial in my serials section! Aaaargh!!!
How come? Please check back that again, if it's not there email me at info_at_alessandromastornardi.com and we'll sort that out.
Hi, I when exporting to .obj, you might want to change hair settings a bit. In the material setup window, for human hair, standard root/tip width is: 130/80.
When exporting to .obj, try instead setting root/width: 30/10 (or maybe even 40/20 if you like more thicker hair).
That will give you a more realistic proper human hair resemblance. Just made this render in Studio with the 30/10 setting, 120000 hair in total (used the Genesis - parted preset available at www.furrythings.com/presets)
How come? Please check back that again, if it's not there email me at info_at_alessandromastornardi.com and we'll sort that out.
I have done and its not there. I also tried to email you as suggested but got a delivery failure report and I did replace '_at_' with a @!
I have done and its not there. I also tried to email you as suggested but got a delivery failure report and I did replace '_at_' with a @!
Excuse me there is a typo, I'm trying to to 10 things at a time :)
Email is: info_at_alessandromastronardi.com (replace _at_ with @)
Has anybody done any hair exports for rendering in LuxRender.???
I am particularly interested in how export of animal fur/hair went.??
Cheers,
S.K.
too many problems and not enough happy people rendering with it yet for me to jump in... which is a pity... but hopefully that will change soon as I would love to play with it and the price looks good.
I love the fact that it can work with Reality and I sure would love to see some people who weren't on the Beta team show us what it can do... and on human hair rather than animals please :)
Besides the activation confusion I suppose, since the product has been released only a few hours ago, I believe users will need some time to study and experiment how it works.
I am in the process of trying with Octane but I just realized I don't have the big cat that I asked AM to make, I only have the LE cat which is not compatible so I'm in tears.
AM, thanks for the cat even though don't have that one, i'm going to see if I can find it in the store. Apparently I got the budget cat and never knew there was a difference.
crap didn't realize it was gonna be 15 to upgrade to the "real" big cat. *tears*
grrr. too many ups and downs today. *sadness*
Hi larsmidnatt, as promised I made a preset for the Mil Big Cat LE - Lioness. It can be further improved, if you like you can comb the fur even more, add variations with the guide hair deformers, add a new shave group and make a tuft, or a lion mane.
It's available here: http://www.furrythings.com/presets_depot/BigMilCatLE-Lioness.zip
Test renders below: I used "only" 500000 hair but one might try to crank that value up to get more dense fur, eventually.
Hi, I when exporting to .obj, you might want to change hair settings a bit. In the material setup window, for human hair, standard root/tip width is: 130/80.
When exporting to .obj, try instead setting root/width: 30/10 (or maybe even 40/20 if you like more thicker hair).
That will give you a more realistic proper human hair resemblance. Just made this render in Studio with the 30/10 setting, 120000 hair in total (used the Genesis - parted preset available at www.furrythings.com/presets)
I have to say the fur looks great , hair not !
I have done and its not there. I also tried to email you as suggested but got a delivery failure report and I did replace '_at_' with a @!
Excuse me there is a typo, I'm trying to to 10 things at a time :)
Email is: info_at_alessandromastronardi.com (replace _at_ with @)
Are you sure it isn't on a second page? The serial number list, like the itemised order history, shows only a very few items per page by default.
This is probably extremely stupid question but where is the manual? I went through the registration without a hitch and LAMH seems to work fine but I can't find the manual from DS docs or even from plugins folder. :S