IRM2019 Storytelling Feedback [Completed!]

FenixPhoenixFenixPhoenix Posts: 3,089
edited November 2020 in Art Studio

Feb/22/20 Announcement: Please check this post. Thank you!


Once again, we'd like to thank everyone who entered the It's Raining Men 2019 Competition and especially those who entered our sponsored category: "Storytelling".

As I mentioned in the PM I sent with the thank you gift (if you qualified for the gift but didn't receive the PM, please send us a message so we can provide the link), we had a total of 61 entries from 34 different users. So we ask for your patience while we work to give everyone feedback. We'll do our best to update this thread at least once every week!

Before jumping into the feedback, we'd like to share the criteria we used to rank the entries and select the winners (which was incredibly tough). In order of importance, we rated five aspects as follows:

  1. Clarity | How clear was the story told with the render? If text accompanied the render, was it cohesive with the render shown?
  2. Creativity | How unique was the concept and how creatively was the story conveyed?
  3. Mood | Did the mood of the render coincide with the message/story? Meaning, were the colors, light, poses, expressions and/or composition appropriate or cohesive choices for what was happening in the presented story?
  4. Composition | How well were the elements integrated into the render?
  5. Subject | Was a male character the star of the story/render? If he wasn't, we deducted points.

That established we'll now provide feedback highlighting the best quality or qualities of the render. After this, we'll point out areas of opportunity that may be worth exploring as a way to expand or improve upon your story. Think of it as a brainstorming session. Just remember to take our suggestions as food for thought and not as a rule to follow.

To avoid missing people, we'll provide feedback in chronological order going by usernames. If we missed your entry, it might mean the render wasn't tagged as storytelling when we compiled the entries. If so, post here or send us a PM with a link to your entry and we'll provide feedback.

I'm going to reserve 13 spots so all the feedback is compiled neatly at the start of this thread.

Note: BTW, when I say "we" I mean my brother and working partner Alberto and I (Giselle). If I say "I", then those are my individual thoughts. I'll always let you guys know when Alberto and I disagreed (which we did) because it shows how subjective art really is.

Also, everyone is free to keep posting they re-worked renders if they want to. I'd love to see where you take them!



Username: @3dcheapskate

> THE ENTREPRENEUR

I love it! Easily the best things about this render were how creative and clear the story was. Just the name tells us enough to understand these angels were up to no good and got kicked out of heaven. I love how dynamic the poses and the expressions are, which help sell their downfall.

Areas of opportunity: Beware of where you're cutting your figures. It's never a good idea to cut fingers or toes. Rule of thumb, don't cut near a joint. So zoom out to avoid cutting the members of one of your figures.

That said, I want to commend you for using so many elements in your render. The more elements you include, the more it can say but if you're not careful, it can lose focus. Right now, the composition is way too busy. Below are a few suggestions:

  • Establish Visual Hierarchy: you could try getting rid of some elements or blurring them could help create a sense of depth and help establish visual hierarchy. Basically, you need to determine which is your main element and design things so it's clear to us where our focus should be. You can find some great and simple examples of how to create visual hierarchy here.  
  • The vegas cards and coins that are on the very back/top, for example, are especially busy. Try blurring them to see if they would blend better (or try taking them out altogether). I would also blur the black vegas chip on the very bottom of the render and perhaps lower its opacity so that the contrast of the color doesn't fight for attention. The red chip stands out quite a bit (fighting for attention), so I would also figure out a way to make it blend better. Perhaps making it smaller and/or lighter might help? Or, if it's not necessary, you could simply take it out, as the black chip already establishes they were in "Las Vegas".
  • Last but not least, I would layer some clouds to soften the top of the render and help us focus on the figure in the middle (which can be your main focus).
  • You could also try adding some motion blur to create a sense of speed as well. Like they are falling and doing so fast!

I recall there was a prior version that was less busy (I don't know if it was your first or second) and I must say I preferred that one precisely because things didn't compete with each other quite so much. If you have at and are willing to re-share it, could you post it here?

Now, all of the things I mention are fixes to what you already have. But if you want to push the render even further, the first thing you need to do is establish the hierarchy of your elements and then build the composition from there. To that end, I looked up some references of a similar concept so they could help you:

 

As you can see, these references make use of lines to draw our focus to the main subject. Those lines can be created by the way you position your characters. That in mind, this is a possible way you could approach your design.

  • You could use the halo of your main subject as a way to group the falling angels and separate them from the non-falling and/or non-human objects. Unless you made the other figures smaller, you might need to get rid of one of the falling angels. Or make the render wider so you can have more space. Just remember that even though you're dealing with a group of falling angels, you still need to pick one of them to be your "main star" and then design things around that subject.

 


Username: @3Ddreamer

Overall, your renders were very clear in regard to the subject of your story. So already you're on the right track since the most important aspect of any and every story is ensuring everyone understands it and, therefore, can enjoy it. Clarity is key when it comes to conveying messages. Now, let's take a look at your entries and go over some areas of opportunities that might be worth pursuing.

> MASTER AND APPRENTICE

| "They had traveled a long way, but the rumors had been right..."

The strongest part of this render is its clarity. It's obvious who is the master and who is the apprentice at a glance. There is also a certain mood of wonderment and enlightenment which is created by the contrast between the soft light emanating from the artifact and the darkness encasing the characters. The warm tint was a great call since it established a sense of comfort, telling us the characters were confronting something wonderous rather than dangerous.

Area of opportunity: The magic artifact as it is right now, is a bit distracting and shows it has been composited in post-work. It needs to be better blended into the scene, which can be achieved by blurring it (especially the tendrils).

  • If you do have the magic artifact in a separate layer, I would also advise that you erased some of the tendrils on the bottom so the ball stays inside the chest. Then you can simply paint a bit of a highlight on the edge of the chest as well.
  • If you don't have that ball of energy in a separate layer, you can duplicate your layer > Add around 8-9 points of gaussian blur and then softly erase around the ball of energy. Lastly, you could add some white to the center with a soft brush to create a point of focus.
  • Here's a quick example of what these changes would look like:

However, since the magic artifact is quite abstract, I would suggest trying out a more subtle approach. Here are some references you might find useful:

> ANGEL & DEMON

I really like the concept and the composition is off to a good start, with the characters positioned in their appropriate places (heaven and hell). The render has a matte tint which, while it alludes to a catholic-like painting, misses an opportunity to create mood through vibrant colors and contrast. Of course, another way to go is to push the "catholic painting" vibe by tweaking the colors and pushing the shadows.

Areas of Opportunity:

  • The lightning strike could use more of a punch. You could turn the lightning white and add a softly blended yellow or blue blur effect. Remember that the hottest point of fire/lightning is white, after all.
  • You could also exaggerate the poses a bit more. The angel looks very stiff, while the demon doesn't look like he's in pain. You could try puffing the chest of the former or giving him a more god-like pose and arching the back of the latter (reference howling pose) could give it a more dynamic feel.
  • Now, if you wanted to go into a more modern feel, I would personally play with the contrast and vibrancy as well. That will help things pop and add more "life" into the fight.
  • If, on the other hand, you wanted to push the catholic painting effect, I'd encourage you to check out some references. Take note of the colors they use, the type of light and the contrast. Then you can build things from there.

> LONELY THIS CHRISTMAS:

I think adding the frost on the window and using the windowsill to frame him was a good call. Again, your strongest point is in the clarity of the story.

Areas of opportunity: You can create a subtext to your story by adding little details that would bring home the fact that he's not only alone but feeling lonely.

  • One way to do that is to add some pictures to the background of his family or friends to create contrast.
  • Also changing the temperature of the lights from warm to dark can better establish that gloomy feeling. Because right now, your character is alone but doesn't look lonely. And there's a difference.
  • Another thing that can help you add mood, is to zoom out so your character, framed by the window, becomes a smaller part of the render. In that way, you'll show that he's feeling trapped and isolated. Korean Dramas do this technique (I call it boxing) quite often to showcase a character who's feeling trapped. I wrote an article about the technique showing several examples which you can read here. I'm adding two references (screenshots I took from different dramas) as examples to showcase the boxing technique and how it contributes to a gloomier mood (cold temperature). Notice how the foreground is always quite dark, with whatever is being trapped becomes the focus of the composition.

  • Taking the boxing into account, here's more or less how it would look like:

  • Another approach is to change things up and show his loneliness via comparison. A way to do that would be to have a couple of people inside that Christmas room, enjoying a good time. You can even blur the window a bit so that you hint at a party without showing it. And then you can place your character outside the building. Now you get the contrast from the lively and warm colors of the inside vs him trekking outside in the cold, with his Christmas gear on but nobody to accompany him.
  • Here are some examples from the drama "Come and Hug Me" where the director separated his "lonely" characters from families. Injecting the subtext that these two characters crave having a family and, though they never say it, feel quite lonely.



Username: @BronzeDragon

> LOST BUT NEVER FORGOTTEN

| "She was his rival. Then she was his friend. Then she was his lover. Then she was his mate. She was always loyal to all but most to him. She was also a fierce warrior herself. She protected him as long as she could before she fell. She gave her life for him. Now she is gone from him. Now she is lost to him. But never is she forgotten. He, above all, will remember -always."

The best quality of the render lies in its clarity. Even without the story, we know this warrior has lost someone important and he's mourning that person still. I do want to point out that this entry had some conflicting aspects when it came to the rules of the IRM competition. Because while the male warrior is shown as the star of the render, his deceased female partner becomes the star of the story given the written narrative. Alberto and I both had to deduct a point since the purpose of the competition was to have a male as the starring character.

Areas of opportunities: building the right mood. Right now the colors don't add to the "emotion" of the scene. They are too vibrant and surreal; giving the render a dream-like quality. Having said that, there are several ways you can approach building the mood depending on what better fits your vision.

  • Mood: A warm & gentle goodbye | This video from the TV show "The Originals" presents two characters (brothers) mourning someone they both loved dearly. Notice that the colors are warm (orange and yellows) and the light is soft which gives a sense of quiet, fragile pain born out of love. The time of the day is sundown, which implies the light is coming to its end. In this case, it symbolizes the death of who they were while Hayley (the one they loved) lived. So the scene shows the parting as a sad, but gentle goodbye.
  • Mood: Raw pain (you can skip to the one minute mark) | Notice the colors here are cold (blue) and desaturated. Once again we see the sun coming down, but the feeling is quite different from the previous examples. The rain pours and mingles with the characters' tears. And then he falls boneless to his knees, isolated from the rest of the mourning characters.

Colors can contribute a ton of context and emotion for your mood. Just check out these two references from a show called "Save Me 2". Both of these shots happen in the same scene, but the director changes the color grading to switch between two moods:

> Sadness and desolation | The blue colors show the desolation of this mother, who has prayed for his children so much, she's built an altar of stones (each stone a prayer). Yet, as she crawls towards the altar she's made for her kids, she's full of pain. No matter how much she wishes for her children to be happy, all she seems to see in them is pain.

> Hope | Suddenly, someone who's passing by noticed her and walks up to her, offering comfort. So the light temperature raises and becomes warm, signifying the character will indeed find comfort in the gentle stranger.

But the colors aren't the only thing that can help create the mood. Posing can also contribute to whatever feeling you want to portray. In your case, the character's lack of facial expression made it difficult to understand his state of mind. Check out these references for inspiration:

  • Pain | Notice here there's also a warm tint to the picture, which gives that sense of yearning for those who have passed away. However, the body language of the man indicates the pain he feels is still fresh.
  • Memorial day references | Notice the different ways people express their pain. Some seem relaxed and at peace. Others show raw pain.

Another area of opportunity is in the composition. I'm adding an idea of how you could switch what you have around to create empty space around the character, helping us focus on him and de-clutter the scene. Of course, you should first decide what emotion you want to convey and go from there.

I'm also adding some interesting compositions from a show called "Goblin". The beautiful thing of having the character sit with his back to the grave is that, despite missing the person he's visiting, he's also looking ahead --ready to move forward.

Notice also how de-cluttered these shots are. My advice would be to go simple and get rid of some of the trees and plants if you can. So remember that even the direction in which the character is looking will convey something to the viewer.



Username: @Bunyip02

>THERE BE DRAGONS...

The best thing about this render is the concept. Who doesn't like dragons? However, the biggest thing missing is the story. How does the dragon relate to the character with the bow?

Areas of Opportunity: since our category tasked you with telling a story with your render, the first thing you want to tackle is what your story or message is. Like I said before, clarity is key.

To that end, these questions may help you get started: Are dragons friendly in this world? And if they are, why would the character facing us have a bow? There seems to be a contradiction here because I'd expect him to have a bow to take down the dragon. Yet the character on the far back seems really at ease even though the dragon is circling back.

Once you decide on what the relationship between the men guarding the castle and the dragon is, then you can create the appropriate mood. Here are some references that you may find useful:

  • Mood: Ominous and Quiet | Notice how the dark colors contribute to this gloomy scene, creating a sense of trepidation and darkness. The mist also creates an eerieness that makes you wonder what lays behind it.
  • Mood: Ominous and Dangerous | This one also uses cold colors to build the mood, but the doorway framing our character and dragon creates tension by boxing them in tightly, with darkness encroaching all around. The red highlight at the foot of the broken tower just adds to that sense of danger, which hints that the mage is about to confront this dragon.
  • Mood: Peaceful | Now compare the former references to this one and this one. Notice how the colors, the vibrancy, and the soft light indicates there's harmony. For the second reference, you even get some interaction between humans and dragons. Take note of how the weapon the girl on the foreground has doesn't feel like it would hurt the dragon.

Of course, except for the Ominous and Dangerous reference, these examples are mostly for worldbuilding the set of the story. And since the challenge was to tell a story through a render, then including the interaction between your male character and the dragon becomes essential.

Whether that is to have yourcharacters showcase hostility or harmony is up to you!

Just remember that once you've made the decision on what the relationship is between dragon and man, then your colors and lighting choices should match that to create the appropriate mood.

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Post edited by FenixPhoenix on
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Comments

  • FenixPhoenixFenixPhoenix Posts: 3,089
    edited February 2020

    Username: @Carola O

    > AT THE HEARTH

    | "Coming home after a long day of work, getting the fire started and simply enjoy a quiet evening. That was what he had done for so long, longer than he cared to admit. Today was supposed to be just like any other, yet the moment he opened the door he knew something was different.
    He could smell the scent of fresh coffee lingering in the air, feel a warmth in the house that should have been cold until the fire warmed it up. His breath hitched when he noticed a shirt piled on the floor, slowly he made his way into the living room. Stopping in the doorway he stared at the man straddling the chair, the fire crackling merrily behind the man's back. Brown eyes met his and the man smiled at him, making him chuckle softly "You have been away for a long time, welcome home" he said as he regarded the man he had not seen for nearly ten years."

    The best thing about this entry is the story. I loved the way you described the scene. It's important to note that we read the text first and then saw the render. The order became important because your words created an expectation of an image filled with warmth.

    Area of Opportunity: This is why your biggest area of opportunity is in building the mood that would best fit your story. So allow me to offer some suggestions:

    > Colors and Light:

    • Because you described everything as your character returning home expecting to find a cold house, yet finding instead a place that's warm and cozy, your light needs to match that. You need a warm and soft light to greet the viewer like in the "Come and Hug Me" screenshot above. Or, more especifically, something like this or this would help you bridge the gap between your story and your visuals.
      Notice how in the last one you even see the snow outside the window, creating a sense of warmth without having to turn on the warm (orange/yellow) filter! All of this means that you need that fire you added to bring in more light; softer and warm. Here's what softening the light, adjusting the exposure and adding some warm filters via post-work would look like:

     > Framing:

    • As I mentioned in this thread before, beware of where you cut your figure. It looks awkward to have him sans feet, cutting right across his ankles. So instead, try to zoom out and show him complete (if you wanted to keep this pose and framing).

    > Posing:

    • But if you want to try changing things a bit more, you could also tweak your concept to add a gentler subtext. Right now your render is a pin-up portrait that doesn't seem to go well with how you described the scene. But what if that character was sound asleep in a chair or sofa near the fireplace?
    • If on top of that you make him look a bit worse for wear, then as the viewers, we would wonder why he disappeared and just came back? Where had he been that would treat him so harshly? And we could also feel the trust he has on the character who just walked in, that he would sleep so soundly and become vulnerable after whatever ordeal he'd gone through.

    >THE BOSS

    | "Enemies and friends alike agreed, he was an honorable man, despite the cutthroat and ruthless underworld he ruled he always kept his honor when dealing with the people he came across. And for this, he was respected and loved, even amongst his enemies."

    Even though this didn't have a male figure as the star of the story (since this is an animal), we loved this! However, we would consider this entry more in the lines of a portrait with some hints of storytelling rather than a storytelling render. The most interesting and successful aspect of this, nonetheless, is the mood you created in combination with the creative concept. And it's precisely the mood you inserted that hints at a story reminiscent of "The Godfather".

    Area of opportunity: You already created this charming and tough character with TONS of personality. You already nailed the style (matte and desaturated). So now you need to have him interact with something or someone. Whether that be to have him sitting in his office with someone begging for a favor or having a tense and quiet conversation with one of his men is up to you!


    Username: @Cismic

    > FIGHT

    | "The Epsilon 10 Star System is home to many species. They don’t always get along. It’s been reported the cat people’s homeworld of DeltaBetaGamahas been attacked. `It was hot when I left, but it’ll be cooler, wet rainy and dark, when I get back, their friendly leader said. The KameahNational Organization believes the cats’ world of DeltaBetaGamais to blame.
    I, Gonorrheregionhave returned when the kameahcats informed me they were not too concerned about those attacks, but they do have some evidence suggesting those attacks may have been orchestrated by the Epsilon attackers from boogerborah. We also have some indications that they are in league with one or more other individuals, not by themselves, but in league with. Those individuals are still unidentified. The only thing we know for sure is that they are the true shadow leadership behind DeltaBetaGama.
    On this night it was dark and rainy when I Gonorrheregiondiscovered several urchin carcasses with a large mass of alien fecal matter encased in amber like a trapeze act, swarming the place. The squirming Ivertekfound a method to kill the Thragmastersbut Gonorrheregiontold them he had to do it the old-fashioned way: piercing the heart and crawling away with the head and corpse of the creature as a trophy. At that moment the Thragmastersattacked Gonorrheregion; where he is about to get three trophies."

    The render is off to a great start! At a glance, we understand there's a conflict between the man and the creatures attacking him. The written story, however, might've done you more harm than good in this competition. As I've mentioned in this thread before, clarity is key. The convoluted way the story was written made it difficult to read and understand. I get that it was supposed to be absurd, but readability is still important even when telling a joke ;).

    So before we even jump into the render, here's a suggested edit to your story:

    | "The Epsilon 10 Star System is home to many species, some of which are quite hostile. Although it's been reported that the DeltaBetaGama, home to the cat people, has been attacked, the KameahNational Organization believes it was by their own design.
    I, Gonorrheregion, had just returned when the kameahcats informed me they'd secured evidence suggesting troops from Epsilon --in league with unidentified individuals-- were behind their planet's attack.
    Not long after that report, while on patrol on a dark and rainy night, I discovered several urchin carcasses near a large mass of alien fecal matter encased in amber.
    Although the squirming Ivertek who'd tagged along suggested a method to kill the Thragmasters efficiently, I would have none of it. I insisted I had to do it the old-fashioned way: by piercing the beast's heart and claiming the head and corpse of the creature as my trophy.
    A second after I'd made my decision, we were ambushed by a threesome of Thragmasters. And just like that... I was about to get my trophies."

    You could probably cut it even more, but that's up to your discretion. That point aside, the render has great action going but now needs to build the appropriate mood.

    Areas of Opportunity: You can push the composition and mood to refine your render.

    > Mood: I think you had the right idea with the colors but created a discrepancy between your background (cold temperature) and your characters (warm temperature) which made the whole thing feel like it was happening in a theater. Going for desaturated and cold colors might be the way to go since you have a rainy scene like this.

    > Decluttering: I would suggest getting rid of the lightning strikes because the scene is already quite crowded and they end up cluttering things even more. Instead, add a hint of mist to the foreground and even more so on the background to create a sense of depth and eerieness, decluttering things in the process. After all, your man is the main focus and everything else should revolve around him.

    > Composition: Right now the strongest part is the character kicking one of the beasts. However, the other two creatures lack the same dynamic feel. So you could get some inspirations from comics. For example in this one, notice how there's also one character vs three, yet all of them are involved in the fight. Something is happening to all of them and that makes Batman look even more formidable.

    Another way to go is to show only two figures (your character and a beast) to create a powerful interaction. Notice the lines in the Batman and Captain America examples are tilted to the side. This is called a Dutch Angle and it serves to create tension in cinematography. So you could try incorporating that as well. I also wrote an article detailing examples of the dutch angle as used in Korean dramas which you can read here. Here are some examples where I've used the dutch angle in my promos:

    > EDWARD & TANE

    | "Is that you Benjamin? Come on over for this apple."

    The best thing about this portrait is the lightning and the mood it creates. Perhaps because I've been watching a lot of crime shows, your character gives me a "psycho" vibe. My mind jumped straight to the iconic "American Psycho" movie shot when I saw he was holding an ax.

    Areas of Opportunity: Composition and clarity can be refined.
    > Composition: I recommend not cutting half of the arm of the character. Instead, show him complete even if close to the border. It was only after carefully studying the composition that I even realize he's holding an apple (I'm sure Alberto didn't catch that at all). So if the apple is an important element, you need to make it pop. In which case you'd need to change the lighting so that it's not shrouded in shadows. You could also color-tweak your render so things that are red pop even more. Stanley Kubrick (thank you, Chris, for the correction) did this for the movie "The Shining", where red seemed to pop out of the frame. Case in point:

    > Clarity: Unfortunately, I'm unable to give any feedback in regards to storytelling because I'm not sure what the story is. Is he about to kill someone by luring him with an apple? Does he think he's doing God's work by killing said someone, perhaps? And I ask this last because using warm lightning often signifies that the character is feeling at ease or thinks he's righteous.

    In this example from Save Me 2, this priest is creating a cult. Notice that, despite the warm image, the dutch angle tells us something is wrong. The fact that he's standing with his back to the cross in combination with the dutch angle adds to the subtext, telling us he's working against his fate and not for it.

    Vibrant colors can also be used to create narrative contrast between what we are looking at (life) and what the character is saying (threat), such as with this example.

    Usually, however, a psychopath would more often than not be shrouded with a cold and gloomy light, sometimes even desaturated and.

    At times you'll even see a hint of red tainting the often blue landscape near our evil guy. Screenshot below from Save Me 2 and The Game: Towards Zero.

    >DIBBS

    | This image created based on Aerosmith’s “Dude Looks Like A Lady” song. And, who shouts out dibbs first for the toy?

    Unfortunately, for this image, I don't have a lot of feedback because I simply don't understand it, so I wouldn't know where to start or what to address. In general, the render could use more light because a lot of things are lost in the shadows.

    However, it's important to note that we deducted points from this entry because the competition is meant to present the male figure as a star. In this case, the males are presented as objects and the female character is the main focus and star of the render.

    Having said that, your entry reminded me of one of Adam Lavine's poster, which is a perfect example of a similar concept but with the male as the main star. However, this is also a portrait, not a storytelling render.


    Username: @DarwinsMishap

    > TATHAR IN THE HOG & BARREL

    | However, the story is up to the viewer

    The best thing about this render is the concept and, of course, your gorgeous character. (Suffice to say I used Tathar for my Crow image without any alterations to his shape save for adding the makeup.) Now, having Tathar hold his knife very low-key and looking quite aloof promises an interesting story, albeit the clarity could use some refinement.

    Areas of opportunity: Clarity and mood to better establish what's happening. Truth be told, it took me a while to realize that he was indeed holding a knife (Alberto was the one who caught that detail). Even then, I still had trouble making out the shape of the knife. So here are some suggestions:
    > Lighting: the render is very reminiscent of the iconic LOTR scene in which Aragon gets introduced. As such, pushing the shadows a bit more and tilting the camera into a slight dutch angle, might help create the missing tension.

    > Composition: The tight frame makes a wonderful portrait but at the expense of storytelling. The environment usually provides crucial information, especially when you only have a single image to tell a story. So I would zoom out and declutter the table a bit, so the knife can become more apparent. I would also recommend deciding what the hierarchy is and then building things with that in mind. You could even zoom out and have us see the glint of the knife below the table, for example (if you still want to have it somewhat hidden). Notice in this example, how the objects in the table are pushed to the side, framing rather than obstructing, the character.
    > Pushing storytelling: You could also add context by having Tathar with his back to the door and then have whoever he's "waiting for" framed and cast in shadows. That'll make us feel that whomever he's been waiting for has finally arrived and something is about to go down. If you add the dutch angle we'll know right away that the air is hostile. References of what I mean below:

    Now, notice in the following screenshots from a show called Tell Me What You Saw, how the dutch angle makes the scene more threatening in comparison to the previous shot.

    I provided more references regarding the Dutch angle to the user above you, if you want to also check them out.


    Username: @Diomede

    >LEON AND THE MAGIC POLYHEDRONS OF SYLVANIA

    The best thing about this render lies in it's interesting, albeit a very abstract/surreal, concept. Its dream-like quality makes me wonder about the story/inspiration behind it.

    Areas of Opportunity: Clarity. Since this is the storytelling category, what's happening needs to be clear. As it stands, the abstractness makes it hard to understand what's going on.

    So I'm going to make a comparison in hopes that what I mean about clarity in regards to your particular case is better understood. We've all had dreams where things tend to be presented in abstract and sometimes chaotic ways. Sometimes our dreams may appear to have no rhyme or reason, yet one thing stands cristal clear... how we felt. So when we wake up and share our dream, we usually describe what we felt alongside the abstractness.

    With visual communication, that "description" of our feelings is done through mood-building and composition. Colors, angles, light (or lack thereof), shadows, expressions, body language, leading lines, and movement can be weaved to create our message.

    Clarity: Since you've created this interaction between three different species, now you want to decide what the mood between them should be. I would advise writing out the story of this meeting, focusing not only on what the characters are doing but why they're doing them and how that is making them feel. This last is the most important aspect to start building your mood. Right now the absence of emotional expressions in combination with the dream-like colors makes it difficult to gauge things.

    So with all this in mind, I'll provide some suggestions which may help you get started:

    Dial back the abstractness:

    • Right now you landed your render in an uncanny valley. We recognize the vegetation and the boy as familiar things. Yet we've got two unfamiliar species holding an unfamiliar object. Now the object seems to be the focus of the image since that's the only thing tying everyone together. But what is the object supposed to represent? Is it evil or good? Red (the object's color) can, after all, denote danger and violence or love and passion. Most importantly, is this exchange important? Since we do not know what this object is, we cannot answer any of this.
    • So instead of that abstract object, what if you change that to something more universally understood? Perhaps you could even turn it into a ball of energy, and then choose the appropriate color for the glow of the ball depending on what you want the exchange to be. For that, I suggest looking at color psychology, since each color already has embedded meaning.
    • Or, even better, you replace that object with food (nourishment) or get rid of the item altogether and replace it with a good-old handshake! But remember, how you portray that handshake can add subtext to the scene, you can learn more about that here! In the end, it's up to you!

    Light & Color:

    • Once you've had everything set up to convey your message, you'll want to choose the colors that best suit your mood. You can learn more about it in this great article which features beautiful infographics.
    • So, for example, if the interaction is harmonious you could add a soft, gold light of dawn (the start of a new era, kind of thing).
    • Or you could add vibrancy to the green and add more vegetation to give the sense of nature being nourished.

    • Or, if you wanted to push that "wonderland" feeling, you could go with vibrant colors, adding blues and purples to the mix but with a warm tint to it all, like filmmakers did in Lego Batman (btw, I highly recommend checking out this movie and taking note of their usage of color!):

    • Or go with colder tones to create the feeling that what's happening is sacred, peaceful, mysterious and beautiful, such as with this example of Maleficent.

    Body language:

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  • FenixPhoenixFenixPhoenix Posts: 3,089
    edited March 2020

    >LI'LMAC CUTS THE DECK

    I love the rhyme that accompanies your render and I think this would be a wonderful book if you were to flesh it out, using rhymes to tell the story!

    Areas of opportunity: Since this has the potential for a great children's book, I'd suggest adopting that aesthetic. As such, the composition could use some simplifying and the colors some vibrancy.

    Color & Vibrancy:

    • You could push the colors, adding some hues to the sky to replace the whiteness. Children also love contrast, so adding highlights and shadows will also help like this and this.
    • Perhaps adding more vegetation and having the cards running by may help such as this and this.

    Simplification:

    • Right now the stiffness of the card soldiers comes across as awkward and you once again ventured into an uncanny valley. Perhaps you could simply take away the human element of the card soldiers to simplify them such as with this example and this example from Kingdom Hearts:

    Consistency:

    • After all, the rhyme mentions that when the cards passed by, they didn't notice Lil' Mac. So showing them running or walking would make more sense than having them stand around.
    • If you wanted to push the 2D look, then you should also get rid of the tree's texture (or simplify it considerably) and go for a rich brown color instead. Right now the tree doesn't blend with the rest of the scenery precisely because of its complex texture.
    • However, simplification choices should also apply to your main character. A possible way to create coherence would be to get rid of the line-art altogether. Either that or add line-art to every element. Of course, I'd recommend cleaning the lines a bit in postwork before layering them on top to keep them from becoming too complex.

    Framing:

    • You can also use the golden ratio to plan your composition. I'd recommend bringing the boy closer to the camera. Not only will you create depth, but you'll also give him hierarchy (by having him bigger) and pull him away from the card soldiers, instilling the feeling that he's "safe". Here's what a possible composition would look like:

    Typography:

    • By the way, the font I used above is Arial Rounded Regular, which comes with every computer and it's a good alternative for this. I don't recommend using a complex, decorative or cursive font like the one you used for children's books, as it's difficult to read. You can learn more about what type of fonts to use for children's stories in this excellently written and insightful article.

    Now, your main character also reminded me of "Rick and Morty's" (https://www.iamag.co/rick-and-morty-style-guide/) art style, so you could very well push for that as well. If you do, you'll still need to push the colors into vibrancy and you'll also need to add some weirdness to the sky (weird cloud shapes, perhaps?). Though I still think the illustration would do better focusing on children.


    Username: @Scorpio

    >OUR HERO

    I love this image! I think you're off to a great start with the action presented. I especially appreciate the careful positioning of the rabbits, each with a distinct expression that hints at their personality. My favorite rabbit is the little one near his right foot looking up. It cracks me up every time!

    Areas of opportunity: Composition and mood. Right now you have your poses, expressions, and your camera at a low-angle looking up (which adds power to your male character) nailed. So you could push your colors and declutter the scene to refine the render.

    Decluttering:

    • Because everything is in focus, the trees to the back become distracting, adding clutter to the scene. So you could do three things:
      • Lower your depth of field to blur the trees out and, while we're at it, you could blur the foreground wolves a bit as well in order to create depth like this and this.
      • You could also push the trees back and add some haze to create depth like the blue-tinted trees in this photo.
      • Or, you could get rid of the background trees altogether to create negative or empty space around the characters.

    Godrays:

    • Since your render is already quite fantastical, you could enhance the heroic look of your main character by bathing him in god rays. Just notice how ethereal and godly this overwatch character looks thanks in big part to those Godrays:

    Color:

    You render seems to have a style I think children would especially enjoy. So for that reason, I'd suggest pushing the vibrancy of the colors. The blue of the sky and the green of the grass could certainly be enhanced. Here's a quick filtered look what your render would look like with more vibrancy to the colors:

    Composition:

    • Are some ways in which you could reposition what you have to space things out and follow some lines.

    Adding subtext:

    • Now, if you wanted to push the symbolism and subtext of your render further, then you could explore changing the time of the day to a sunrise. The reason being that we usually associate golden hues with epicness.
    • Color psychology tells us that "gold is the color of the winner" and we can also associate it with higher ideals, optimism, positivity, charisma, and compassion --all of which seem to be traits of your main character. So I think changing the time to "sunrise" can benefit your image and add the subtext of hope: the hero arrived with the light of a new day, saving the family in the nick of time.

    Alternatively:

    • You could go deeper into the realm of children's book illustration, by using two colors to group the good guys (golden hues/light) and divide them from the wolves (blues or purples/dark), as well as create a point of focus such as shown in this example.

    Flare (optional/for fun):

    • You could try adding an optical lens flare to the sword to give the blade more hierarchy similar to this artwork.

     

    >UNTITLED

    This is a great render with a strong and clear message that immediately rings through despite the render not even being titled! As an added value, it immediately reminded of the iconic Aliens movie.

    Areas of opportunity: Balancing the colors to create coherence and playing with the lighting. Here are some suggestions:

    Fire:

    • Right now your lights are very bright, but your fire looks quite dull. You need to turn the intensity of the fire up to match your light.

    Lights:

    • Rather than have all your neon lights be white, you could turn some of then red to signal danger (like an alarm has been set off).

    Angle:

    • You already positioned your camera low, which is great! But you could always push it further and tilt it up to inject your male soldier with more power

    .

    • Of course, the cost of using this angle would be the loss of the alien body on the ground, so it's up to you. Unless, of course, you were to zoom out to still include it like in The Crowned Clown k-drama poster below:

    Dutch tilt:

    • Likewise, you could add a dutch angle to create tension like in the example below from "The Dragon Prince".

    Temperature:

    • Dropping the temperature: you could also explore creating tension by lowering the light's temperature (blues instead of reds) and dimming the lights. You could add some flames to bring in some highlights, but perhaps diffusing their intensity with some haze:

    >THE CHASE

    Love the action portrayed in the render. There's a lot of attention to detail about what's happening in the background, so I applaud you for that! I certainly appreciate the old woman on the ground, since it shows she was a bit of collateral damage!


    Areas of opportunity: Composition through leading lines!

    Composition:

    • Using lines to guide our focus is a useful tool for composition. You have here a great opportunity to explore lines through your winding street. So you need to be aware of those lines and frame them so as to guide our eyes into the hierarchy of the action. This composition technique is known as Leading Lines.
    • Here are some line composition references (though you can find a ton online): Train tracks, bridge, stairs, monitors, tunnel & fence. Notice how our eyes are drawn to the main figure/action through the lines formed by the objects. You want to do something similar using your street. Here's another example from the drama "Life on Mars":

    • Notice how in the example of the fence and in this example below from "The Game: Towards Zero" the lines draw our focus towards a figure that's also boxed. Boxing a figure adds a subtext that he/she is feeling anxious, trapped or stressed. So if you were to box your character through the lines on the background (the piping above them, for example) you would also be adding the subtext that your escaping man might be feeling trapped.

    Speed:

    • You could add a blur (a path blur if you use photoshop) on the image to give the sense of that everyone's moving fast, similar to this "Captain America: Civil War" screenshot below (notice how the lines also draw your eye to the figures):


    Focus:

    • You have a great hierarchy in your render already but beware of adding things that might end up fighting for our attention. The old man crossing the street, for example, breaks the flow of the chase and becomes distracting as a result. Even cropping your render already enhances our focus and maintains the flow:


    To be continued!

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  • FenixPhoenixFenixPhoenix Posts: 3,089
    edited March 2020

    Username: @Daventaki

    > HEADED FOR VICTORY!

    | Enthusiastically they prepared for the battle, knowing without a doubt they will be victorious!

    I love the color scheme and how you used neutral colors to pull your characters together, making it evident they belong to the same group/team. It also gives the render a tinge of elegance that I really appreciated.

    Areas of Opportunity: Composition and lighting could be improved in order to serve your point rather than oppose it. Here are some suggestions:


    Cropping:

    • Like I've mentioned before in this thread, be careful of where you're cutting. Although you didn't dismember any of your characters, it's awkward for the sword of your main guy not to be within the frame. I'll touch upon other suggestions down below.

    Grouping:

    • Right now there's a separation between the two guys on the left and the guy on the right. The space between them communicates that the right side guy might not be part of their group (a betrayer, perhaps?). So, unless that's your intention, I'd suggest grouping them more and using the pillars in the background to box them tightly.
    • Here are some references in regards to grouping (ignore the fact that GOTG frame cut their feet):

    Composition:

    • Camera angle: Right now you're using a High Angle, which communicates that they are facing a big threat and the characters are feeling vulnerable. As such, the angle seems to contradict your narrative. You can learn more about high angles and their usage here.

    • Switching your camera into a low angle will boost our three protagonists with power and confidence. You can learn a bit more about this type of angle here.

    Here are some references from a Chinese Drama called "Legend of Fuyao" which uses a lot of high angles (which may serve as inspiration). Take note of how powerful they make the subject look. The closer the camera is to the subject, the steeper the angle and the more power you give it at the cost of distorting their figure.

    More references with a combination of elements linked below:

    • Grouping + Low angle | Take note of how the figures are all evenly spaced but still quite near each other. The angle also gives them a threatening or powerful presence.
    • Grouping + Extreme Low angle | This is an interesting angle, achieved by putting the camera close to the subject and almost distorting them. The result is a feeling that these people are larger than life and serves to create a sense of threat.
    • Grouping + Low angle + Dutch Tilt + Depth + Hierarchy | This has it all. Take note of slight asymmetry as the designer sets them in a triangle formation, accentuating depth. The dutch angle injects a bit of tension and it all comes together with the low angle camera which empowers the group.

    >TRUCK

    | Whatcha think about my new truck? (Mom is going to be sooo upset!)

    I think this render is a great portrait. Love his laidback pose and especially his expression. In regards to storytelling, however, it could be pushed so the story is clearer (or rather the purpose of the image). There's great potential for a funny story given the description, you just need to show some interaction within the render for the storytelling to take place.

    Areas of opportunity: On that note, I can think of several ways in which you could inject some storytelling into your render following the prompt in your description. I'll share a couple here as food for thought:

    • Zoom out and show the car is parked right by a doorway, allowing nobody to come out. You could show a second guy/girl (brother or sister) by the window of the house, pointing at the car and laughing. Then you have that interaction that creates the storytelling (someone saying "mom is going to be sooo upset!" ).
    • You could have him standing cockily besides his bewildered mom. As it turns out, he didn't think things through when he came to pick her up because she has no idea (or the ability!) to hop into the monstrous truck!

    Username: @SBibb

    >THE STORYTELLER

    | Every morning, the ancient storyteller sits with the young kitsune to tell the tales of their heritage.

    I love it! You captured a sense of normalcy despite the fantastical set-up. I also really appreciate how you made sure we got a sense of depth via depth of field. Adding the grass to the foreground was a nice touch as well!

    Areas of opportunity: Since your render is already quite strong in its composition and mood-building, I'm only going to give ideas of how you could add more subtext and complexity to your render (if you wanted to explore that direction).

    Show the story: Right now you're telling is this man is storytelling, but what if you showed us instead? There are two ways I can think of that might work:

    • Use the shadows. If you were to change your background a little bit so you had the old storyteller with a plain wall behind him, then you could "extend" the shadows via post-work to show whatever story he's telling. I know I've seen this technique used, but I can't recall any references outside of Disney atm. Nonetheless, these should do.
      • The Harry Potter franchise used a shadowy/puppet technique to tell the story of the three brothers, which might also serve as inspiration of creating shadows.
      • A better and more children-focused reference, however, comes from The Princess & the Frog. The antagonist usually interacted with his "friends from the other side" who were shown as shadows projected onto the wall and floor to GREAT effect:

    •  Or use the magic. Since you've already shown the kitsune can wield those blue flames, you could have him create almost like magical illusions illustrating the story for the children. Some possible references for that are:
      • Princess & the Frog: Alongside the shadows, Dr. Facilier's friends are also portrayed as some emissive abstract figures which look quite magical and a lot friendlier than the shadows. 
      • >> Little Mermaid: the Poor Unfortunate Souls song segment has Ursula tell the story of how she "helps" others by granting them wishes. As she tells each story, we see spectral and emissive figures popping out:
      • Go abstract: You could also have a fire between them instead, which can extend towards the sky to give a feeling that he's imparting wisdom similar to this example.

    Enhance the magical atmosphere:

    •  While this isn't necessary and I already love your choice of using a "dawn" to paint this wonderful scene, you could always turn the magic by changing the illumination. There are plenty of ways to achieve this. Just take note that emission seems to be a key element to create "magic" so you'll want to push that and play with shadows & highlights.
    • For example, you could play with blues and purples like in this example. You could also add red or pink to highlight things such as in this example.
    • You can also enhance the feeling of them being harmonious with nature by adding vegetation and pushing the green and blue hues instead of blues and purple.

    >A MISSTEP IN THE APPLE GROVE

    | The apple grove was technically open land, free for everybody's use. But when a gnarly goblin made the grove his home, wandering travelers often found trouble if they took a juicy apple from the trees.

    I think there's a reason this won first place in our competition and, as such, I have almost no advice in terms of improvements. Not only did you create a beautiful world, but you also added a story that's both clear and endearing. So for this feedback, I had to get creative (quite literally)!

    Areas of opportunity: Expand your concept into a short and sweet story!

    I think you have a great set-up and concept which can easily evolve into a short story. The render you have now can be used as a teaser. If so, you want your story to have a story of a twist to make it more interesting.  So, for example, here's an idea:

    What if you showed your goblin trying to get a specific apple from the tree. Yet no matter what he does, he cannot reach it. So he's down to waiting. Waiting for that scrupulous apple to naturally fall to the ground.

    He waits for days and days, unwilling to move far from his spot. Of course, his waiting tires him out and before he knows it, he falls asleep. He wakes up early the next day by the wind picking up! He knows it in his bones that the wind will certainly break that little twig and gift him his apple.

    And then it does!

    But as the apple falls to the ground a small, quick creature snatches it from the air! Unwilling to stand by the injustice, the goblin follows the cat through the tall grass demanding he returns his apple.

    And so now you've changed the roles. The presumed perpetrator turns out to be the victim, and the presumed victims the perpetrators!

    Since you already have a great handle on expression and body language, you could even challenge yourself to create a short story using no words and only showing things as they happen! Of course, it's all up to you! 


    Username: @kimh

    Overall, I loved and appreciated the creative concept you used to tie both of your entries' stories.

    >THE FOREST GUARDIAN & THE FAE

    | Fae: Look, Can't you see?
    Guardian: What am I looking for?
    Fae: It's that boy, Peter. I told you it was silly to put him in charge of the lost boys and hook him up with Tink
    Guardian: Why's that?
    Fae: Leadership has gone to his head. Now he thinks he can do as he pleases, even if it puts us in jeopardy. And that hussy Tink!. She's smitten with the boy and she'll do anything for him. I heard she's not above sharing her fairy dust. And it looks like he's bringing company. I haven't seen those strangers before. What are you going to do about this?
    Guardian: Hmmm

    This render successfully demonstrates how a low angle can be implemented to empower a character; in this case, your guardian male. Even better, by making him larger (even when crouched down) you ensured he became the focus of the composition.

    I also quite liked the posing, which hinted at a story even without the additional written narrative. His body language coupled with his subtle expression made him intriguing. Of course, this worked even better with the addition of your expressive female fairy, which added a contrasting dynamic to the pair!

    Areas of opportunity: decluttering and cohesiveness with the background. Here are some ideas of how you could tackle that:

    Cohesiveness:

    • Right now the low resolution of the ground clashes with the hi-res figures. I would encourage you to change to a different background, one with a much higher definition.
    • If you're compositing in post-work, take note of where your highlights and shadows are. For example, a shadow below your male character's right foot would ground him (and, thus, keep him from looking like he's floating). The light hitting the characters, however, is also quite intense compared to the one hitting the trees, so you'd need to match that.
    •  If you use Photoshop, here's a great video tutorial that explains how to color match two composited images:

    Decluttering: You could set the camera to a lower depth of field to blur out the background and diminish the clutter. There are several ways you could go (that I can think of), but here are a few:

    • Keep things as they are and use a really low depth of field to blow the background out. For that to work, however, you might need to cut your male lead (waist-up, perhaps?) and lose the great posing you've created, so there's a compromise there to be had going down this route.
    • You could also move the trees further behind him so you can still show him complete and shorten the focal plane like in this example.
    • You could go a completely different route by changing the landscape to something more "open" so you give your composition some breathing room like in this and this example. This breathing space is known as "negative space" in design and you can learn more about it here.
    • You could also open or make room by positioning the trees at either side and boxing your characters like in this example.
    • You could also use less blur in the background and simply play with the contrast. You want your subjects to be lit but your background to feel deeper and darker, so your characters stand out like in this and this example.

    Mood: You could accentuate the "magical forest" feel by pushing the colors and perhaps playing with the light. You could go two ways:

    • Enhance the "warm nature" by pushing the greens and browns with golden highlights like this, this, this and this example.
    • Or play with the "fantastical nature" by applying blues and purples hues such as this, this, this and this FFX example:

    > THE GUARDIAN & PETER

    | Guardian: What were you thinking Peter? You've put us all in jeopardy
    Fae: Tinkerbell, this is all your fault
    Peter: I don't know why you are upset. You put me in charge of the Lost Boys. So I am looking after their interests
    Guardian: Their interests? I put you in charge of the Lost Boys, hoping it would teach you some responsibility. I was hoping that having someone else in your care would mean you would stop thinking about yourself for once. How is flying off to who knows where and bringing back strangers, looking after their interests? And Tink...I thought you would know better. There's a strict policy about the use of fairy dust around here
    Peter: The boys need a mother, so I brought one. Besides Wendy tells the best stories. And truth be told, I wasn't intending to bring them with me. I was just getting new stories until my shadow messed it up. Wendy helped me catch him and reattach him. Well once she saw me, I figured that she may as well come and be our mother. That way she can tell the stories herself and she can't tell anyone about us and no one else will know. Besides, it's not like they could follow us anyway.
    Guardian: And the boys? They don't look lost to me
    Peter: Well they are Wendy's brothers and they saw me too. Besides, Wendy wouldn't come without them
    Tink: Hey it's not like I gave him the fairy dust to share. He just took it. This was not my idea. And I just followed Peter to keep him out of trouble. (To the Fae) And this is not my fault. You are just jealous because Peter likes me better
    Guardian: Well Tink, you didn't do a good job now did you. And as for the rest, I'll have to figure out what we are going to do with you. Let's start with the rules
    Tink and Fae: Hrmmph

    First off, let me commend you for incorporating so many characters! It's not only an ambitious enterprise but a very complex one at that!  I also appreciated the extra care you gave each character; ensuring their body language provided an insight into their state of mind. Overall, great work!

    Areas of opportunity: same as the previous example. I highly recommend changing the background because the low-resolution ground is hurting your render since the pixels are very distracting. Rather than repeat what I've said above, I'll add some points regarding the composition of this render.

    Grouping and dividing:

    • Your render displays two things: 2 groups on opposite sides (Guardian vs Peter) and, at the same time, you have two main characters (Guardian & Peter) and a group of secondary characters (everyone else). That means that you can play with some grouping and dividing cues. I wrote an article on how Korean Drama directors used techniques to group and divide characters. I included a lot of examples that I think they might serve as inspiration.
    • So an idea would be to use a tree in the foreground to separate Peter & the Guardian from the rest of the secondary characters. So, essentially, the feeling would be something akin to this:

    • Here's a quick preview of how that might look like:

    Body-language: the following is simply personal preference and should be taken as food for thought more than a rule or even a guide:

    • I felt a disconnect with your Guardian Character (which for me, he's the main character of the story thus far) in your second render. Perhaps because your first render made the impression that he's a taciturn character, I was expecting his body language here to be more subtle and perhaps for him to speak less.
    • An idea might be to have him with his arms crossed (or any power-stance) and looking at Peter sternly. Then you could have Peter be the one talking almost one-sidedly, making it clear that the Guardian's look was enough to have him sweat buckets. You'd be playing with the "if looks could kill..." type of scenario.
    • If you were to go this route, accentuate the hight of your guardian. This is a fantastical world anyways, so the difference in scale can add to the intimidating factor.
    • A good example and reference would be Tywin Lannister from Game of Thrones. He wasn't a big man, but his quiet way of speaking couple with his body-language enveloped him with a threatening aura.

    Another example but this one for a taciturn character who says more with looks than with words, would be Geralt from Netflix's The Witcher:

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  • FenixPhoenixFenixPhoenix Posts: 3,089
    edited April 2020

    Username: @Mori_mann

    >RUNNING TO HER

    | Even before he had finished reading the letter, Khithstarted to gather a few necessities. The letter said that she would come to the village to visit him. He could send her a message too -she seemed to expect that -but what if it didn't reach her in time? Or not at all. Would she come anyway? He was not going to wait. Not after all this time. He thanked the courier again and hurried to the stables to find a horse.

    Your lighting is spot-on in creating the mood for your story. The light going down may symbolize that if he doesn't hurry, he will indeed miss his chance. I loved it!

    Areas of opportunity: I think that a close-up works better for a portrait or when you want to zoom into an emotion. Doing a close up on someone who's crying, for example, can be very powerful. Since your character isn't displaying an intense emotion, zooming out to give us more room to interpret what's happening might benefit you.

    Speed & movement:

    • You could "fake" movement via a motion blur to get a feeling like they're moving fast as in this example.
    • If you use photoshop for post-work, here's a good tutorial on how to add a Path Blur to create a sense of movement. Here's a great tutorial regarding that:

    • You could also (depends on your background) add a bit of haze to filter your warm light, adding to that sense that the horse is running at top speed and kicking up dirt while doing it.

    Zooming out:

    Different angle:

    • You could use a low-angle to empower both figures like in this example.
    • Having him jumping something along-side a sun setting on the background would add a wonderful sense of drama such as in this example.
    • You could also make it more about the journey than his feelings by switching the camera around and adding a low angle like in this and this example.

    Username: @vwrangler

    > WOOSH!

    Nigel Martin discovered that a lighter-weight kilt was no match for a subway updraft and a windy day. Also, underwear might have been a good idea.

    I love this image! The storytelling accomplished with a single render and a short description is not only on-point but effective and well thought out. I have nothing to add to this image in terms of improvements and I'll even go as far as to say this was one of my favorite entries.

    I especially loved the subtext the man in the balcony gave me. The pose suggested to me he might have superpowers and he might've used them at that moment. I also loved the couple on the stairs and their hilarious interaction.

    I think what sells this image to me, is that even the background characters are tied into the action through their reactions, posing, and interactions. I can even get an idea of their personalities which helps them come alive to me. And say nothing about the main character. He's hilarious and I already love him!

    Since I cannot add anything but praises, I'll use this image to exemplify the hierarchy @vwrangler managed to create through depth (#), flow (arrows) and, in direct consequence to the first, size (squares).

     

    > TIME PASSAGES

    I love this image as well and I wasn't surprised to see it win the main competition. Like with the previous one, it's hard to find an area of opportunity to improve an already strong entry. So rather than any improvements in regards to composition, I'll offer some feedback (highly subjective, like everything when it comes to art) on the concept.

    Areas of opportunity: Both Esid and I felt that the second frame/iteration felt disconnected to the other two by the absence of the father figure. Since the story to us was about the evolution of their father-son relationship (not just the son's life), adding the presence of the father to the second frame could tighten everything up more, even if subtly.

    Two ideas that come to mind to achieve this:

    • The first is to simply add a picture frame of him and his father to the shot.
    • The second is to incorporate the father perhaps trying to tidy up the son's room.

    I couldn't find any references for those ideas, so I hope the description is enough. If I do find any, I'll add them!


    Username: @dtrscbrutal

    > THE SCI-FI RUNAWAY

    This image is heavily influenced by Norman Rockwell's "The Runaway" (1958).

    This is a very interesting and ambitious take on a classical picture, which I appreciate and encourage!

    Areas of opportunity: I think you had the right concept in mind but you may have gone overboard by adding too many elements. As a result, the scene becomes cluttered and we lose the sharp, minimalist focus of the original piece.

    Decreasing the clutter:

    • I would start by getting rid of some of the typographic elements which become distracting when they aren't properly blended. Since you've already incorporated the "police" sign on the robot's hat, I'd say we can do without the one on his back, which looks a bit more post-worked. I'd also recommend getting rid of the following elements (including typography), to simplify things:

    Tweaking the composition:

    • Right now the robots are adding to the clutter as well, but due to your concept, I can see why you wanted to include them and I do think they add important context to the re-interpretation. So you might need to tweak the composition, especially since the original was in portrait and you're doing yours in landscape. So, for example, this composition might serve as a starting point:

    Mood (Look & Feel):

    • Now up till now, the feedback has been focused on tweaking and following what you've already laid out. If you wanted to push it further, however, the first thing you want to do is gather references for the "mood" you want your image to convey.
    • Right now, you're following the mood set by your source of inspiration, which is a soft, mundane scene. However, that doesn't fit as much with your new approach, so you'd need to incorporate the appropriate lightning and colors.

    Here are some approaches you can take:

    • Dark and Gritty, cyberpunk-esque:
      • Notice how sci-fi bars and/or diners are always portrayed quite dark. You get a lot of shadows everywhere and lights (often neon) add highlights to create a gritty sort of contrast, similar to this, this, this, this and these two from Cyberpunk2020 and Starwars respectively:

    • Clean and Minimalistic:
      • Another way to go is the opposite, clean, well-lit, minimalistic and futuristic, sort of like in this and this example. Think of a sterile environment.

     

    >CHRONICLES OF THE WITCHER

    Those young men who survive the Trial of the Grasses cease to be human and mutate into Witchers, skilled killers whose role is to hunt monsters and stop threats to humanity. Their immunity to illness, tolerance of poisons, and ability to rapidly heal from wounds makes them resilient, but not immortal. Over time, those that walk the Witcher's path carry upon their bodies lasting marks in the form of scars that serve as a chronicle of battles fought and foes slain.

    This is an excellent portrait! I even voted for this and the win in the main competition was well-deserved.

    Areas of opportunities:  We need some kind of interaction to hint at something happening to transform a beautiful portrait into a storytelling entry.

    Hint of danger:

    • It can be something as simple as adding glowing eyes to the pool of darkness all around him. That would let us know that he's remaining calm in the face of incoming danger. Or you could add the silhouettes of monsters faded. Here are some references for inspiration:

    Changing composition/ Adding Visual Cues:

    Even changing the composition to include visual cues to allow his internal conflict (assuming he has one) to be externalized through boxing, reflection or even a shattered reflection can go a long way into adding the missing story. Here are some examples:

    • Reflection:
      • Adding a reflection of the character signifies they are having an existential crisis. The hazier the reflection, the more lost the character feels. Of course, a shattered reflection and/or showing the character with their back to the reflection symbolizes a rejection of their true self by the character; the first one, of course, a more aggressive rejection than the latter one.

    • Dutch Angle:
      • Adding a dutch angle signifies the character is in psychological distress. Adding the component that is creating the distress (like the cross in the following examples) hints that the character will turn his back, reject or ignore his faith.
      • So, adding a dutch in combination with a reflection showcases someone who's at odds with himself (who maybe feels lost or unsure of who he is anymore).
      • Finally, we also get an example of a priest being reflected off of a mirror (with his back given to it) while the symbols of his fate stand side by side. That means he's rejecting his calling.

     

    • Boxing:
      • By boxing/framing your characters through composition, it symbolizes that the character is feeling trapped, isolated and distress, like in the following examples. Notice how the pose, low light, & desaturated colors (toxic green and cold colors) adds to that feeling of being depressed or defeated.

    Turning it into a conceptual poster:

    Since I've wanted the witcher series on Netflix, I think you could also transform this portrait into a conceptual insight into the characters. It would be the comparison between the posters that would hint at a story. Of course, I'd recommend not doing it in black and white, since that takes away the chance to use colors as another means of communication. Here are some examples of what I mean:

    • My Country: The New Age:
    • Uses two posters to communicate the roles of their main characters (childhood friends who end up on different sides of a war). One runs towards the change with the sunrise signifying a new beginning; the other stands on the ruins of war, with a storm signifying he's life will be full of suffering and pain (as he stands on the losing side). Notice how the colors add a lot of context to it as well, warmth vs cold.

    • Come and Hug Me:
    • Uses the posters to introduce the relationship between the three main characters. Childhood friends who fell in love and the monster of a father who murdered the girl's family to keep his son in check.
    • The posters, thus, show two types of "love". The one between the couple is soft, gentle, warm and fragile. The love between them is a choice each of them takes and each of them gives. The one between the father and son is dark, harsh and possessive. It's a relationship based on caging and controlling. The posing, expressions, colors, and interactions provide us with all of this subtext.



    To be continued...

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  • FenixPhoenixFenixPhoenix Posts: 3,089
    edited June 2020

    Username: @zombietaggerung

    DECISIONS

    Both Esid and I loved this one. I think if we had awarded someone for the sheer potential in regards to storytelling through subtext, this entry would've won hands down. That's because the mood in combination with some of the objects in your scene makes for a great setup; one which could be enriched with symbolism!

    Areas of opportunity: Therein lies the areas of opportunity. You have a ton of objects which aren't being explored and used to push your storytelling.

    Clarity:

    • Before jumping into the symbolism, I think it's important to point this out. The low light and shallow depth in combination with the camera angle in regards to the gun's position made it difficult to discern what we were seeing. Now, keep in mind that Esid understood what it was right away. I sort of guessed given the bullets but wasn't entirely sure. When I asked another person, she ironically made out the gun but she wasn't sure what the bullets were. So perhaps you could change the positioning of the gun so it's a bit more apparent.
    • Also, in the right corner of the picture, there's a metal sphere. I'd paint that out to avoid becoming a focus point (because of the contrast).

    Symbolism:

    Okay, now let's examine the objects you've added to your scene.

    Gun, Drink & Bullets:

    • I love that the title of your piece invites us to interpret what's happening. These three objects (right at the center of the piece) are the richest in storytelling. Usually "having a drink" or showing an alcoholic beverage implies depression or being torn about a difficult decision. So that pulls us into this depressing mood. The addition of a gun and bullets may signify that this character is about to do something drastic which may involve killing several people.
    • Now, you could add clarity on top of the layer you've already created, by positioning one bullet and a drink on one side (grouped close together), then the gun in the middle, then a group of bullets on the other side of the gun. In that respect, we now have a character torn between killing those who wrong him or killing himself. The title, thus, comes into play even more as the character mulls over his dilemma.

    The Piano:

    • Oftentimes a piano can represent romance, loneliness, and/or introspection. Adding a layer of dust to this piano may help you showcase neglect, for instance, which can contribute to the sad mood.
    • Perhaps he used to play the piano for someone who was murdered by a group of thugs? Or maybe that piano used to be played by that someone and, since she's gone, he's unwilling to touch it for fear of erasing his/her touch?

    • In that respect, you could add that missing link in storytelling by either placing a photo atop the piano (or maybe he's holding that picture frame) or even adding a newspaper atop it with the title big enough to be discernible and give us a hint of what's going on.

    The Window & the Clock:

    • While I like the illumination, I find what's being shown through the window a bit distracting. My advice would be to set a better time of the day so the window contributes to the story. Then use the clock to make it clear what time of the day it is. In addition, a clock can symbolize your character is under the "pressure of running out of time".
    • A stormy day, for example, would tell us that the character is torn; increasing pent-up anger threatening to spill out.
    • A sunset (red and oranges) would let us know that he's depressed, that life as he knows it has ended.
    • A sunrise (yellow, purples, and blues) would tell us he's made his decision as the light of a new day comes in. Sunrise usually signifies hope, but it could also be used to add contrast with the situation: beauty in the face of tragedy, for example.
    • Showing an ocean rather than a mountain can symbolize that he's drowning (if the ocean is stormy) or he's settling down (if the ocean is tranquil). If the ocean seems to go on forever, he may be feeling lost or adrift.

    Although I didn't provide many visual references, I hope my explanations sufficed. Again, great work in building that mood!


    Username: @Mollytabby

    THE DISCOVERY

    | Leon's life changed forever when he discovered the spaceship hidden in a box in the attic.


    I love the mood and framing of this one! It was a great call using a low angle to add power to the scene. It makes the boy's discovery feel monumental. The dog's mesmerized expression adds to that feeling of awe.

    Areas of opportunity:

    Composition:

    • This one happens to all of us and it's, therefore, very common... clipping limbs. Zoom back a little so that Leo's foot isn't cut.

    Effects:

    • Aside from that small aspect, you could maybe add some floating dust overlays to add to the sense that he's found the airship on an attic. For consistency, you could also add some dust to the airship itself.


    Overall, though, this was a very strong entry!

    ---

    IT WAS THEIR DESTINY TO PROTECT THE STONE

    I like the composition and effects being incorporated here. However, this looks awesome as a book cover or a portrait rather than a storytelling entry. I dig the low lighting with a few highlights since it gives them this sophisticated, sci-fi look!

    Areas of opportunity:
    Rather than have them posing while staring at the camera, I'd suggest having them interacting --while being unaware of the camera almost. How that interaction would look like, it's something you'd need to decide.


    To be continued...

    Post edited by FenixPhoenix on
  • FenixPhoenixFenixPhoenix Posts: 3,089
    edited September 2020

    Username: @xmasrose (aka tulipe)

    I Miss You

    Leon keeps wearing his mother jacket, that way he feels closer to her.

    I love the concept and the desaturated colors help build the gloomy mood, conveying Leon's emotions.

    Areas of opportunity:

    • Angles: There's a weird uncanny valley created by the angles in your scene. It almost looks like Leon's elbow should be resting on the tomb, but isn't. So perhaps finding a better angle would help.
    • Textures: The scene also has a lot of clashing textures, which makes it harder to focus. I would reduce the texture of the coffin and perhaps reduce the depth of field so the grassy hill blurs out.
    • Framing: I would play a little with the composition for this one. You could, for instance, have him sitting with his back to the tomb. The camera could close in on him, while he hugs to his chest the picture of his mom wearing the jacket.

    • Pushing the Mood: Taking the above version, you could use the light's temperature to build the mood. Even if you have a story sky, you could either go warm (meaning his sad but somehow feels comforted by sitting at the foot of his mom's tomb) or cold (meaning he feels desolated with pain).
      • Just examine how different these two shots from Umbrella Academy's funeral scene feel.

    ---

    Are We There Yet?

    As someone who enjoyed the Don Quijote de la Mancha's story, I dug this one right away. The surreal color of the background hint at how Don Quijote was indeed losing his sanity as he plunged into the world of fantasy.

    However, the lack of details would make this one more a portrait than a storytelling entry. Having said that, let's look into some of your areas of opportunity.

    Areas of opportunity:

    • Symbolism: You cannot have Don Quijote without his iconic adversaries, the giant monsters (mills)!

    • Textures: I recommend finding a bigger texture for a cleaner background. Unfortunately, right now the pixelation draws our focus away from the picture.
    • Angle: Because Don Quijote always saw his delusional as epic battles, using a low angle on him will make him look more imposing and add that feel of epicness. Something like this:

     

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  • FenixPhoenixFenixPhoenix Posts: 3,089
    edited September 2020

    Username: @Gerterasmus

    THINKING OF YOU

    | Coffee break after an afternoon thunderstorm.

    I love the atmosphere in this one. I think you created a wonderful mood already which conveys your concept with the help of your title.

    Areas of Opportunity: Like with SBibb, I think that with such a strong base, what you could do is push the storytelling further by adding "a twist" through subtext.

    • Symbolism | Water: You have a pool of water just beneath your character's feet. Now, water has a TON of symbolism both in literature as well as in the cinema. Usually, if you have a character's reflection within a scene, then it becomes a mirror of their inner turmoils. Depending on what's being shown in the reflection they could be either facing a truth or rejecting it. So, picture the area of opportunity this pool of water provides. If he stares at it, then he's confronting the truth.
      • If he's stepping on it (disrupting it) then he may be losing his sense of self.
      • If he's being reflected on it, but he's NOT looking at his own reflection, then he's rejecting whatever truth is staring him in the face.
      • Just look at the examples below and notice how different the mood is depending on what's happening in the reflection:

     

    • Example of a twist: Now, for an idea, imagine if we kept that warm mood (light temperature) but added a bit of blood to his feet. Maybe the blood is tainting that water. Rather than a cellphone, maybe he's holding something childish like a small stuff animal which may be a bit stained by either blood or mud. Then just floating on that pool of water (and also pasted on the wall) is a poster of a "MISSING" Child. And it just so happens that she's holding that stuffed animal in the picture. And so now, suddenly this warm scene upon further inspection is everything BUT nice.
    • Then, to add even more symbolism, you could change the color of the roses from red (passion) to white (remembrance).

    ---

    DILFO’ CLOCK

    Some people in the neighbourhood always planned their days so they'd be outside when Mr. Richardson went for his late afternoon run.

    This entry shows a very quirky and fun concept that is straightforward and effective.

    Areas of Opportunity:

    • Cropping: Like I've mentioned in this thread, be careful not to crop any limbs (man in the blue shirt).
    • Focus: Right now the crowd is clustered together which makes it hard to find where to focus. You can use lines (the floor and/or the walls) to guide our eyes to Mr. Richardson. Those lines will also help you assemble the rest of your characters. Consider these examples:

    • You could also use a change in tone/light to create a focus point on Mr. Richardson, like in this example:

    • You could also play a bit more with your depth of field to help us focus on Mr. Richardson.

     

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  • FenixPhoenixFenixPhoenix Posts: 3,089
    edited November 2020

    Username: @Sisyphus1977

    First of all, let me apologize for the delay in getting your feedback. The world went crazy and this ended up becoming a bigger enterprise than I anticipated. Nonetheless, I hope the following feedback is still useful. Since your three entries relate to one another, I'll treat them as a concept (one story) and give feedback that will apply to all of them. So I'll post the three entries first and then give feedback.

    NO ONE LEFT BEHIND

    DUSTOFFCAT ALPHA

    FALLEN FRIEND

    First of all, I want to congratulate you for your strong entries. I was surprised that you were a new user and I'm sure your skills will just keep growing and growing. Out of your three entries the last one is probably our favorite, because it's the most emotional one. But I think your other two entries lend it quite a bit of power, so it was a good strategy trying them all together.

    Areas of Opportunity:

    • Mood:
      • I've mentioned before that the "time of day" you display in your render lends us information and helps create the mood. In that case, I would actually swap your first and second entries "time of the day".
      • Meaning, in your first entry, I would have it happen during the day (or maybe morning). This is when you character just got shot while he was in the prime of his life.
      • Second entry I would use the sunset. This is where you're character's life is in peril. He might not survive to see another day and the falling sun represents the end of his life.
      • Then you have your third entry, which happens at night. Dark and cold. It creates that sense of loss that everyone's feeling.
    • Concept:
      • Now this is your BIGGEST area of opportunity because your story takes place across your three renders.Right now, if this was a written story, you would be using an "omniscient" POV. Meaning, you are a narrator who is describing the scene for us. While clarity is secured, the cost is emotional investment.
      • So my suggestion would be to pick either:
      • A) Have the camera become the character who falls. Let us see the scenes unfolding from his POV, so we become the one who falls.
        • To ensure clarity, you can also have the camera simply follow him from behind. So we don't know what the character looks like, but we see what he sees. Sort of like:
      • B) Have the camera only follow the fallen character. So have him be the focus of all three pieces. You actually did that with your third entry, which is why it's the most powerful for us. So have the first and second scenes focus on him. His actions and expressions should tell us the story.
        • You can have the camera facing the protagonist, so that his actions and expressions can feed us the story:

     

    Of course these two options may result in a less clear story, but the tradoff would be more interesting and dynamic angles + emotional investment. Once again, great job!

    Post edited by FenixPhoenix on
  • FenixPhoenixFenixPhoenix Posts: 3,089
    edited November 2020

    Username: @LaPartita

    GOLDFISH VS MERMAN

    First of all, let me apologize for how long it took to get to your entry, I hope you have been well and that the feedback is still useful. I LOVE the creativity of your entry, so much so, I actually voted for this one for the repurposed category (congrats on winning that, btw!)!

    Areas of Opportunity:

    • Breathing room (aka: spacing things out)
      • I think the most important thing to understand is what breathing room means when it comes to design. Usually we see the term breathing room tied to "white space" in layout design, but the same principle is vital in photography (negative space) and poster design.
      • Basically, you want to zoom out the camera so the two characters can be more spaced out. You want enough room to show that they are underwater (with the plants) without everything being cramped into a tight shot.
      • Let's look at some examples where there's a lot of breathing room:

    Take note of the empty space around the whales, allowing them to breathe, while the corals surround them like a caccoon. If you were to fill that empty space, the scene would start to feel claustrophobic.

    >> Look at how much breathing space (empty space) there is between the figures. We also get hierarchy built upon scale. The whale is the first thing we see, followed by the man.

    This actually leads us into another design principle you want to keep in mind, which is...

    • Visual Hierarchy.
      • There are several ways in which you can build hierarchy, as the article I linked will show you. In your render, everything competes for our attention, which is also why we get a cluttery feeling. So try to apply a way to build hierarchy depending on what aspect you want us to focus first within your render (who's more important).
      • For example, look at how the scene below builds hierarchy through color. Aquaman is not only front and center, but his color makes him pop-out, drawing our eye to him. Color, as you'll see in the article, is another way to build hierarchy:
      • Another way to build hierarchy is by contrast. Though there's a lot going on in the colorful foreground, our eyes focus on the lone shark, who is not only separated from everything by empty space (surrounded by it!) but he stands out from the background because of the intense contrast:

    Hopefully you'll find the feedback useful. Thanks for taking part in our category! :)

    Post edited by FenixPhoenix on
  • FenixPhoenixFenixPhoenix Posts: 3,089
    edited November 2020

    Username: @Dartanbeck

    I would also like to apologize for the delay in uploading your feedback. Hopefully you'll still find some use for it! Now let's get on with it, since you're the last person on the list :D!

    WHAT WE NEED, GOOD KING, IS A HERO

    We LOVE the concept. The colors made me think of Greek mythology (Hercules, specifically). I think you showed a great handle on highlights and shadows, which give the render a painterly look that goes quite nicely with the concept and mood!

    Areas of opportunity: You could push the framing and composition to bring in more menace from the serpent.

    • Framing: If you wanted to keep things as they are, I'd suggest just zooming out a bit si we can see more of the bottom part of the snake as well as preserve the neck. I'd also encourage you to increase the size of that snake to inject a bit more epicness into the picture. It will also push the visual hierarchy even further. Example:
    • Posing: Try bringing in the mouth even closer to the male warrior so that it brings in more danger. I would also try puffing the chest of the warrior so he looks more in tune with the mythological posing. I've gathered some reference of a similar concept which might be good food for thought:
      •  Notice how the sunset lighting adds a strange kind of beauty to the whole scene. Like, life is about to en,d but we don't know which one.
      • This is a reference of dynamic posing, puffed chest.
    • Punch of elegance: If you were to keep the color scheme, I'd suggest perhaps playing with adding some gold in postwork to push the "painterly" feeling in combination with the mythological feel. Something along the lines of this might be a good reference for adding some golden highlights:
      • Notice that by reducing the distance between the monster's mouth and the character, tension is created. Boosting the size of the monster also helps create a sense of epicness.
    • Composition: You could also use a couple of Fibonacci Curves (https://i.redd.it/6z5qf22yq1341.png) to help you compose the render. This can become a great guide to take advantage of the beautiful lines created by the snake's curved neck. Here's an example of a possible way to use the curves:
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    Post edited by FenixPhoenix on
  • FenixPhoenixFenixPhoenix Posts: 3,089
    edited November 2020

    AND WITH THAT, WE ARE DONE! Everyone has gotten their feedback, though it took almost a year. I hope you all enjoyed waddling through this thread. Thanks for particitpating in our Storytelling Category!

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  • 3dcheapskate3dcheapskate Posts: 2,719
    edited February 2020

    Excellent feedback, thanks. I don't think I really ever knew where the main focus was, because the story kept changing and growing in my head - and as you've pointed out, that shows in the final image.
    Regarding elements in the picture drawing the viewer's attention to the main focus - I realized that I intentionally (but with no good reason) did the exact opposite at one point: the hairy guy top left is pointing at something out of shot.
    I love the idea of using the halo as a frame - that's inspired !
    The attached screenshot shows thumbnails of the four earlier versions of the image that I still have, from the original idea (left) to the almost final version (right). Not sure which of them is the one you were thinking of.

    Also very interesting reading the feedback on other entries. Looking forward to the rest.

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  • 3Ddreamer3Ddreamer Posts: 1,305

    Thanks for your kind words. 

    Master and Apprentice

    The tendrils escaping at the bottom were a deliberate choice; eager to escape the chest. At the heart of the Fx is a 3D rendered power ball, which just wasn't working, so I probably went overboard with Ron's Brushes. :-) Postwork is something I am working on just now. The Fx is actually on several layers and blend modes so I can change them easily. But I do see what you mean about containing the Fx inside the chest, and giving it more 'substance', I think I was focused on the light but it was too whispy to give off the light. They are really good reference links and I'm going to look into that more. Thanks

    Angel and Demon

    I wasn't really going for a Religious painting with this, though I know it has allot of religious iconography. I just wanted to play with some wings and this evolved. smiley It look quite Baroque to me. I will have to play with the lightening and see what I can do with the punch. The Angel's pose did give me problems, I had to render him a couple of times before I got that far. The contrast and vibrancy link is interesting and not a picture I have seen before, so I'll look into that more when I get home from work.

    Lonely This Christmas

    Those are good points about him not being lonely. I know nothing about Korean Drama, so I look forward to reading the article. Certainly zooming out and tinting it blue helped the feel. The comparison angle is interesting too, might have a play with that this weekend, though I might be too chicken to have so much of the scene dark and lose detail. I'll see at the weekend wink

    Thanks again for you advise.

  • FenixPhoenixFenixPhoenix Posts: 3,089
    edited February 2020

    Excellent feedback, thanks. I don't think I really ever knew where the main focus was, because the story kept changing and growing in my head - and as you've pointed out, that shows in the final image.
    Regarding elements in the picture drawing the viewer's attention to the main focus - I realized that I intentionally (but with no good reason) did the exact opposite at one point: the hairy guy top left is pointing at something out of shot.
    I love the idea of using the halo as a frame - that's inspired !
    The attached screenshot shows thumbnails of the four earlier versions of the image that I still have, from the original idea (left) to the almost final version (right). Not sure which of them is the one you were thinking of.

    Also very interesting reading the feedback on other entries. Looking forward to the rest.

    @3Dcheapskate, I think it was the third one the one I liked best. However, I forgot to mention an important thing, which is that while I understood the concept without the need of the vegas chips, my brother Alberto did not. So he actually preferred the last version since it was clearer for him. So adding those chips was a good call, but perhaps just keeping one (the black one) will help establish that information without cluttering the scene. In fact, you could have your main subject reach for that coin so it draws our attention to the corner where the black chip can be. (By the way, I am a BIG fan of the random addition of the bike. It makes me chuckle every time I see it!)

    If you do decide to re-work this great render and are willing to share it, feel free to post it here. I'd love to see it. Because sometimes ideas on papers might not always work well once executed.

    @3Ddreamer, glad the feedback was useful. I actually only started watching K-dramas about two years ago, but they have become my favorite thing to watch. Mostly because they are very artistic in the way they deliver their stories. So they are a great source of inspiration.

    • Angel and Demon: It occurred to me this morning that another idea for this one would be to play with the cloudy background. Just have it transitioned from clouds (angel's side) into smoke (demon's side) to further divide the figures.
    • Lonely this Christmas: I think for this one the main thing you can change is the temperature of the light. Getting rid of the warmth to help sell the "lonely" feeling. In fact, I realized I have a perfect reference of a similar "feel" (albeit, in a much darker concept):

    This is a screenshot from the drama Come and Hug Me. Notice how the dim light and the cold temperature contribute to a dark mood despite the Christmas decorations. Of course, in this case, this man has just killed the girl's entire family... so MUCH darker concept. But the importance here is how everything contributes to a sad and scary mood.

    If you ever rework any of the entries and feel like sharing, I'd love to see them! Feel free to post them here ;)

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  • 3dcheapskate3dcheapskate Posts: 2,719
    edited February 2020

    Thanks again - I've done a quick initial rework incorporating some, but not all, of your suggestions (note: some items failed to load because they were in a temporary runtime when I did the main render - I'll fix that on the next iteration)

    Original image alongside for direct comparison

    Original suggestions from the first post in this thread:

    • Beware of where you're cutting your figures... zoom out to avoid cutting the members of one of your figures. - the hairy guy was the culprit, so I moved him a bit. Since he was also pointing off-screen I rotated him a bit, but I now think he should perhaps be pointing more towards the viewer. I also zoomed out, which helped when using the halo to frame the main characters later.
    • Establish Visual Hierarchy: you could try getting rid of some elements or blurring them could help create a sense of depth and help establish visual hierarchy...the cards and coins that are on the very back/top, for example, are especially busy - the two foreground chips didn'tload properly this time,so I deleted them - maybe I'll put one back. I also added a postwork focus-blur - the bike and background cards/chips (textureless due to missing files), along with the framing foreground halo are now out-of-focus.
    • Last but not least, I would layer some clouds to soften the top of the render and help us focus on the figure in the middle (which can be your main focus).- I tried using the background clouds to do this in postwork. Difficult to tell whether it worked given the focus blur.
    • You could also try adding some motion blur to create a sense of speed as well - maybe on the next iteration ! smiley
    • ...establish the hierarchy of your elements and then build the composition from there - the most obvious distraction to me was the hairy guy pointing off screen,so I've moved and rotated him (but nothing more yet)
    • You could use the halo of your main subject as a way to group the falling angels and separate them from the non-falling and/or non-human objects. Unless you made the other figures smaller, you might need to get rid of one of the falling angels. Or make the render wider so you can have more space. Just remember that even though you're dealing with a group of falling angels, you still need to pick one of them to be your "main star" and then design things around that subject. - moved the main character's halo to be the frame as suggested and zoomed out a bit. Unfortunately the wad of cash and the two foreground chips didn't load with the scene,but I'll sort that out for the next iteration The zooming out allowed the four main characters to fit inside the framing halo. The bald guy seems the obvious main focus (he was the first thing I put in the scene), so his head wass the focal point for the postwork focus-blurh is set to his head.

    Additional observations from your second comment here:

    • ...adding those chips was a good call, but perhaps just keeping one (the black one) will help establish that information without cluttering the scene... - when I find the missing files I'll take the background chips/cards out and put back a single foreground chip*
    • ...by the way, I am a BIG fan of the random addition of the bike. It makes me chuckle every time I see it! - Glad you liked it ! After I'd added the pig (I'd just wanted a random animal, and I was thinking of Mike Tyson's tiger in The Hangover) I recalled Marchant, John O'Malley's  bike from Robert Rankin's Brentford trilogy (at least it was a trilogy when I read it)

    I'll try again once I've found all the missing bits and pieces. (several items and/or textures failed to load because I had them in a temporary runtime that's now gone)

    *P.S. I just remembered that the title "The Entrepreneur" only came to mind when I added the red chip, with the devilish fellow coming out of it. For a brief while I had the subtitle "Follow Me Boys !", and I was imagining this little red chap as the entrepreneur, pulling teetering angels over the edge (and probably getting a nice little commission from his boss!)

     

    .(hee! hee! I didn't realize that I'd written quite so much in this post - a bit OTT I think ! Don't worry, I'll delete all the comments that come after the picture in a day or two. Or not !)

    Edited to add my missing response to the "You could use the halo of your main subject..." comment

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  • FenixPhoenixFenixPhoenix Posts: 3,089
    edited February 2020

    @3dcheapskate, it's looking good! Please don't worry about the number of comments. That's actually a part I love about this process, is also getting some insight into what your own process was when creating the scene. Interestingly enough, you nailed the "Hangover" feel! I kept thinking of that movie when I saw your artwork, but couldn't recall the name. So when you added the chips, the feeling intensified! Another interesting thing is your title and your thought process regarding it. For me, the entrepreneurs were the Angels who did things in a bad way (maybe scammed some people) so the red chip to me felt like making it clear they did a bad thing (which I felt was already established). Never would I've thought the red chip was actually the entrepreneur leading them to hell. It's a very interesting interpretation for sure!

    • I love the clouds you used and the DOF definitely helped. I don't think you even need to try the motion blur anymore.
    • Now, you also want to be careful not to cut feet and hands with the halo.
    • I've also been wondering why the chest of your main figure is caved in? Alberto and I both wondered about that when we were looking over the entries. I figured it was due to the light, but here it's even more evident that it's caved in. I'm wondering if you have a weird morph kicking in?
    • So looking at your new re-positioning, I wonder if this would work. Maybe try to see if you can follow the curve of the halo with the arched chest of your hairy guy to see what it looks like. And yes, I also agree that having him point towards the camera (us) could be very interesting. Either that, or have him point at the vegas chip once you re-add it.
    • Perhaps most importantly, I'm sad to learn that the pig is also falling D:! I seriously thought the pig had saved himself since he managed to hold onto his halo. Also, my interpretation of the pig was actually as a means to hint that these angels have behaved like pigs in their "business" trip to Las Vegas haha. Which just goes to show that art can be interpreted in so many different ways!

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  • DiomedeDiomede Posts: 15,182
    edited February 2020

    Thank you, Giselle and Alberto.  This entire Storytelling category has been most generous.  I include sponsoring the category, obviously.  And now the PM for participation, and these detailed follow-up critiques.  I have learned so much from your explanations.  And thank you 3dcheapskate and 3ddreamer for your insights.  Guessing by the number of entries, this thread could end up being a master class!  

    Post edited by Diomede on
  • Diomede said:

    Thank you, Giselle and Alberto.  This entire Storytelling category has been most generous.  I include sponsoring the category, obviously.  And now the PM for participation, and these detailed follow-up critiques.  I have learned so much from your explanations.  And thank you 3dcheapskate and 3ddreamer for your insights.  Guessing by the number of entries, this thread could end up being a master class!  

    It's our pleasure, @Diomede. Hopefully all of these feedback will help people who come across this thread. And while I need to make time to properly write out my thoughts and find references, I love doing it. So it's also an excersize in creativity for me :).

  • 3dcheapskate3dcheapskate Posts: 2,719
    edited February 2020

    This is fun, so I may as well keep going here (if 3Ddreamer or anybody else wishes to post, don't worry - I'll slam the brakes on !)

    I had to reload the scene I used for the entry a few times in order to find allthe missing files, but I got there. It was easier to start again from that than from the modified scene in my previous post. No depth-of-field focus blur or clouds yet, because I'm trying to get the positioning of the figures correct first.

    As well as avoiding the halo and the edges of the render cutting hands and feet (and trotters and tyres),I'm wondering if it's possible to avoid cutting the wings, and I'm also trying to make it so that none of the figures are obscured. But every time I adjust one I get a new problem - the obvious ones here are wing poke-through and a left leg appearing to be part of the top right fellow's chest.

    Speaking of chest's,the main chap's caved-in chest look is a combination of lighting, morph and pose. The main infinite light is way up high, and while his stomach is lit, the bottom of his ribcage/sternum is casting a shadow onhis chest. A slight movement of the light should fix that- still to be done.

    And you'll be pleased to see from this new version that, after some consideration, I've decided that Cheeseburger (that's the pig's name apparently) was actually saved.

    Looking at the picture here I think the top right guy'shalo is difficult to see because it's in shadow,somaybe I need to move that. And the hairy guy's halo is around his neck which, using Cheeseburger logic, would imply that he's saved too - which he isn't. So I think his halo shouldgo into free-fall too

    And I've just thought - the devilish guy should have the face of the TV presenter who had the catchphrase "Come on down,the price is right!"

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  • 3Ddreamer3Ddreamer Posts: 1,305

    LOL Don't mind me - now it is the weekend and I have just finished re-catagorising all my content again, I have a picture in mind to set up this weekend that I'll post.

  • FenixPhoenixFenixPhoenix Posts: 3,089
    edited February 2020

    @3Dcheapskate, glad that you are having fun! That's the most important thing of all, that we all get a conversation going and keep things positive :). And I bet that dealing with all those elements you have included is challenging! And I can't blame you for trying since I like challenges too :D. (What wings are you using, BTW?)

    Okay, so I tried to search for more references that would prove inspiring. I got some interesting ones like this one and this one, but the one that seems closest to your concept (POV) is this one. Now take note of the relationship between the angel who's front and center (main focus) and the rest of the falling angels. Not only is the main angel more detailed, but he's quite larger in size when compared to the rest of its kind. I think that in order to keep your composition from feeling too crowded, you'll need to pull some angels way back.

    So here are some composition markers that I thought of. You might still need to get rid of one of the extra falling angels. Either that or try to put two angels in one of the orange sides (though that might be too crowded with the wings).

    @3Ddreamer, looking forward to it!

     

    Also I've now added new feedback for @BronzeDragon and @Bunyip02. I'll do my best to update the thread with new feedback every Friday (giving feedback to two people each time).

     

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  • 3Ddreamer3Ddreamer Posts: 1,305

    Been working on a new take on the Lonely picture today. This is the first render, basically just scene-setting and layout, allot more to do and think about yet. Sticking with the 'turning back on the fire/warmth' idea, the fire reflection is too distracting at the moment but I don't want to lose the contrast yet. Red picture has to go, maybe be replaced by family pictures. Candlesticks go too. Might need a blue light coming in the window to cool down that side. Looking at it now it divides into 3 - but that could be the red picture effect. In my head I'm thinking 2/3 or 3/4 cold to warmth. Allot could change when I look at it again tomorrow ;-)

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  • FenixPhoenixFenixPhoenix Posts: 3,089
    edited February 2020
    3Ddreamer said:

    Been working on a new take on the Lonely picture today. This is the first render, basically just scene-setting and layout, allot more to do and think about yet. Sticking with the 'turning back on the fire/warmth' idea, the fire reflection is too distracting at the moment but I don't want to lose the contrast yet. Red picture has to go, maybe be replaced by family pictures. Candlesticks go too. Might need a blue light coming in the window to cool down that side. Looking at it now it divides into 3 - but that could be the red picture effect. In my head I'm thinking 2/3 or 3/4 cold to warmth. Allot could change when I look at it again tomorrow ;-)

    I LOVE the direction you're taking it and already I can start to feel his loneliness!

    • I'm actually not bothered by the fire reflecting on the floor, though perhaps playing a bit with the bloom settings might soften that a bit.
    • I think you could replace the candlestick and the golden frame (the materials make it a bit distracting) with a small Christmas tree to keep that side of the render festive.
    • I also agree that replacing the orange artwork with a Family photo would be superb since that will create contrast with our lonely figure. Not only that, but as the composition stands, that orange artwork is actually our point of focus, so it will work nicely to inject that subtext. On that point, I'd advise that the figures in the photo wear light or bright colors so that the focus remains there.
    • I also agree you should try having a cold light coming in through the window to push that loneliness.
    • I recommend also adding some grey to the diffuse map of the wine bottle's label to tune it down. Since it's white, it creates a contrast with the background on its side and draws attention to it. Turning that down or turning the bottle so that we don't see the label will control that contrast.

     

    Post edited by FenixPhoenix on
  • 3Ddreamer3Ddreamer Posts: 1,305

    Thanks smiley

    There is no bloom set in the render yet - that is purely fire emission and the floor surface. When I get back to it I was thinking about ditching the fire and just having firelight coming off-stage left, but maybe just replace it was a Christmas Tree would work too. The whole fireplace, candles, picture frame is a set I kitbashed in and ran the Iray Uber shader over it quickly, so the shaders could use some work.

    I hadn't actually noticed the Wine bottle labels till you mentioned it smiley The two frames on the bookcase were catching my eye more. The 2 bottles needs turned, I agree, and toning down those frames - once I see how they play with a replacement picture above. So I need to render a picture to be the family picture next.

  • 3dcheapskate3dcheapskate Posts: 2,719
    edited February 2020

    Looking at @3Ddreamer,'s rework, I started hearing Frank Sinatra singing "Only The Lonely" - beautiful melancholy song... great album cover too. Possibly an idea there ?

    (P.S. Having hogged this thread for over a week due to the luck of the draw, I'm bowing out now to make room for @3Ddreamer, @BronzeDragon and @Bunyip02 to play. But I'm still working on my picture and watching this with great interest.)

     

    Post edited by 3dcheapskate on
  • DartanbeckDartanbeck Posts: 21,623
    Diomede said:

    Thank you, Giselle and Alberto.  This entire Storytelling category has been most generous.  I include sponsoring the category, obviously.  And now the PM for participation, and these detailed follow-up critiques.  I have learned so much from your explanations.  And thank you 3dcheapskate and 3ddreamer for your insights.  Guessing by the number of entries, this thread could end up being a master class!  

    +1! What a great art lesson!!! Thanks!

  • 3Ddreamer said:

    The two frames on the bookcase were catching my eye more.

    Those frames actually don't bother me, perhaps because they are thinner.

    3Ddreamer said:

     The whole fireplace, candles, picture frame is a set I kitbashed in and ran the Iray Uber shader over it quickly, so the shaders could use some work.

    Ah, yes! That's why the metals over the fireplace look so stark (and unnatural) against the dark background. I look forward to seeing where you take things, since your most certainly on the right track!

    @Dartanbeck, my pleasure! I'll be posting new feedback on Friday :).

  • I've added feedback for @Carola O. I'd hope to also have the feedback written for @Cismic, but I've been crazy busy this week. Hopefully next week I can add feedback for more than one user!

  • Carola OCarola O Posts: 3,823

    Thank you Fenix, I'll be looking into those advice! Somewhat short of time right now though :) 

  • 3Ddreamer3Ddreamer Posts: 1,305

    Okay, got the second render finished for the picture. I think it is a bit distracting because it is so big, I probably should have dulled it down with some grey. Or replaced it with another smaller picture frame. I changed the framing to make him bigger, that does make the warm firelight more subtle but I hope there is enough for the contrast I was after. There is some geometry issue with the lamp, event spinning it around there is light leaking around the top, that needs fixing with postwork. Had to tweak the tone mapping setting to clear up allot of fireflies. But all told it was an interesting and fun exercise. smiley

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