MakeHuman Alpha 8 and Daz

ghastlycomicghastlycomic Posts: 2,531
edited December 1969 in The Commons

Has anyone had any luck getting the new MakeHuman v1 A8 meshes to work with Daz Studio?

The Collada export just completely crashes DAZ when you try to import it. The Filmbox export gives "Error: Rigging limitation: bones without root skeleton" and produces an unrigged, flipped figure. The only thing that seems to work is the .OBJ export.

Any ideas how to get these figures to work with DAZ?

Comments

  • ghastlycomicghastlycomic Posts: 2,531
    edited December 1969

    So apparently the fault is on Daz's end for not adhering to the Collada standard and just making up their own. >:(
    Why would you do that?

  • icprncssicprncss Posts: 3,694
    edited December 1969

    Are you sure it's the collada importer and not a rigging change in the mesh that DS does not recognize? DS uses the Triax WM rig for WM figures and the standard Poser legacy rig for non-WM figures. Have you asked in the Make Human forum if anyone has an issue getting a rigged figure into Poser?

  • FSMCDesignsFSMCDesigns Posts: 12,754
    edited December 1969

    So apparently the fault is on Daz's end for not adhering to the Collada standard and just making up their own. >:(
    Why would you do that?

    If the case, I can think of lots of reasons with the main one being DAZ isn't obligated to make sure their assets work in other apps and vice versa. ANY mesh can be rigged to work within DS, so technically it can work in DS, it's just up to you. I can understand wanting to be able to use mesh with rigging across many apps, but I can also see the big problem with it, so it makes sense to me that DAZ doesn't go this route completely.

    I have had problems with opening COLLADA files in other apps also and found there are 7 versions of COLLADA, so I guess it matters in which app it was saved in and what version since COLLADA isn't really a standard. last time I checked poser rigging doesn't do well in other apps also

  • icprncssicprncss Posts: 3,694
    edited December 1969

    In the old archives there was an ancient thread about using Make Human model is DS and Poser. There was even a basic cr2 for Make Human obj files. The skeleton and cr2 was done in Poser but worked well in DS. I had a copy of the files at one time. I'll have to see if I can locate them and check to see if there's a read me or some indication of who the creator was. If there's no redistribution statement in the read me and the the creator has no issue, I'll PM you with the information.

  • Richard HaseltineRichard Haseltine Posts: 100,781
    edited December 1969

    So apparently the fault is on Daz's end for not adhering to the Collada standard and just making up their own. >:(
    Why would you do that?

    The question is, which Collada standard? Unless there's been a recent spate of head-knocking-together there are multiple de facto standards and there's no guarantee of interoperability.

  • mjc1016mjc1016 Posts: 15,001
    edited December 1969

    So apparently the fault is on Daz's end for not adhering to the Collada standard and just making up their own. >:(
    Why would you do that?

    The question is, which Collada standard? Unless there's been a recent spate of head-knocking-together there are multiple de facto standards and there's no guarantee of interoperability.

    That's the problem with standards that really aren't...and Collada is probably more of an idea of a standard than actually a standard.

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