Lighting Question
whispers65
Posts: 952
So I have a fairly big scene using the Medeival Docks. I then use a lighting preset from another package and everything looks good so far.
I then place a figure and then do a more close up shot. The figure looks bad.
So how are shots notmally done like this? Do I need to add lighting specifically to light the figure itself?
Do I take out the lighting I have, add lighting for the figure and kind of blur the background?
Just dont kniw what is the normal workflow for lighting big scenes but doing shots close up and from multiple angles.
Comments
Usually, I approach this from a couple of ways depending on my vision for the end result.
1. Dump all the lighting that I don't need for my figure, light my figure, add a bit of lighting (UberEnvironment / Advanced Ambient work best) for the background so the figures aren't standing "in the dark".
2. Use the lighting for the scene and place figures, etc. to take advantage of it.
3. Use the scene lighting, but then add some lights not based on the scene, but designed to make the character look better. I often use point lights or an Advanced Ambient light with a short cutoff range to make this work.
To be honest, it "bothers" me a big when I get to #3. I always feel like I should have been able to figure out a way to keep the lighting true to the environment I'm using, but still get the effect I need on my figures as well.
I would like to be able to take a room (I do mainly indoor renders) and light it and then be able to do renders from any position with chararcters or not but that hasnt happened so far lol.
And even using the lights that come with a prop doesnt always work either which made me wonder if sets are dependent in render settings also because rarely using lighting sets come out like prop promos.
Then you need to stop thinking like Ansel Adams and start thinking like Peter Jackson...
Both approaches are legitimate, but it does come down to what you think/believe/feel about it.
The camera position is the biggest factor in how the light looks, and not necessarily the render settings. That makes sense if you think about it. The camera you are rendering from has to "see" the light, or there is no is point to any of the rest of it. I start mainly by positioning my figures and background elements, next find the interesting camera angle that I wish to render, and then I add lights to the scene based on that perspective. If you move the camera, 99% of the time you have to adjust the lights too.
This is just my approach. Everyone has different workflows. Your mileage may vary.