Need eyebrows help with TC2
Mari-Anne
Posts: 363
I am using Texture Converter 2 to convert the V3 character Rebecca's texture to fit V4 as my first attempt at texture conversion. In the Preferences, I have checked "Create MAT Pose" and created a folder for the maps as well as created a folder for the converted textures.
I load V4 and click File > Merge to merge in the MAT preset, and it looks perfect, except there are no eyebrows on V4. When I apply the same V3 Rebecca texture on V3, the eyebrows are there.
I tried to do a separate TC2 conversion for just the eyebrows, but that doesn't work because TC2 seems to provide the missing textures - still without eyebrows.
Does anyone have any thoughts on how I could get some eyebrows with this texture?
Post edited by Mari-Anne on
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Okay now I'm trying to remember this right but,I believe V4 has a seperate eyebrow zone you might need to turn off or on ,in the scene tab ,opposite of what it is now ......wow I hope I made sense!!
But If I remember that correctly the eyebrows should show up.
Hi Carrie - yes I found the eyebrows zone in the Scene tab, but unfortunately, it didn't work. All I got was the skin texture removed from a rectangular area above the eyes - but no eyebrows.
Rebecca doesn't have eyebrows painted on the face texture, it has a transmap with diffuse color for the eyebrows.
Yes - I discovered that - and I hate to show my ignorance, but how to I make that transmap work on V4 once I've got the rest of Rebecca's texture on her?
Seems to me I've got to have some sort of eyebrows to begin with??
I would think you could convert the transmap using TC2 and apply it to the V4 Brow.
I must still be doing something wrong because when I try to convert just the eyebrows transmap, TC2 gives me a message that Head, Body, Teeth & Eyes are missing but it still goes ahead and completes the conversion. Then, when I apply the resulting converted texture, nothing shows up.
Did you apply it to the Brow surface along with a diffuse color?
Did you apply it to the Brow surface along with a diffuse color?
When I convert the the Transmap, I don't get a resulting texture jpg file for the eyebrows, just a black image for eyelashes. When I merge V4 with the converted Map Preset for the eyebrows, nothing shows up. I tried merging with V4 selected, and I tried merging with just the eyebrows selected. Nothing shows up.
I tried to apply the V3 transmap directly to V4 eyebrows in the surface tab with a diffuse color - nothing happened.
Is the converted file black except for white eyebrows or white except for black eyebrows? The transmap should be black except for the eyebrows, and should be applied to the brow surface.
The converted file is totally black and is named TC-1544-1403-Eyelashes,jpg. As I mentioned, even tho I name the transmap file to be converted, it ends up being the eyelashes, only you can't tell because it's totally black.
Sounds like it's converting the mapless diffuse texture into a map, instead of the transmap.
Strange filename -- is the file you're converting Rebecca_Brows_TransMap.jpg?
Yes - I've tried the Rebecca_Brows_TransMap.jpg and when I do that, that's when I get no converted texture map - only a Map Preset.
I've also tried to convert the Brows Darker.pz2 and the Brows Default.pz2, and when I do that, I get the eyelashes black jpg.
The file naming stems from 1655 (Mil. Time) being 4:55 and 1403 being 14 March as the time/date I finished the conversion.
The V4 brows, as I recall, use the same UVs as the face - try applying the map to the head, then convert that.
I'm not sure I understand when you say "try applying the map to the head, then convert that." In TC2, you name the maps belonging to V3Rebecca for conversion. Then after the conversion is complete, you apply the map. You don't apply it first and then convert it.
I'm probably not understanding you correctly, Richard.
Sorry, I was getting confused - the V3 brows, from which you are converting, are on the transparency map.
I guess I am still missing something.
My understanding about transparency maps are that they are used to block out or reveal something from the regular diffuse map. In this case, if I understand correctly, there is something in the transmap that causes color to the eyebrows when applied to the diffuse channel so thus the converted transmap for Rebecca should be applied to the diffuse channel (in the Surface tab) of V4 after the rest of the converted material is applied.
The only problem is that you don’t get a converted transmap for the eyebrows when you use TC2.
In TC2, you can use either a pz2 file as basis. I have used the Darker Brows.pz2 and Default Brows.pz2 as basis for conversion. That produces a converted black texture jpg for eyelashes only & a Preset Map, which does not “do” anything when you merge with either V4 or her eybrows.
Or you can use a jpg file as basis for conversion. When I use the transmap.jpg for Rebecca, I get no converted jpg file whatsoever, and again, nothing happens when I merge the resulting Map Preset file with either V4 or her eyebrows.
Thanks for hanging in there with me in trying to figure this out.
Edited: I should clarify that there is only a jpg file for Rebecca's transmap eyebrows - no pz2 or ds file. And when I say "The only problem is that you don’t get a converted transmap for the eyebrows when you use TC2." I should add "in this case" because normally you do get a converted file for whatever you are converting. Hope that doesn't sound too convoluted.
No, the colour is applied to the diffuse channel of the eyebrow layer and the transparency map hides most of the layer, leaving only the "hairs" visible on top of the skin.
No, the colour is applied to the diffuse channel of the eyebrow layer and the transparency map hides most of the layer, leaving only the "hairs" visible on top of the skin.
In this case, it doesn't seem as though TC2 can be used to convert the V3 transparency so that it will work on V4. If someone has done it successfully, I'd love to hear about it. However, as for now, I declare myself defeated since I spent two days trying to get it to work, and I was never successful. There are so many lovely textures for Gen 4, 5 & 6 that I can easily live without being able to use Gen 3's on anything but Gen 3.
But thank you, Richard, for trying to help!