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Good info here, thanks.
@JQP The diffeomorphic plugin has improved a lot from february. I'd advise you to give it a try. It can imprort lights and cameras, instances, jcms and custom morphs, poses and animations, geofrafts, shells and LIE. Plus it provides a prebuild ik rig for animation in blender. Then it can convert hair to blender strands, and it can also import static hd meshes that you can then use for baking or to add a multires modifier.
see https://www.daz3d.com/forums/discussion/389931/true-iray-skins-for-blender-are-on-the-way
I now do all my rendering in Blender, well except for the occasional test renders when checking something.
I find the Diffemorphic plugin to be highly efficient at getting a posed figure into Blender. I have my own custom shader for skin, but what it has does look good.
I never use the cameras or lights in the export to Blender.
If I want props and scenes/partial scenes, I export as an obj and texture as required in a separate Blend file so I can Append them to other projects.
Does diffeomorphic export in HD?
Diffeo currently will export out static hd meshes.
If you use 2.9 I have a whole method for losslessly converting those static meshes to multiresolution modifiers (blender's closest equivalent to hd morphs) with video demonstration right here Theres a posibility it will be automated in the future but the conversion process to get the hd mesh rigged and working like the base mesh takes me 2 minutes at this point
Cool! But if you're creating images, the static mesh should be all you need, right?
well yes- however using a rig makes adjusting things way easier. If you notice the arm pose is a bit off and interseciting something you can tweak it - you want to reuse the same character in a different pose you can just load the pose. If you have to reëxport odds are you'll have to retweak your materials. (diffeo actually does a really good autoconverson and ha some goot tools to help you adjust multiple material zones with much less pain, but not having to redo any work is still easier)
Also, personally, I'm starting to create what basically ammounts to a library of blender strand hairs - much easier to adjust them to the character in a t pose and then load the character pose rather than trying to position it to a posed figure
Likewise lol
Love your approach. Fits to mine intended one. Just leaving Cinema 4D and switching to Blender.
Thank you.
Appending files is really simple, especially if all that's needed is put in its own Collection.
I also have a file I keep Materials I re-use; there is a materials library, but I find it unreliable.
I understand that is due in either 2.9 or 3.0. I'm sad they've abandonned the iterative releases.
Yeah, I've noticed the same things. Warped in all manner of ways.