iclone help (cna't find Face Key Sequence)

assmonkeyassmonkey Posts: 0
edited December 1969 in The Commons

I can't find it to download

I want to make the facial motions for the Daz models, so to use them, but can't find the sequence sheet

Comments

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,203
    edited December 1969

    you bought the facial animation pipeline? it should be a .duf file you can drag and drop onto genesis in a folder called autoconvert

  • assmonkeyassmonkey Posts: 0
    edited December 1969

    But that DUF file doens't help Genesis 2 or V4 or M4, or any other character...just Genesis

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,203
    edited December 1969

    true but all there is
    just do what I do add all the facial morphs to the character at the end of a short time line, zero, at start and export FBX with animation and in expression editor set one parameter slider at a time.
    yes it is slow and tedious

  • assmonkeyassmonkey Posts: 0
    edited December 1969

    But you're missing what I"m asking

    iclone HAS a sequence sheet, saying what face keys you need

    That's what I want. I found the Genesis one, but something tells me, it would be different for a general use

  • Lissa_xyzLissa_xyz Posts: 6,116
    edited March 2014

    Is this what you're looking for?


    After purchasing the pack, you will also get a file named Designer's Source Pack.zip.
    Extract the file and go to the Daz Genesis to iClone folder, in which you will see:

    iCloneFaceKey.duf: This file is provided by Reallusion, and contains optimized facial expression data time-coded into different frames.

    Daz Genesis Avatar Face Key Sequence.xls: This file contains two sheets; the Workflow sheet shows the diagram for converting a DAZ Genesis character, and the Face Key Sequence sheets lists the facial expression data time-coded into different frames.


    http://www.reallusion.com/iclone/help/3DXchange5/Pipeline/default.asp?page=03_Pipelines/Full_Conversion_for_DAZ_Genesis_Characters.htm
    Post edited by Lissa_xyz on
  • kitakoredazkitakoredaz Posts: 3,526
    edited March 2014

    the controller which used for genesis sheet , is almost same for genesis2. (but it not work for genesis2female,,
    because daz change some controllers name for genesis2female expressions)

    Then I used genesis face key sequence sheets applied with genesis, to check which property are used for each key flame.
    I cliped screen shot to render all properties value, about each key flame at first time,,^^;

    but you can load genesis, then apply the sheet for genesis, and compare with loaded genesis2 in same scene.
    which property are used about each key flame.

    then you make each key for genesis2 by using genesis2 expression properties.(you can use any property as you want)
    after that delete genesiss, then save the scene.duf , it become your new sheet for genesis2female.

    eg,
    flame 11 Lips docs, so that you check which property are used for genesis1,
    then set property on flame 11,select genesis2 , make ideal shape for Lips docs.

    when you export them, to iclone exchange , you may find controlelr effect are double counted.
    because genesis2female use Alias (somlike copy) for expression.
    but you export FBX, two controller (which are same) are exported with same value.
    so that you may need to change value (I set all alias controller to zero)

    I think there may be setting to remove double export Controlelr(and Alias) as FBX,
    but I do not know correct way.

    Though I really hope daz or reallustion offer the new sheets for genesis2female, and men.
    (it is same, about bone setting,, you must need re-adjust many bones,
    in iclone exchange about gensis2female)

    Or I think wendy already have found easy way^^; but she is beteran,, that
    her easy may not be easy for me ^^;

    Post edited by kitakoredaz on
  • assmonkeyassmonkey Posts: 0
    edited December 1969

    okay...no one is understanding what i want

    Forget about Genesis, or any Daz character

    I NEED the sheet with the facial motions that are put into the timeline...meaning, I WANT to be able to download the Face Key Sequence

    It's this nice Microsoft Excel spread sheet with everything you need for any figure

  • Lissa_xyzLissa_xyz Posts: 6,116
    edited March 2014

    Did you not read my post?

    It's inside the Designer's Source Pack zip file.

    http://www.reallusion.com/ContentStore/promo/2013_Facial-Pipeline-Character-Pack/default.html


    What's included:
    • Content:
    - 7 Characters
    - 4 Motions
    - 3 Accessories

    Designer's Source Pack:
    - .DUF file (Pose Preset file from Daz Studio 4.5 Pro)
    - Daz Genesis Avatar Face Key Sequence.xls
    - iClone Game Bone Avatar.fbx
    - iClone GameBone Avatar Face Key Sequence.xls
    - GameBone Structure (4 image files)
    - Muscle Mapping & Puppeteering Relation.xls
    - Lipsync Test.iTalk
    - Auto-Convert (2 sets of conversion profiles)
    - FBX (6 fbx files included)
    - How to auto-convert included FBX characters.txt
    - FBX (6 fbx files included)
    - DummyBone.iProp
    - Zart_Source Files: Base.OBJ x 1 + Target Mesh.
    OBJ x 4 (Texture files included)

    Post edited by Lissa_xyz on
  • assmonkeyassmonkey Posts: 0
    edited December 1969

    Yes, I saw it, but the sheet is missing

    They show bits and pieces of the face sequence sheet, but not the full thing

  • Lissa_xyzLissa_xyz Posts: 6,116
    edited March 2014

    Then that's a fault on their side. I've directed you to the right place. If the file is incomplete or non-existent, you'll have to contact them.

    /edit
    Also, what are you using to read the XLS file? Can the software you're using properly handle Excel spreadsheets?

    Post edited by Lissa_xyz on
  • kitakoredazkitakoredaz Posts: 3,526
    edited December 1969

    If you talk about,

    Muscle Mapping & Puppeteering Relation.xls
    it included in Facial-pipeline-character pack
    http://www.reallusion.com/ContentStore/promo/2013_Facial-Pipeline-Character-Pack/

  • assmonkeyassmonkey Posts: 0
    edited December 1969

    thanks anyway

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