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Hi crystalwizard,
Sorry you are having trouble.
Here is the readme for Ocean Wide :Ocean Wide read_me
which is also accessible through the DIM by clicking the blue "I". As far as nothing showing in the surfaces tab- I'm really not sure. If you have it selected in the scene tab and there are no search words keyed into the surfaces tab I don't know why it wouldn't show up.
Ocean Wide uses UberSurface so it's not the standard/default DS shader.
Tell me some more if you're still having trouble or when you do find the surface parameters I can help you edit towards a specific effect.
...If you like.
Make sure you have some specular lights in your scene, at least one for the sun. You could also turn up your bump map with more texture and turn up reflection ever so slightly. (remove any reflection maps and add a skydome)
In the surfaces tab play with glossiness and specular in the high ranges, like 90% or more.
Let me know how this goes, I can assist some more.
Marshian, I purchased your Ocean wide today and am having lighting problems with it.
I am able to get Ocean Wide to show up in a quick 3Ddelight render but all I get when I try to render in Reality/Lux (preferred) or iRay (gave it a try to see if the render would work) is a black screen. I am a fairly competent Reality user and have tried every lighting trick I can think of to make Ocean Wide appear on the screen but I am not able to get it to light properly. Lowering the opacity of the skydome and adding a Reality sun meshlight to the scene at least gives me something on the render screen but the lighting is far from correct.
Is there a compatibility issue with the lighting you have defined for Ocean Wide and the newer physics based rendering engines like Reality/Lux and iRay or am doing something wrong? Any suggestions?
Image one is the 3d-Delight render. Image two is the iRay render. Image three is the Reality/Lux render.
Doug M
Hi dougsnash-
I'm going to help as best I can but I know almost nothing about Reality and not much more about Iray. I am very aware of a product not performing as expected, what that feels like, let's see if we can find some answers.
As a PA I have a similar route to learning and getting answers that customers do- searching the forums, messaging people, trial and error. I can tell you this exact lighting and skydome issue has been my top priority for the past few days and some answers are starting to emerge.
First of all- Ocean Wide was developed late 2013 for 3Delight only (before Iray) and the two main props use UberSurface. I understand that with Reality and Iray some surfaces need to be converted but you said you are having lighting issues.
My basic understanding of Reality and Iray is that you can get nice renders with one light but I have had some ongoing problems in using a skydome with Iray as it's like putting an umbrella over the scene (darkness). So far the suggestion has been to apply the skydomes diffuse map to the Environment Channel of the Iray render settings but it may need to be converted to HDR first. There is more here: Iray - Dome, Sun, Scene - Help needed
You can also look here:
http://www.daz3d.com/forums/discussion/53695/P465/#805391
http://www.daz3d.com/forums/discussion/13150/P585/
Sorry I cant be of more help. I'm pushing pretty hard to learn Iray and keep production up to create new products.
Ocean Wide has been out for a while now and fully tested, I know it's solid product. What you and I are looking for is a way to use it in other render engines and it's going to take some learning and tweaking. I know that great results are possible I just cant tell at this point how to convert it. It will most likely take less than 15 minutes once I have a good recipe.
Let me know if you find any info beyond what I've posted above. I'm going to keep digging for answers.
This dog will hunt!
The problem in IRay and Reality is the physical sky dome getting in the way.
For IRay you want to put the texture from the skydome into the 'Render settings' tab -> 'Environment' -> 'Environment map' and set 'Draw dome' to On. Then hide or delete all the items that load with the 'OW MidDay_Skydome' or whichever you loaded (so, the physical dome and the lights just leaving the Ocean object and the cameras) because they're for the 3Delight renderer setup.
Select the Ocean object in the scene tab, and in the 'Surfaces' tab also select it, then find the Water IRay shader (it'll be somewhere like 'Content Library' tab -> 'DAZ Studio Formats' -> 'My Library' -> 'Shader Presets' -> 'IRay' -> 'DAZ Uber') and double-click to apply it. Render.
You should get something like the image below if all goes well.
Can't help you with Reality but in Iray all you need to do is apply the Iray uber shader and then swap the base mixing to specular glossy. The simplest lighting solution would be an HDRI that was of high enough quality to give you a good clear reflection on the water.
Edit to add that you want to select finite sphere for the dome mode.
I have played with Ocean Wide a little more and have some slightly better results. First, let me say that I am very impressed with the results Ocean Wide generates in the old 3Delight render engine for which it was intended. Perhaps a note should be added to the product page to indicate Ocean Wide is not a plug and play environment for iRay or Reality.
By dropping the opacity of the photosphere to about 75%, I was able to get reasonable render results from iRay with the addition of one distant light to replicate the sun effect. I also added the iRay shaders to the scene so that may have helped also. I have no plan to get good at rendering with iRay as I am a Reality user and can usually get Reality and Lux Render to produce what I am trying to do. While I am not really interested in iRay, I have watched a few youtube videos to see the basics and was able to get more than a black screen this time.
By adding the Reality Sun 'light' to the Ocean Wide scene with the skydome still set at 75% opacity, I was also able to get a somewhat acceptable Render from Reality but I lost all of the cloud detail in the sky. A better solution was to apply the jpg image map used on the photoshere included in Ocean Wide as an IBL sphere (image based lighting) in the Reality plugin. I then added a curved meshlight to the scene to balance the IBL lighting (although I essentially left the curved light off) and I was able to generate a reasonable facsimile of the 3Delight scene using Reailty/Lux. The water models included in Ocean Wide do appear to work very well in Reality so at least I got something for my money.
Thanks for everyone's feedback. I will keep these techniques in mind if I ever decide to come back and try to get this product working again in the future or if I decide to learn a bit more about how to get good results from iRay.
Doug M:-)
Image 1 - 3Delight render
Image 2 - partial iRay render (didn't let it finish)
Image 3 - Reality - Lux IBL sphere with jpg applied but no water, just a plane (again, I didn't let it cook very long, just wanted to verify it worked as I expected it too)
Hi Doug- Good to see you're making advances here. I sent a PM with an idea that may help out - it may work with your recent discoveries.
Thank you Khory!
The problem in IRay and Reality is the physical sky dome getting in the way.
For IRay you want to put the texture from the skydome into the 'Render settings' tab -> 'Environment' -> 'Environment map' and set 'Draw dome' to On. Then hide or delete all the items that load with the 'OW MidDay_Skydome' or whichever you loaded (so, the physical dome and the lights just leaving the Ocean object and the cameras) because they're for the 3Delight renderer setup.
Select the Ocean object in the scene tab, and in the 'Surfaces' tab also select it, then find the Water IRay shader (it'll be somewhere like 'Content Library' tab -> 'DAZ Studio Formats' -> 'My Library' -> 'Shader Presets' -> 'IRay' -> 'DAZ Uber') and double-click to apply it. Render.
You should get something like the image below if all goes well.
Thanks czexana, is the render you posted only using the Environment map to light the scene?
I bought your Ocean as soon as it came out. Pros &n cons, but it is THE Best ocean model that I have ever used.
I have used it in some of my promo renders.
Thank you Don!
I see one of them in Merchant Crew Action
Where you working on campfire lights? How did those come out?
Marshian-
I will be using your Ocean in some WIPs. Used it for Drakkar Action, Viking crew and rower poses, a DAZ temporary freebie a few months ago, too.
I have several of your enviros on my Wish List.
I have not got back to the campfire lights yet. I had a hard disk go BAD and lost a lotta data that I am trying to recover. I was making good progress and hope to finish it. I plan to use it for some Storyteller poses.