Render clothes on seperate layer?
XoechZ
Posts: 1,102
Hello!
Is there a way to render a figures clothes seperately, to have them on a different layer for postworking?
Rendering the clothes without the figure and then the figure without the clothes does not work because you loose all the shadows that the clothes cast on the figure and you also get parts of the clothes rendered which are hidden by the figure. So this method is useless.
Is there a different way to get that to work?
Comments
The only way I know of is to change the shader used to Ubersurface and set the fantom option to ON in the surface settings.
You can find it under Shader Presets > Omnifreaker > UberSurface.
Select all of the surfaces for the clothing and CTRL+Click the !UberSurface Base. Select Images > Ignore and accept.
From there change the Fantom option to ON in the surface settings.
That's a good tip. It will work on any item you need and let the shadows fall as they should. Just do one set up of what you need and then hide the parts as you go for layers. You could then use Layered Transmaps as well to cut parts if you need them to disappear.
Thanks for the answers. I will try that.
Ok, I have tested that method and it seems to work... almost.
The problem is that if I render the clothes alone (to have them on a seperate layer in postwork), the backfaces of the clothes are visible, because there is no figure there to block them. In the interface settings I can only disable backface lightning, which makes them black, but they are still there.
Is there a way to make the backfaces of objects invisible, so that they do not appear in a render ????
pwCatch set to background applied to the figure would mask the clothes.
Thanks for the answer.
I am not familiar with pwCatch, since I dont own this product. Before I think of buying it, could you be so kind and explain how that would work? To be honest, I have no idea what you are trying to tell me :-)
Well, I should add that it isn't perfect as you will still have the figure included in the alpha channel, but you can get around that either by using a solid contrasting colour for the background and selecting by colour or by doing a render with the clothes in white with 100% white ambient and the background in black to create a mask. However, any surface with pwCatch and the background option set will render with the background colour/ image, but will still mask anything behind it. The preview shows the figure with the pwCatch shader applied (and a solid background colour provided by the Layered Image Editor), and you can see that it renders the figure and the back of the outfit invisible.
Ok, now I understand :-) And this is exactly what I was looking for.
Thank you very much!!!