Frazetta Style Render WIP

wancowwancow Posts: 2,708
edited December 1969 in Art Studio

I did this render as a test to work on getting a decent Frazetta style Conan Render. There's a lot of work to be done, of course. I have to build his outfit.

I used the Alchemy Chasm set that came with D/S, but that won't be the final. I'm also looking for a suitable adversary or set of them...

The camera lens and angle is set wide at 45mm and looking up from just above ground level which I believe to be the ideal Frazetta used as a perspective. I want everything to look larger than life in it, and I need that rich, blood-tinted colour that marks classic Frazetta works.

Largely, I made this render as a test, camera settings are satisfactory. The lighting, however, leaves a lot to be desired IMHO and I'd like any input anyone has to offer...

Full Size
http://wancow.deviantart.com/art/Conan-Test-441258760

Conan-Test1.jpg
432 x 600 - 26K

Comments

  • MilosGulanMilosGulan Posts: 1,966
    edited December 1969

    It looks good, and it is a good start. He is one of my favorite fantasy artists and i had his color album, beside Keith Parker, Larry Elmore, Matt Stawicki and few others :)

  • wancowwancow Posts: 2,708
    edited December 1969

    Thanks Gulan.

    I'm rather lost when it comes to lighting it, however. Lighting has never been my strong suit... I experimented a lot during my last run with D/S, but never got what I wanted.

    As I said, I'm merely hoping for guidance...

  • TrishTrish Posts: 2,625
    edited December 1969

    Don't feel alone being lost on lighting I either get too much or not enough....I have been playing with the distant light lately try that out.. and moving it around for an experiment..really good render....Trish

  • JOHNGARRETTJOHNGARRETT Posts: 127
    edited December 1969

    Hey wancow great start on this one.

    Are you using Uberlighting at all? I'd use that, and then try out some different settings with it, ambient occlusion etc. Sometimes you stumble across a good look that way.

    Also experiment with PW Toon or other shaders. For some pieces you can do a "Clean Drawing" render, then composite it on top of the main render in Photoshop, Gimp etc. If you set it to a low transparency or try out different blend modes in the layers it can punch up the piece quite a bit. It's not always a good fit for every piece but you never know 'til you try.

  • ZamuelNowZamuelNow Posts: 753
    edited December 1969

    Looks like a good start for now. Oh, and welcome back.

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