Decimator for DAZ Studio
assmonkey
Posts: 0
Has anyone used this?
I'm just seeing how low a poly-count you were able to get Daz modes down to.
And if I could, may I see examples
Comments
I use it often, mainly for background characters/props and for my own game development models (since I don't have a license/ use DAZ models for game design) to create LOD models. It does a decent job of maintaining UV map integrity.
Here is an old example i did last year. the curtain is 822174 polys in 3DSMax and I got it down to 80% reduction before the mesh started to deteriorate past where i wanted it, depends on how the mesh was modeled on how well it will behave. I did some med poly African animals for a game project last year and was able to get them down to 95% reduction and still look nice at the lowest LOD model.
Could you perhaps show me a picture showing of Genesis & Genesis 2 (both genders)?