WTF? Joint bends aren't smoothing

WolfschadoweWolfschadowe Posts: 18
edited March 2014 in New Users

I'm not sure if someone let all the air out of my character, slammed her hands in a window frame, or what, but suddenly this character doesn't seem to be smoothing, or whatever it is that Genesis 2 figures do by default when posing.

Here is an example of whats wrong.
First Image Below

the same pose is applied to another figure in the same scene and it's working properly,
Third image below

Just to claify, It's not just the hand on the malfunctioning figure, but all joints, and likely the entire figure.
Middle image below

Can anyone tell me what's going on here, and how to fix it? I've gone so far as rebooting my computer in case the smoother was hung again. I'm trying to learn the issue rather than just work around it. Hopefully it's something simple.

Thanks!

Wolfschadowe

Goodhand.jpg
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Badelbow.jpg
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Badhand.jpg
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Post edited by Wolfschadowe on

Comments

  • JimmyC_2009JimmyC_2009 Posts: 8,891
    edited December 1969

    None of your links work.

    Why not just add the images here by using the Browse button before submitting your post?

  • WolfschadoweWolfschadowe Posts: 18
    edited December 1969

    None of your links work.

    Why not just add the images here by using the Browse button before submitting your post?
    Thanks for the Tip Jimmy. Updated the original post.
  • mjc1016mjc1016 Posts: 15,001
    edited December 1969

    V4 pose on Genesis?

  • WolfschadoweWolfschadowe Posts: 18
    edited December 1969

    mjc1016 said:
    V4 pose on Genesis?
    Nope. Both figures have the same pose. It's a V6 pose on Genesis 2. Zero pose and manually dialing in the figure does the same thing.

    Wolfschadowe

  • JimmyC_2009JimmyC_2009 Posts: 8,891
    edited December 1969

    More information needed.

    What pose is it, and where did you get it from?

    Can you load a new G2F figure, and apply this pose correctly.

    What are the two figures you are comparing, are they both G2F, and are they both freshly loaded, or loaded from a saved scene?
    On the one that is wonky, can you select the figure, then go to the Parameters pane, and click on 'Currently Used' to see if any other morphs are being loaded as well?

  • WolfschadoweWolfschadowe Posts: 18
    edited December 1969

    JimmyC,

    Thanks for your questions, they helped guide me to troubleshoot.

    In the images I posted, One is a base V6 where I played with shaping dials (the one that works) and the other is FW Sian, also from the DAZ store, and I played with shaping dials on that one as well to tweak.

    My results. The pose is Standing 1, from DM Sensual, from the DAZ store. It works fine in a new, empty scene on base V6.
    I loaded another V6 figure and applied the FW Sian shape, and the problem came back.

    Some playing around, I've determined it's definitely the FW Sian shape slider that causes that corruption to the figure. I have several other FW figures, (FW Diana, FW Danika, etc...) and they all work fine. I can dial them in and out of the same figure with no problems. but the FW Sian goes all flatworm fingers. I deleted and reinstalled the FW Sian files but that didn't help.

    I suspect I stumbled on a bug, maybe. I'm too much a newbie at this to know for sure. What are my next steps? Is there a protocol for letting the vendor know there may be an issue?

    Thanks for the help and advice!
    Wolfschadowe

  • Richard HaseltineRichard Haseltine Posts: 102,730
    edited December 1969

    Sian seems to be working for me. It looks as if the links that adjust the joint centres are broken, though since Sian uses the G2F body morphs that should affect all characters. What were the exact steps you went through to get the broken figure?

  • WolfschadoweWolfschadowe Posts: 18
    edited December 1969

    Richard,

    I don't remember the exact steps I used for that one, but can easily reproduce it. Here is a new image, step by step:

    1. Open Daz to a blank scene. (v. 4.6.2.118 Pro 64-bit)
    2. Load Victoria 6.duf from the content library
    3. In the paramaters tab, Victoria 6/Actor/People/Sian set to 1.0
    4. Select, Frame and zoom the right hand.
    5. In the paramaters tab, Victoria 6/Pose Controls/Right Hand Grasp set to 1.0
    6. Render.

    Result below.

    Curiously the sian character has been working fine previously, I have renders of Sian that are normal from February 20th, however, loading those scenes now shows the same corruption.

    I have been active on the march madness bank account siphon, so maybe an incompatibility somewhere?
    Wolfschadowe

    Handstep.jpg
    1250 x 625 - 131K
  • WolfschadoweWolfschadowe Posts: 18
    edited December 1969

    Just as a quick update, I went through and adjusted every other people, and full body slider for the figure. Only the Sian figure shows the issue. The only weirdish thing I've done since this was known working was to take GenX2 out for a spin and convert Silver's Lorien Genesis character to Genesis 2. I doubt that had an effect but just throwing it out there for the pro's to chew on.

    Wolfschadowe

  • fixmypcmikefixmypcmike Posts: 19,613
    edited December 1969

    Does the same thing happen if you load Sian from a character preset, instead of loading V6 and dialing up the morph?

  • WolfschadoweWolfschadowe Posts: 18
    edited December 1969

    I don't have a character preset for that product, but using the shape apply duf from the content library has the same effect. It also has the same effect if I apply the shape to Genesis 2 base, or even Stephanie 6.

    Wolfschadowe

  • lcfarlcfar Posts: 88
    edited December 1969

    I just tested with FW Sian. I loaded V6, then applied the FW Sian preset and dialed some random moves to the hand.I'm getting the same result. I don't know if it's relevant, but there was an update yesterday to FW Sian.

    FW_Sian_Fingers.png
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  • Richard HaseltineRichard Haseltine Posts: 102,730
    edited December 1969

    I tried this using the steps given and don't have an issue. Let me double check that I'm current on updates for V6 and Sian.

  • Richard HaseltineRichard Haseltine Posts: 102,730
    edited March 2014

    OK, I was missing an update on Sian but having applied that I load V6, apply the Sian shape preset, and the fingers seem to bend OK. This is using 4.6.2.118

    Post edited by Richard Haseltine on
  • WolfschadoweWolfschadowe Posts: 18
    edited December 1969

    Well, bummer.

    I was hoping that would be reproducible after Icfar's post, and it would be something simple like a botched update or something. Don't know how useful it is, but the Sian shape file is labeled version 0.6 in the pop-up with a date of March 13, 2014 12:50 am.

    I searched the Troubleshooting log for Fail, Failed, Error, Warning, and Sian, and didn't come up with any relevant. Just the following lines:

    Loaded file: !Sian Apply.duf
    Loaded Morph Deltas in 0 min 0.0 sec.
    Loaded File: Sian.dsf
    Loaded Morph Deltas in 0 min 0.0 sec.

    To my untrained eye, looks normal.

    Ideas on what to try next?

  • Herald of FireHerald of Fire Posts: 3,504
    edited December 1969

    Well, I know how to fix it but I'm not sure how it was caused in the first place...

    To fix the problem:
    1) Click on G2F and dial the Sian morph to 100% without posing the figure.

    2) Select the Joint Editor tool.

    3) Right click the figure and go to Edit -> Adjust Rigging to Shape

    4) Ensure all checkboxes are ticked and accept.

    This will allow you to pose your figure normally. To save those changes so they don't occur again, do the following:

    1) Go to the Parameters tab

    2) Select Currently used and find your Sian morph dial.

    3) Right-click and select 'Edit Mode'

    4) Right-click again and select ERC Freeze.

    5) Ensure Restore Figure Rigging is NOT selected

    6) Save modified assets

  • Richard HaseltineRichard Haseltine Posts: 102,730
    edited December 1969

    A lack of adjustment to the rigging was what I thought, but it was working for me and the .dsf file for the morph had ERC links tor the joint centres in the fingers 9and elsewhere). You can check to see if you have them by opening the Parameter settings for the morph (click the gear at the end of the slider) and looking in the Sub-components tab.

  • lcfarlcfar Posts: 88
    edited December 1969

    I found another solution, though I don't know why it works. I recovered the original Sian zip file from a backup. When I removed the updated version and replaced it with the original, the problem disappeared. When I re-installed the updated version, the problem came back. Using a compare program, I compared the original and updated zips. I noticed that the !Sian_Apply.duf and the Sian.dsf files had changed. Both were now compressed, so I extracted the contents and compared them to the original files. Except for being compressed, the updated !Sian_Apply.duf was identical to the original. In the original Sian.dsf, there were many instances of the line

    { "op" : "push", "url" : "GenesisFemale:#Sian_Body?value" },

    In the updated Sian.dsf, those lines are now

    { "op" : "push", "url" : "GenesisFemale:#Sian?value" },


    The only difference between the updated and original versions of Sian.dsf is the change from "Sian_Body" to "Sian". I have no idea what the significance of that is, but I tried an experiment. I changed the updated Sian.dsf (after backing it up) to match the original. After I did that, I opened DAZ Studio, loaded V6 and applied the Sian preset. The problem was gone. I know very little about the DS file formats, so I don't know if making this change will cause other problems.

    I used the 4.6.2.118 version of DS (Win7 64-bit).

  • Richard HaseltineRichard Haseltine Posts: 102,730
    edited December 1969

    Given that this is affecting several users it may be worth reporting it to Tech Support. Mine does seem to be working, but I do shuffle my content around and it's possible (though not, in this case, likely) that i was using an unupdated copy of the Apply preset.

  • WolfschadoweWolfschadowe Posts: 18
    edited December 1969

    Well, I know how to fix it but I'm not sure how it was caused in the first place...

    To fix the problem:
    1) Click on G2F and dial the Sian morph to 100% without posing the figure.

    2) Select the Joint Editor tool.

    3) Right click the figure and go to Edit -> Adjust Rigging to Shape

    4) Ensure all checkboxes are ticked and accept.

    This will allow you to pose your figure normally. To save those changes so they don't occur again, do the following:

    1) Go to the Parameters tab

    2) Select Currently used and find your Sian morph dial.

    3) Right-click and select 'Edit Mode'

    4) Right-click again and select ERC Freeze.

    5) Ensure Restore Figure Rigging is NOT selected

    6) Save modified assets

    The first four steps work great and fix the problem until I reload. The second group doesn't work to make the fix permanent though. That is most likely pilot error of some kind on my part. I can finish up my project just fine now though since it only takes less than a minute to do the fix when I load a scene with Sian. Thanks HeraldOfFire.

    Wolfschadowe

  • mark128mark128 Posts: 1,029
    edited December 1969

    I can easily reproduce this issue.

    I have a render of her from when she was first released that does not show this, but it would not be obvious in that render anyway, so I cannot say whether this was caused by an update. I am current on all updates through DIM.

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