Decimator for DAZ Studio

assmonkeyassmonkey Posts: 0
edited December 1969 in The Commons

Has anyone used this?

I'm just seeing how low a poly-count you were able to get Daz modes down to.

And if I could, may I see examples

Comments

  • FSMCDesignsFSMCDesigns Posts: 12,754
    edited December 1969

    I use it often, mainly for background characters/props and for my own game development models (since I don't have a license/ use DAZ models for game design) to create LOD models. It does a decent job of maintaining UV map integrity.

    Here is an old example i did last year. the curtain is 822174 polys in 3DSMax and I got it down to 80% reduction before the mesh started to deteriorate past where i wanted it, depends on how the mesh was modeled on how well it will behave. I did some med poly African animals for a game project last year and was able to get them down to 95% reduction and still look nice at the lowest LOD model.

    decimator.jpg
    1012 x 1048 - 491K
  • assmonkeyassmonkey Posts: 0
    edited December 1969

    Could you perhaps show me a picture showing of Genesis & Genesis 2 (both genders)?

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