DAZ zbrush texturing head

bicc39bicc39 Posts: 589
edited December 1969 in The Commons

I have created a Michael 6 character, with morphs.
I wish to use zbrush to create a texture map(s) for the face and head.
Is there anyway to export the selected parts to zbrush, keep the currect uv,s intact
an create a map that will fit back into DAZ.

In Poser you would export the head, paint a texture, import the map back and so forth.

Thank you.

Comments

  • bad4ubad4u Posts: 684
    edited April 2014

    Post edited by bad4u on
  • Richard HaseltineRichard Haseltine Posts: 100,781
    edited December 1969

    To get material zones you need to export the mesh as an OBJ - you can use the SubD version if you are at this stage wanting only the maps, not to create morphs. Then in ZBrush preferences you need tot ell it to import Mats as Polygroups and not to export regular polygroups - that will enable you to select the individual areas that need to go to different maps when you are done poly-painting. GoZ doesn't preserve grouping and although you can group by UV islands it isn't very efficient (though it should work OK for the face and back of the head).

  • UnseenUnseen Posts: 651
    edited March 2014

    bicc39 said:
    In Poser you would export the head, paint a texture, import the map back and so forth.

    No need to export the geometry from Poser any more since Poser allows you to send the character to ZBrush via GoZ. You can also choose between material and body part polygon grouping.

    Post edited by Unseen on
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