facial blend shapes (looking for a bit of help)

assmonkeyassmonkey Posts: 0
edited December 1969 in The Commons

I'm looking into facial animation for the Daz models

http://www.mixamo.com/faceplus

here, they talk about blend shapes

And I don't remember, but I think iClone has something for Genesis

But the Mixamo & iClone blend shapes seem to be different

I'm just seeing if anyone has done this before. Sort of trying to figure out what to do

Comments

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,203
    edited March 2014

    it works in Unity game engine and requires an expensive all access Miximo account
    only thing close for Daz is Zign track but V4 M4 only.
    http://zigncreations.com/products/zign-track-2/
    iClone has mouse puppeteering, I use it.

    Post edited by WendyLuvsCatz on
  • assmonkeyassmonkey Posts: 0
    edited December 1969

    ....not really the answer what I was looking for

    I want to know if it can be done in Daz itself, the blend shapes

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,203
    edited March 2014

    I edited for more info
    and answer is simply no unless Daz decides to integrate it in the software
    depending on what their coders can do and if it can call up stuff in the SDK
    not one for a non-geek like me

    comes down to money mate actually
    3dsMax and Maya support virtually ALL the things you ask for on forum
    for their prices they bloody should

    Post edited by WendyLuvsCatz on
  • assmonkeyassmonkey Posts: 0
    edited December 1969

    Then what is the script that iClone has for Genesis?

    Is that not blend shapes?

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,203
    edited December 1969

    it is to enable Genesis facial morphs to be recognized by iClone
    which via 3dxchange5 pipeline can export them as blendshapes a type of vertex morph animation used by game engines and Autodesk software.
    just another name for morphs but a format not recognized by Daz software.
    iClone can.
    but is still vertex animation keyframed or puppeted, the mixamo output on mixamo rigged figures would be useable in iClone but given the all access price I have never tried it, only the demo.

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,203
    edited December 1969

    no actually not quite correct, iClone does not import facial animation data only the morphs
    it can be used in anything exported from iClone though in Unity inc Daz genesis I believe.
    way out of my budget to try.

  • assmonkeyassmonkey Posts: 0
    edited December 1969

    Where do I download the iclone list?

    I remember they have this list (very detailed) list of all the morphs you need in the timeline

    I know they have the drag & drop script for Genesis, but they don't have it for Genesis 2

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,203
    edited December 1969

    you have to buy it
    there is a special deal at Reallusion at the moment
    no Genesis 2 you have to hand do one morph at a time
    I do
    gets easier after about 20 figures!!
    but not quicker!!!

  • assmonkeyassmonkey Posts: 0
    edited December 1969

    You have to buy a whole program just to get their list?

    I'm not talking about the script, taking about the list

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,203
    edited March 2014

    is somewhere on reallusion forum I think but yes you need to buy the .duf pose to automate it
    just way it is, created by them to work seamlessly so they charge.
    they get no money from you using Daz content and are running a business
    reason people buy anything

    Post edited by WendyLuvsCatz on
  • assmonkeyassmonkey Posts: 0
    edited December 1969

    thanks for answering my qustion

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