Question about products
Tsuzura
Posts: 119
I have 2 questions:
1. For the Growing Up for Genesis 2 Female(s) and V6 will this work with other textures/morphs? (I would also like some picture examples of other people using it.
2. What are the differences between Shape Shift for Genesis 2 Female and V6 and Genesis 2 Female(s) Morphs Bundle?
Comments
To answer the second The Female morph bundle is the equivalent of the Morphs++ packs for the gen 4 figures, they add a great many morphs to your figures so you can customise them and make a character that is individual and unique. The shape shift is a PA product which adds even more different shapes and a different way of using them, to add even more versatility
Shape Shift for Genesis 2 Female is nice collection of character shaping morphs that allow you to heavily customize characters for different body types, physical conditions, and enthicities (they call this making a "dial spun character"). I've never seen anything in the store that requires you to have Shape Shift for Genesis 1 or 2 installed. It's a fun "booster" for all your existing characters. I've got both the Genesis 1, 2M, and 2F versions.
The "Genesis 2 Female(s) Morphs Bundle" gets renamed with each new generation of figures, and has had names like "morphs++" or "evolution". The name isn't important. What's important is one plain and simple fact:
Over 2/3 the characters in the DAZ store have a note that they require this morphs package, so it's pretty much a mandatory purchase if you intend to buy many characters.
For example, on the first page of the recent releases, 15 products require the morphs package: Ember, Jessica, 3DS Real Woman Stephanie 6 Bodies, LY Tess, Cassia for Olympia, LY Kennedy, FWSA Keshi, Felicity HD for Victoria 6, Maja, EJ Simone, FWSA Riva, Mara For Victoria 4 and Genesis, Bryonia, and Lacey.
Ignoring base types and cartoons, there's only 6 characters on the first page of recent releases that don't say they need the morphs packages: Stella HD, Saskia, Cole, Taylor, Ginger, Beau, and Madeline.
So, 15 out of 21 characters need them. I've found, from a lot of years using DAZ, that this is just as true on the second page of the store, the 20th page of the store, and the 80th page of the store. If you don't want to be restricted to less than 1/3 of the available characters, you have to buy this package.
Growing Up for G2F and V6 will work on any and ALL G2F figures. It only changes the Shape so it can change any of them.
I was told by one of the merchants that they use the head and body morphs packages to get a raw base Genesis or an archetypical character like Victoria, Olympia, or Stephanie into roughly the shape they want, before they start sculpting the final shape in a modeling program like Zbrush. I don't know if that's true: I don't do much character creation.
It makes sense, though, and it explains why characters that require major changes in the overall shape of Genesis don't need the head and body morphs package. If you're just detailing Olympia into Cassie, and there's already a dial in the head and body morphs that tweaks her cheeks closer to the way you want them, so you only need to sculpt 1/2 as much, turning that dial makes sense. But characters that are more dramatic require starting with a smooth, unmorphed Genesis, so the new base-type figures like M3DTeen HD, Olympia, or Stephanie don't need them (but many characters based on Olympia or Stephanie need them) and cartoony characters like Fiends Forever don't need them (and probably can't benefit from them. I don't own many toon characters. I'll have to experiment with Kimberly or Aiko). Characters that are a HD detailing of an exiting character don't need them, because, well, they're just detailing the character. Ethnic morph packages also don't need the morphs package because they're creating archtypes..
Growing Up will work for some textures and morphs, but not for others. (no "ALL" in all caps, LOL). It works to a different extent with different characters. For me, it works well enough with enough characters that I consider it indispensable. I have notes on 13 characters I've tried with GU, and I only consider it a failure on 4 of the 13, so it's got a pretty good success rate. (What? You don't keep a log of your experiments?)
Many characters have head or body morphs, texture maps, displacement maps, or bump maps that that have a well defined age characteristics. These are GU's Achilles heel. You see characters with stubble, blemishes, leanness in face or muscles, scars, veins, tendons, stubble, wrinkles, depigmented areas or areas with extra pigments, body hair, older looking navels, and, of course, stubble.
If these things are in a bump or displacement map, you can turn the bump or displacement down. I was just playing with Stalker Girl. If I had to guess, I'd say she looks about 25 years old out of the box, and she's had a kind of hard life. To take her down to a teen, I ended up turning the Stalker Girl head and body down to 75%, reducing the displacement strength on skin areas from the original 8.something down to 4.0, and tossing in a less blemished skin at about 25% on the layered image editor. If it were a more serious project, Photoshop would have been in order.
Riley just does not have a good skin for this. I didn't have much success with Wachiwi, either. She has adult body fat in places that the growing up morphs just don't know how to reach. I made a note that Gabi and Anastasiya don't work, but I can't remember why. All in all,
If you use GU on a teen character like Josie or Julie, the results can be a little misproportioned. However, the teen characters (or K4 characters) are great sources of skins that you can use with LIE or simply replace
Here's the few examples you wanted. I've picked 3 characters with unique skins for this example. Victoria 6, Olympia and Nidale. The children are basically youth-morphed versions of their adult counterparts. I also applied the youth posture to all the children.
So far I haven't found any morphs which perform terribly with the Youth morph, but there are obviously going to be some which will need tweaking, and as Wiz mentioned not all textures will look right for a non-adult figure. Luckily, the majority of female skins look great for young and old figures. There are a few trouble areas though.
The breasts in particular can occasionally deform worn clothing, and may need some tweaking to look correct. The textures in the chest can also look wrong when using adult textures, since they're intended for figures with breasts though this should rarely be a problem since clothes will hide the majority of issues.
If you want further examples of G2F being used, check out my DeviantArt. The Growing Up packs are literally the most well-used morph sets I own, so there are plenty of images to give you an idea of what they're capable of.
As shown, Growing up simply allows you to go from child to adult. Hyper real textures with things like veins won't look good on a child figure. Take a look at a child's skin. It's smooth, has few pores visible, few if any visible veins and a much more uniform coloration.
The G2F head and body morphs bundle is a basic morphs. No different than the Morphs ++ packages for the Generation 4 figures and the Evolution morph bundle for Genesis. They give you the foundation morphs for the figure. Shape Shift allows you to refine and customize you character.