Sci-Fi Retro Space Suit [Commercial]

acharyapolinaacharyapolina Posts: 726
edited February 2020 in Daz PA Commercial Products

Currently I am working on a Sci-Fi Retro Space Suit for Genesis Female Character.

The outfit comes with six different outfit presets that you can mix and match to whatever you like. 

plus a Retro laser blaster, helmet, airtank, air tubes, holster, boots and gloves.

Any comments, critiques welcome. Thanks

 

 

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Retro scene2 EDIT.jpg
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outfit1.jpg
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outfit3.jpg
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outfit6.jpg
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Post edited by Cris Palomino on

Comments

  • AntManAntMan Posts: 2,051

    Very Fun! Fond reminder of those Saturday Morning Sci Fi movies.

  • Yea I grew up on the old StarTrek. but that was in the 1990s so still not this far back.

  • jedijuddjedijudd Posts: 606

    the suit suit looks great, I used to love those shows on saturday

  • Of course they did not have colour then. so the scifi would look something more like this. :)

    Retro scene1 ink.jpg
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  • CybersoxCybersox Posts: 9,054

    It looks really nice except... it looks like you've got an issue with the shoulders poking through the base of the helmet.  To avoid stuff like how the girl in the white in retro Scene 2 has her arm completely bisected by the helmet rim, can there be a morph to shrink the helmet or a helping morph that indents the bubble base to fix that?    

  • CybersoxCybersox Posts: 9,054

    Of course they did not have colour then. so the scifi would look something more like this. :)

    They did have color then, as films like Flight to Mars (1951) clearly show.  However, what they didn't have was the tech to create the full transparent helmets that were so popular in the Pulp magazines and comics, as glass bubbles that size would weigh too much.  I think the first time anyone actually wore one of the classic pulp-style glass full bubble helmets on screen was Jane Fonda in Barbarella (1968), though Planet of the Vampires (1965) got pretty close and still has some of the best designed female space suit designs ever created. 

  • Cybersox said:

    It looks really nice except... it looks like you've got an issue with the shoulders poking through the base of the helmet.  To avoid stuff like how the girl in the white in retro Scene 2 has her arm completely bisected by the helmet rim, can there be a morph to shrink the helmet or a helping morph that indents the bubble base to fix that?    

    Thats a good point about the helmet. I will make some morphs to help with it. However the helmets are prop objects and so you can rotate them any way you like ajusting them so there is no pokethrough. I just did not see it in that render. Thanks for pointing it out. :)

     

  • RedfernRedfern Posts: 1,603
    Cybersox said:

    Of course they did not have colour then. so the scifi would look something more like this. :)

    They did have color then, as films like Flight to Mars (1951) clearly show.  However, what they didn't have was the tech to create the full transparent helmets that were so popular in the Pulp magazines and comics, as glass bubbles that size would weigh too much. 

    Wasn't Hollywood working with clear plastics by the 50s?  For instance, I thought the clear elements of Robby the Robot's egg shaped dome was plastic rather than glass.

    I figured the reason fully enclosed "fishbowl" type helmets weren't used were problems arising from ventilation (or rather, the lack thereof) and fogging.  I mean, there were some films in which the helmet, opaque for a large region but at least having a large clear faceplate would actually drill holes (proving it was a polymer than actual glass) around the mouth region.  Others flat out had a large hole in front of the mouth.  The audience was expected to just ignore it.  And in one or two instances, the helmet simply omitted the material for the faceplate all together!

    "Classic" Trek presented a rather clever solution in "The Tholian Web".  The helmets did not employ glass or clear plastic for the "visor".  Instead, Bill Theiss stretched thin wire mesh (like screen door material) mounting it to the opaque side elements.  The wire prodiced a funky iridescent "sheen", like some "polarizing" property on camera and the actors, Shatner, Nimoy, Koenig and De Kelley all had ample ventilation, far more than a conventional helmet prop, even one without a physical visor could have offered!  On a side note, I've read arguments claiming the those helmets obscured peripheral vision.  Uh, no, not really, no more so than other helmets (barring the true fishbowl design).  We only take notice because the top and back of the "...Web" helmets have that wire mesh.  Why have the screen in back when it would not help the "astronaut"?  Real life reason, just to be distinctively different and to make easier to light the actors' faces.  "In universe" reason?  Maybe StarFleet contracted a firm to provide the helmets and the members were primarily a non-human species, maybe ones who possessed eyes both in front and in back of their heads.  That feature of the helmets would be useless to humans, Vulcan's etc., but why retool them if not an outright detriment?

    Okay, that veered from the original topic, but I feel reasonably certain the issue was ventilation and fogging that deterred "fishbowl" helmets in movies rather than weight issues by using glass.

    Sincerely,

    Bill

  • namffuaknamffuak Posts: 4,146

    Two things here I really appreciate - a large enough opening at the base of the helmet to put the head through, and the provision of something for the poor girl to breathe (I'm not fond of the all-enclosing helmet/suit with no apparent thought about breathing).

    I would suggest a helmet size morph for a smaller size when using a short, tight hair style as an option. wink

  • Ooohhhh yeah! That looks really useful for making art similar to 1930s to 1960s SF magazine covers or movie posters.

    I second the thought of an option to make the helmet smaller for shorter hairdos.

  • Will do and thanks for the input all. :)

  • So I am having trouble getting a sizing morph to work on the helmet. it seams every time I create a size morph the helmet resizes down to the floor, instead of resizing in place the way it should work. so I'll have to work that out if it is possoble. Anyone here know what I might be doing wrong?

    Anyhow, the helmet is a seperate object and therefore can be scaled and rotated down any way you like just using the regular scale tools in Daz3D.

     

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  • duckbombduckbomb Posts: 585

    I'm going to buy this.  Then I'm going to auto fit it to G8M.  Then I'm going to do a Mars Attacks! render.  It's going to be awesome.

    Thank you in advance :)

  • CybersoxCybersox Posts: 9,054
    Redfern said:
    Cybersox said:

    Of course they did not have colour then. so the scifi would look something more like this. :)

    They did have color then, as films like Flight to Mars (1951) clearly show.  However, what they didn't have was the tech to create the full transparent helmets that were so popular in the Pulp magazines and comics, as glass bubbles that size would weigh too much. 

    Wasn't Hollywood working with clear plastics by the 50s?  For instance, I thought the clear elements of Robby the Robot's egg shaped dome was plastic rather than glass.

    I figured the reason fully enclosed "fishbowl" type helmets weren't used were problems arising from ventilation (or rather, the lack thereof) and fogging.  I mean, there were some films in which the helmet, opaque for a large region but at least having a large clear faceplate would actually drill holes (proving it was a polymer than actual glass) around the mouth region.  Others flat out had a large hole in front of the mouth.  The audience was expected to just ignore it.  And in one or two instances, the helmet simply omitted the material for the faceplate all together!

    "Classic" Trek presented a rather clever solution in "The Tholian Web".  The helmets did not employ glass or clear plastic for the "visor".  Instead, Bill Theiss stretched thin wire mesh (like screen door material) mounting it to the opaque side elements.  The wire prodiced a funky iridescent "sheen", like some "polarizing" property on camera and the actors, Shatner, Nimoy, Koenig and De Kelley all had ample ventilation, far more than a conventional helmet prop, even one without a physical visor could have offered!  On a side note, I've read arguments claiming the those helmets obscured peripheral vision.  Uh, no, not really, no more so than other helmets (barring the true fishbowl design).  We only take notice because the top and back of the "...Web" helmets have that wire mesh.  Why have the screen in back when it would not help the "astronaut"?  Real life reason, just to be distinctively different and to make easier to light the actors' faces.  "In universe" reason?  Maybe StarFleet contracted a firm to provide the helmets and the members were primarily a non-human species, maybe ones who possessed eyes both in front and in back of their heads.  That feature of the helmets would be useless to humans, Vulcan's etc., but why retool them if not an outright detriment?

    Okay, that veered from the original topic, but I feel reasonably certain the issue was ventilation and fogging that deterred "fishbowl" helmets in movies rather than weight issues by using glass.

    Sincerely,

    Bill

    I still remember seeing that Trek suit as a kid and immediately hating it.  Of course, we had a 25" color TV back when those were rare, and even at NTSC resolution it looked like a beekeepers outfit.  In retrospect, I see why they went that way, but when we were seeing Gemini and Apollo footage on the news constantly, and even I DREAM OF JEANIE's Major Nelson wore a believeable modern presure suit, it was jarring to see something that looked so low tech on the otherwise (then) very futuristic Star Trek.  The first TV show that I remember as actually having really excellent spacesuit design was Gerry Anderson's UFO. 

    The tech in Robbies day was basically up to creating a half-sphere without extreme distortion and/or visible seams, which is why Robbie's dome was a simple bullet shape and also a bit smaller than they made it appear by tapering it into the rounded body.  As you can see in this image, it's nowhere close to an actual golfish bowl appearance and if Anne Francis had worn it, it would have looke like the top of a giant egg..  

    The Lost In Space robbot that came a few years did have a sort of bubble, but it was flattened, even smaller and distorted the image of what was inside with some very visible folds/seams.  That's just where the state of plastic molding was on anything large scale until DOW and other plastics companies started building super-high end vacuforms.  I was lucky enough to work part time as a tour guide at NASA's Goddard Space Center while I was in college and got to wear one of the actual Apollo pressure suits on a number of occasions, albeit with the lightweight plasitc "training " bubble rather than the heavier and much more expensive glass ones used during the missions, and even though that came a few years later, there were still visibility and weight issues.     

    .  

  • mavantemavante Posts: 734

    Absolutely fabulous!

  • I'm getting a Fallout vibe from this, nice work!

  • nabob21nabob21 Posts: 999

    Does anyone know why this is happening to the female version of the suit? The male version renders properly even when it is auto-fitted to G8F.

     

    Sci-Fi Retro Space Suit.jpg
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  • nabob21nabob21 Posts: 999

    I have done a manual re-install of the product and now everything seems to be working. Something must have gotten corrupted when I used DIM to install it.

  • NorthOf45NorthOf45 Posts: 5,489

    Try the male version now, I'll bet you get the same problem. There was a discussion about it a while ago in Sci-Fi Retro Space Suit. Haven't had time to do anything about it, yet...

  • RbugRbug Posts: 166

    I ran into the same problem when you load both male and female together female suit and gun get all messed up, gun turns into a block

  • acharyapolinaacharyapolina Posts: 726

    Hello everyone. I do apologise that you are all having problums with my outfits. I am in the process of fixing them and will issue an update ASAP.

    Thank you all and again my apologises.

    AcharyaPolina

     

  • acharyapolinaacharyapolina Posts: 726

    Im unloading a fix right now, so it will go through testing and should be avalible soon.

    Thank you all for your understanding. 

    AcharyaPolina

  • jedijuddjedijudd Posts: 606

    Good to know, I was holding off on purchasing before a fix was made

  • pctech4nypctech4ny Posts: 184

    When I started DIM just now the patch for the female version was available.

    So folks with both male & female should test out if both can be used in same scene at once now.

  • NorthOf45NorthOf45 Posts: 5,489
    edited June 2020

    Yes! Works perfectly. Thank you @acharyapolina.

    On a side note, I noticed that when adding hair to the figures (why not?), it is not visible in the non-Iray preview modes with the helmet in place and visible. Hiding the helmet allows you to see what's going on. Works fine in Iray preview...

    ETA: No problem with the preview in texture-shaded mode if the hair is added before the suit. Why the difference? Whatever, not a problem with the suit, I'm sure.

    (Images aren't uploading for some reason...) (Reason: illegal character "&" in filename, but no warning)

    Sci-Fi Retro Spacesuit MF.jpg
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    Post edited by NorthOf45 on
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