Show Us Your Bryce Renders! Part 7
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Horo - thanks the lens is fun to use.
Guss - thanks for the explanation about the clouds.
Excellent renders folks, and David that shoreline for terrains video looks very interesting. I haven't had much time lately to play in Bryce, but I hope to try that out sooner rather than later (and I don't mean DAZ soon).
Hello all, sorry it's been so long since i stopped by... :D
I am so going to try that shoreline technique, it looks cool!
Here's a few recent things, some more Aikobot work and I also got Stonemason's sweet
Utopia city blocks set, and updated my old flying cities project with a new more-futuristic look. :D
@Dave - that coast scene looks great. It's been a while since I've last been to Cornwall.
@TLBKlaus - nice renders. I like the flying cities.
@TLBKlaus: Those are very nice images. I believe I'm with Horo about the flying cities.
Well, our Antiquities Structural Restoration Project has been completed. It was a challenge, but it's completed. The head engineer faced many design challenges (hoops) with existing guidelines but managed to (jump through) persevere. Funds were tight but we managed. We had to include a before and after image, and it seems regulations have been satisfied. Should we encounter another such project, we will endeavor to be better prepared with greater funds (inducements).
@GussNemo : I get to a stage in a project where tweaking was causeing more damage than good :-) This was the best of them although I am still not happy with the hard edge horizon.
Ignore these they were done in DAZ Studio. I have been working in both DAZ and Bryce and got the images confused :red:
This is another one I have been working on.
Native American Village.
I started off making a basic scene. (image 1)
Added some sky and interest. (image 2)
Lost that through a crash :long:
Started again (image 3)
Added some interest. (image 4)
Added lights and camera. (image 5)
The final render I added the dog, for more interest, and filled in the empty space on the right.
To make up for the mistake in the last posts here are a couple of BRYCE renders :-)
I changed the light in the second one which made a difference.
Elfholme
DId you use the same NA encampment as I did
@Jamie - yup, looks great now. I hear you. I'm usually quite swift in setting up a scene and then the hours rush by just tweaking this or that. And looking at my great artwork the next day, I usually judge what I'd cobbled together much more sober.
@Sandy - the Native American Village came out nicely. I'm not sure I like the fire. The non-ignited fireplace looks better to me. The second Elfhouse is the better version in my eyes.
EDIT to add: @Pam - that looks great.
@chohole -- It looks like it :-)
Sandy If you want the Tipi textures I did I could try packing them up for you
This is the raw render, so you can see the colours
@chohole - That would be good. I like to make changes to all the items in a scene if I can so that it looks a bit more 'real'.
Your scene could be straight from an old lithograph picture :-)
Like these
http://en.wikipedia.org/wiki/Charles_Marion_Russell
Now this would look good done in Bryce or DAZ Studio.
http://commons.wikimedia.org/wiki/File:Battle_of_Spottsylvania_lithograph.jpg
Actually Sandy, I am being a bit forgetful I did actually make this into a full freebie package Silly me. Page 11 of my site
http://chohole.ovbi.org/page_11.htm and scroll down to Cheyenne, it is the last zip
And You should have DS settings as well as Poser ones in the zip
And that image, I don't think I could manage that in Bryce. Too many figures, even with layered renders. Nice though
I have done some in the past about the ACW
White trash and The Blue and the Grey
@chohole - I downloaded it and a few more of your textures that could end up being used too :-)
Those are nice looking scenes especially the second one.
I like that render Pam, and the old time sepia look is nice, though it looks more greyish than tanish.
@Sandy: I've done the tweaking thing to the point of needing to reload the scene from a saved file. I've since learned to tweak one thing at a time so I could undo to the original without too much trouble. Like your progression images to the final image. Nice work. Yet, like Horo the fire doesn't look right.
@Horo: Thank you. I usually end up tweaking something in all of my scenes. Especially if someone, like hansmar did, catches something I missed. But I think there's a point where tweaking doesn't add much to the overall look of a scene.
@Pam: Nice looking scenes.
Since I fixed the church foundation, and because I took the opportunity to adjust the cloud positions, I re-rendered my Ancient Valley scene. All comments and suggestions are welcome.
Got sidetracked with the foamy coastline effect. I did start it but then hit some snags.. Will get back to it soon. :)
Meanwhile... this:
Talk about turbulent seas!! Nicely done Dave.
@Dave: Great scene. I'm with Miss B about the water.
I saw something I thought I'd try to make, but came up with these images instead. Getting rerouted isn't necessarily a disturbing thing.
@Pam - very nice renders.
@Jamie - great, the clouds look better this way. The "rerouted" thingies look interesting.
@Dave - looks quite violent, the sea.
Beautiful renders by everyone.
Guss- interesting effect you got with the black and white thingy, it seems like looking through a kaleidoscope only this is a two colored one.
I’m really enjoying the Lens and Filter pack by Horo and David. After viewing the files and video for the Lights in Lens effects, this is my attempt. I used the Spherical Map of the Furka Hdri. The second one is the Spherical map of the Furka Hdri after Tone mapping. And lastly I couldn’t resist an animation. Once again I got a friend to convert the avi file to a gif one.
@mermaid010 - great to see things we haven't thought of. The first is very appealing to me, the animation is just cool. I should also try a GIF animation at some time, I have the tools and made some years ago.
EDIT - no, your first HDRI used is Platform1. The animation uses Furka.
Meanwhile, I have also an abstract I cobbled together this afternoom to show. No, it is not mirrored. Two slightly different terrains with a lot of specular and a bit of diffuse grey and reflection. 4 radials with rather elaborate gradients light the scene. And we look through the EWL (extreme wide-angle fisheye lens). I call it Sausages.
Horo - You could be right about the first one using the Platform Hdri I have been using these two Furka and Platform Hdri in my attempts.
Your render is very nice, very unusual.
Here another using David’s tutorial http://www.youtube.com/watch?v=HshX7rdoqIc&feature=youtu.be
@Horo: Thank you concerning both images. I like you sausages image, though I've seen similar things but they weren't sausages. ;-)
@mermaid: Thanks. I'm with Horo about your first new image. Love the deep blue spot with green ring that draws the eye to that spot. Animation is super, as is the other image.
@mermaid010: Lovely animation. I think, I watched too long, I feel a bit dizzy ;-)
Guss That happens too me all the time with Bryce. I start with the David's foam tutorial and end up with a staircase and have no idea how that could happen afterwards.
Guss That happens too me all the time with Bryce. I start with the David's foam tutorial and end up with a staircase and have no idea how that could happen afterwards.
That's more than half the fun.
It is good to see all the experiments taking place, Dave's having a go at the water, Mermaid is exploring the strange world of the extremely wide angle perspective and a whole host of other thing I've nosed over in the last few days. It's good. A relief from working on curvature filtering!
I've spent a lot of time doing terrain materials recently. It is a very involved process, so it's kept me pretty much fully Bryce occupied. However, Horo's suggested a break and we are looking into space. Here's a little experiment with a procedurally generated galaxy.
Thanks Guss, Electro-Elvis and David. I never realized animation in Bryce was so much fun, but then again what I am doing is very basic following David's tutorial that came with the Lens and Filter Pack.
David- nice space render.
@David: Nice looking space scene. And a question, one I've wondered for some time. How does a person know when to use an altitude, slope, or curvature filter? I've seen them used in your tutorials, but have yet to realize when I should them in my own scenes.