A Shadowy Proposition
So I like to tinker and experiment with things that can be done in Studio :P
Earlier today I was uninspired, board or maybe just feeling lazy, but I had a thought. :wow: :exclaim:
"can something that is not there render a shadow?" My first thought was no, but then, why not?
I started thinking and had an idea. So when I got home from work I set up a simple scene in Studio and tried my idea, and guess what, it worked. :bug:
It was to easy I thought, so I created a scene inspired by a magicians act. The result is the first render below.
In the second image I decided to have a little fun ala Peter Pan.
These are 100 % rendered in Studio using 3Delight with NO postwork.
Now I'm sure some of the veteran Studio gurus can figure out exactly how I did this in a heart beat, so I put it to all of you to see if you know what I did to get this effect.
Post your solutions, include a render if you like, start a discussion amongst yourselves, after all this is the Discussion forum. I would really be interested in how you would achieve this effect or if you can figure out how I did it.
I'll tell all sometime this weekend. Until then let's see what you've got. :coolsmirk:
Comments
to easy
I wont give it away but we have been able to do this for quite a while (I did this image in 2007 created in DS no post work)
Oooh... I really like this image NeilV... yea I knew that those who have been doing this for far longer than I would know how right away...
For me half the fun is in finding and figuring out how to do these sorts of things. This started with a thought and I worked it out... if I had seen your image, I would have sat myself down and toyed around until I got it.
My hope is to maybe inspire a few others who haven't learned this simple trick to also play around and have some fun with it.
Thanks for sharing... :)
I, of course, don't use DS, but have done similar things in Bryce.
Another thing I also like playing around with is reflections of things that aren't there, can do some real spooky effects with them as well.
One of the more interesting things you can do in DS is negative lighting. Double click on a light's "Intensity" setting and remove the Use Limits checkbox, set the light to a negative intensity and see what happens. :)
yep its lots of fun to play around with these things yourself and see what you are able to came up with.
There was a thread on the old forum on how to make a shader that don't generate a shadow and/or reflection. You could use the same setup to turn of visibility but keep the shadow too.
The cylinder is one object with two materials.
Well, how did you do it? Fantom on Ubersurface?
Would you provide your secrets, I'm really curious.