Underwater Relics Shaders | Commercial |
Marshian
Posts: 1,462
Underwater Relics Shaders
In time the ocean claims all that get lost here. These ghostly relics become shelter for sea life and artifacts of exploration. Underwater Relics includes nine tile-able shader/texture presets: three wood, three metal and three stone. Includes diffuse, bump and displacement maps. All are 1200x1200. These shaders also work above sea level as moss in extremely wet, tropical or forest environments.
The props and lights from UltruMarine Ocean were used in most of the promotional images.
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Comments
OMG.. that looks like it's going to be a really great product to have!
That looks very neat! Nice work. :)
I haven't tried them yet, but they went straight in the cart.
Thank you! Let me know if you have any questions.
Hi marshian,
please forgive my butting in like this - I just purchased and installed the ultramarine ocean.
Now for the life of me I can't find it in my poser directory (Poser9).
What name is it filed under? I have no "marshian listed, nor an UltruMarine ocean.
I went through my figures and props a couple of times but couldn't find it. The fact that I have millions of files in there doesn't help either...LOL
Thanks in advance,
Norm
very nice, will be very useful for fantasy locations
So Nabbed these will so need to try them in some odd way very soon.
Hi Norm- UltruMarine Ocean is currently only available for DAZ studio. It uses lighting and material settings that only work in DAZ so it wouldn't show up in a poser library.
UltruMarine Ocean has been very popular and I would like to offer a converted product but I don't work with Poser.
I had to see this image full size to get all the detail in! The statue looks great- It's a good example of how the displacement stresses geometry, to age and warp surfaces.
Very cool to see the usage expanded to above sea level locations. Thanks for posting!
Hi Marshan
Thanks for your reply - I guess that explains it...LOL
Gotta read the product descriptions a little more carefully...
All the best,
Norm