Rigging Tutorials?

franontheedgefranontheedge Posts: 342
edited December 1969 in Daz Studio Discussion

Hi,
I have a selection of 3d models I've made in Wings3d, they are UVMapped but not rigged.
I want to animate these characters.

They are nothing whatsoever to do with Genesis or Viki or Mike or any other humanoid figure except in so much as they do have feet, and some have arms too.

They are nothing to do with clothes for Genesis or anything else – except one figure has a hat, boots and a scarf, I would also like to animate the scarf etc.
Also one character has shoes and one has a skirt made of large long petals, I would like to animate this skirt too, other characters have a staff or trident, and a walking stick, these too I would like to animate. (These clothing items are also my own models and nothing to do with Genesis et al.)

I have looked around for tutorials on rigging and have got the legs and feet of one character rigged in Cinema4d rel 10.5 (I do not have the latest version of Cinema and will never be able to afford it.)
This is a very, very simple rig, (just a foot controller with a thigh pole and ankle, foot and toes goals for each leg, there is also weight mapping applied but that's it, (this was as far as the tutorial went.)

I don't know if this is importable to DS4.6 with all controls in place or not.
But there are so few tuts for C4d rel 10 now that I can't really continue with it in Cinema4d.
So I need a free program that will enable rigging and animating, and I seem to be reduced to a choice of either DazStudio or Blender.

I haven't yet found any tutorials for rigging in Blender (I'm sure there must be some.) but I have found 2 tutorials for rigging in DazStudio.

But they are pay for tuts, not free, one is this one:
http://www.daz3d.com/rigging-original-figures-in-ds4-pro

But there is also this one:
http://www.daz3d.com/advanced-rigging-in-daz-studio-4-pro

I cannot afford both. Not without a huge effort.

Question 1) I need to know if the first one will enable me to rig and animate my characters in DazStudio, or is it really meant for people who just want to create clothing for Genesis?
(Most everything else seems to be for that.)

In fact the 2nd (advanced) tutorial talks a lot about clothing for Genesis, something called 'GeoGrafting' and this:
Although it is intended primarily for people who make (or want to make) add-ons for Genesis, it contains information useful to anyone who uses DAZ Studio and wants to gain a better understanding of 'how things work'-- for instance, 'Why do these boots look so terrible when I bring them into DS with the Transfer Utility?'

Which also seems aimed at clothing creators – which I am not.

Question 2) So do I really, really need both to animate my characters?

Or will the 1st one let me do all I need, without my needing the advanced one at all?
The advanced one mentions joint orientation, does this mean I'd need this advanced one because the 1st one doesn't mention this? Or is it in the 1st one too?
Having done a little rigging I'd imagine I would need to ensure that the joints are properly aligned, or animating the figures might be impossible.
Yes? No? or does this not apply in DazStudio like it does in C4D?

Question 3) I heard someone mention that there was a discount if you bought both these tutorials together, but I can't see that mentioned anywhere, is this still in effect, or has it gone now?

Comments

Sign In or Register to comment.