OT: Any good tutorials for painting over/enhancing/postworking renders? (no Photoshop stuff please)
Hello!
Does anyone of you know any good tutorials about painting over renders? Also enhancing and postworking with painting?
I know that there is a lot of stuff available for Photoshop, tutorials, brushes, tips and tricks for faking things with layer blend modes and so on.
But what if you want to go for the real thing, grab a tablet and a real painting software like Painter (or ArtRage, or Sketchbook Pro, or ...)?
Any tips for painting over renders, brushes, techniques and so on? I can hardly find anything. It is like the 3D world only knows Photoshop :-) I mean Photoshop is great for what it does, but I think all those Photoshopped renders with all their fx brushes and overlaying tons of layers is a bit overdone recently. It is all a bit too similar and digital. Hope you know what I mean :-)
What I want to achieve is a more artistic and painted look of my renders. A bit like Vallejo, Rojo and so on.
Comments
maybe ... If you ask this community here:
http://www.deviantart.com/
I think there you can have more chances
Thanks for the answer. I personally do not like the site you suggested very much. But if I can find something useful I will try it and have a look.
If you want tutorials, be prepared for watching people use Photoshop and then see how you can apply it when using your own software of choice. If you're not using one of the big programs, you'll grow old before you come across a specialised tutorial.
Also, don't think in terms of renders, think in terms of images i.e. tutorials about how to paint photographs will be much easier to find and can be used on renders too... remember, once you've done your initial render, it's no different than a digital photo to manipulate.
YouTube is our friend so long as we ask it the right questions in the search box ;-)
I've been trying to do this for 12 years and although some would say I've done it on a few occasions, I'm just about ready to give up. :(
I'm not that familiar with Painter, but I would recommend using painterly cloning brushes on a new layer (or even multiple layers with varying strengths on each one). Make the background more brushy and less detailed and use smaller, more solid cloners on the important parts.
If you use a fairly recent version of Photoshop, the new Mixer brushes work fairly well too.
What you are saying has nothing to do with the program but with the artist's skills...
For the past 3 years im learning what you are asking...to achieve this i found one of the best digital artists and sit next to him watching how he does it..visit his site to see his works. Www.deligaris.com
In my signature you can see my works at da and see my progress through the years...i have still left some of my first unpostworked renders at the beginning of my gallery...
Painter, sai and other programs wont make the difference in your renders coming out of a 3d program...
You must learn anatomy, lighting, synthesis, start studying on materials and there reflectivity, how clothes fold, color theory..etc...
Its not easy, it needs a lot of time and dedication...but if you want this so much you will succeed...
And since you mentioned Boris, you will find this image interesting...
Right now i can make it 10 times better of what you see...
What you want is called overpainting (taking images and painting over them), which if done right can be done in any program since it's all painting.
I highly recommend a paid membership from the CGCookie network. I initially purchased it for Blender, but have been spending a lot of time in their ConceptCookie section. They do a very good job at teaching the basics and theories along with a lot of more advanced topics. They do use Photoshop, but a lot of the concepts and methods cannot be tied to one program or the other since the majority of it is all brush work.
http://cgcookie.com/concept/
Their entire female character series is free (paid tutorials are much longer than 5-10mins per video):
http://cgcookie.com/concept/cgc-courses/female-character-series/
A few in their Creature course are free:
http://cgcookie.com/concept/cgc-courses/9423/
Here's a page with some free anatomy (and more) reference sheets:
http://cgcookie.com/concept/resource-folder/references/
You've already received some good advice.
My personal workflow is to use Studio as my personal ...well Studio.
Since I have total control of my models (what they look like, how old I make them, what kind of shape they are in, how they are posed, etc.) and all props I have or can make (in other programs like ZBrush) this is one of the more important aspects in the work flow. Most artists draw thumbnails of the art they want to do to see which angle is best for the composition. I create my subject in 3D (much like in Isikol's example above) and then rotate the camera and adjust the lights until I find the angle I want. More and more professional artists are using 3D as starting points for their art (it's cheaper than renting a studio and paying models to stand around).
I usually take several render snapshots of the poses both unlit and lit (with and without shadows) to get as much information as possible for the drawing/painting process. I don't worry about clothing poke through or hair that doesn't fit right as this is just a reference.
From here on I draw the pose on a digital tablet using the rendered references (using an old fashioned grid approach). I prefer not to over paint or trace on a render as it does nothing to help me practice my drawing and can make the output look mechanical. I have ArtRage, Sketchbook Pro (both relatively cheap) and older copies of Photoshop and Painter (both not so cheap). I use Photoshop as a work/layout table and use the other three programs for the drawing/inking/painting as they look more like natural media. You don't need Photoshop as many cheaper alternatives exist to do the same thing (I just use it because I have it).
The most important thing to remember is that part of the "painted" look you are after comes from the artist's interpretation of the subject matter (what he/she leaves in, what he/she takes out and what he/she chooses to emphasize)--anyone can put a render through a Photoshop filter or clone paint it in Painter. Software simply reproduces--but it makes no artistic choices.
well,
in that case ... I also yield the desired scene, and after that I jump for Gimp, photoeditor, photoscape and apply filters, layer blending, layer mode ... Until that satisfies me the look
Thank you very much for your answers. There is some great and useful info for me!
Well, I personally like this style very much: http://www.daz3d.com/gallery/users/13282/
One of my favourites is "Hot Gun".
I think the key here is (as always) a good light setup. Can anyone point me in the right direction how to achieve this? I guess it is a very soft light (area lights?) and only one or 2 light sources.
ISIKOLs work is also great, but in my eyes a bit too "clear" and "digital". Typical Photoshop work :-)
I've found this book helpful:
http://www.amazon.ca/Painter-12-Photographers-Creating-painterly-ebook/dp/B005OI0YTK/ref=sr_1_17?ie=UTF8&qid=1394324462&sr=8-17&keywords=Corel+painter
I don't know or work for anyone involved. Lots of ideas in the book could be applied to other programs.
That skin's not painted over, it's Poser.
Funny, the gallery you linked to has a small amount of postwork compared to the huge amount of work done to the original render in ISIKOL's work.. If this is your goal, you can probably get by doing a quality render and then applying a simple filter or two which is what i would consider 'typical" Photoshop work.
Ok, I dont know if the images I have linked are painted, postworked or whatever. I just took them as an example because I like that style. To me these images are more "dirty" and "brushy" than the images from Isikol, which look much more clear and polished. And that clear and polished look is usually achieved with some high-res texture brushes and layer blending tricks. Thats why I called it typical Photoshop work. Is is also not the amount of postwork that counts, it is simply what you do and not how much you do. To me the images from P3D that I have linked have a typical painterly mood, no matter how it was done. I also dont know what role Poser is playing here (as mentioned by Vaskania) because soft lightning is also possible in DAZ Studio.
Because imo Poser/Firefly handles SSS better. Depending on how strong the SSS is, you can get a smooth, powdery look, or a wet, waxy look. I've had a hell of a time trying to replicate Poser SSS in Daz Studio.