MFD UV for Universal Dress
MFD UV for Universal Dress
if I owned Maya I could actually do this myself
as is I created a couple ways to transfer textures but both take a fair number of steps
- first method
Shrinkwrap in Blender, morphloader, Ultimate Unwrap 3D repaint
- second method
shrinkwrap again then flat UV map for both that overlap
map transfer
yes the hem is less than satisfactory but I can give it 0 opacity, my shrinkwrap morph doesn't quite match at the hems or sleeves
point is the two meshes could actually have each other's UV copied in Maya and just load the original textures
I did this myself with the trial a year or so ago using V2 to Genesis 3 to create a UV sadly the surfaces meant there are a few odd overlaps that clothing and hair hid but it's only personal use since was done with the trial
I cannot afford Maya
so would happily pay a PA to do it and sell it to me and everyone else probably would too as MFD has so many textures, Universal dress not so much!
Comments
I would definitely buy it. It would also be nice for the sleeve geografts to have the UV too.
you are the only view for this thread so others must not desire it as much
maybe they just like buying new textures
To clarify - the forum 'view' count is currently broken (I see '1 view' for so many threads that have many posts).
I also think this is a good idea as there are lots of great MFD textures out there. Not sure how easy it is to do though.
doable with the right software beyond my budget
once the topography matches and I even got reasonably close for my map transfers
Maya can project a UV from one mesh to another
and needs to be DAZ approved for distribution as using pre-existing mesh, UV's are something that requires the base meshes
so yes has to be DAZ sold and likely a DAZ original
yes Silent Winter I now see what you mean about viewcounts