Shading -

richard_2088836richard_2088836 Posts: 112
edited March 2014 in New Users

When you have all of your light shading turned off - their seems to be a natural shading in the program. For instance - in the avatars you have a natural shading under the chin - How can you control this shading in the program.
Of course I could take a point light and replace the spot light but is their a setting you can use to reduce this shadowing -
Here's a rough example - Look at the darkness in the chin - but what I want to know Is their a setting to control how dark this shading is.

Okins.jpg
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Post edited by richard_2088836 on

Comments

  • JaderailJaderail Posts: 0
    edited December 1969

    That looks to me as if you might have a Uber Environment Sphere as a light. They also do shadows unless set to ambient only or to no Shadows. I see shadows on the shelves behind the figure as well.

  • richard_2088836richard_2088836 Posts: 112
    edited December 1969

    Let's see - I have two spot lights , a spotlight for a backlight and the distance light which is set to Diffuse - but no Uber. I need to learn to use those too - I guess - - I'll just start using the linear point lights to control these and reduce a spotlight to spec or diffuse - It's not that I don't want any shadowing their - they just tend to get really dark sometimes -
    I may be introducing to much lighting in the scene- It's just a primitive background - jpg - and the avatar. I could probably reduce it to a spotlight and point light -
    Anyway - Thanks for the input. I don't know a whole lot about lighting - I do like the dark scenes where you can use a lot of natural point lighting though. Streets are always really cool -

  • mjc1016mjc1016 Posts: 15,001
    edited December 1969

    Okay, if it's a background image...jpeg...then that's where the shadows are on the 'scenery'.

    But for the shadow on the figure...you don't really get rid of all the lights when you turn them off. You've still got the camera light...if you didn't have any lights, at all, then it would render black (well it would, if all the surfaces had no ambient strength). And no, there isn't really any control over that light...it is either on or off. You turn it off by having a light in the scene turned on.

  • JaderailJaderail Posts: 0
    edited December 1969

    Hmm... are you sure the rear spot is set to NO shadows. Looks to me to be casting shadows to me...
    I also did not catch the BG was a image.

  • richard_2088836richard_2088836 Posts: 112
    edited December 1969

    Yeah - CG textures offers some images I use every now and them for a bg. I reduced the lights down to two spotlights and insured the shadows were off- Before I removed them I did notice the backlight shadow was on but it didn't resolve the chin shadow. I have a 5450 ATI but it's just a 512 so I would think you might have a variable amount of looks depending on each cards capabilities. I just thought their might be a setting - I can start using the point lights more were it's apparent.
    Here's another example on a G2 where it would of been nice just to reduce the shadowing in the chin area.

    gooi.jpg
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  • mjc1016mjc1016 Posts: 15,001
    edited March 2014

    What are your render settings?

    And the video card has no impact on a 3Delight render...it is only used for the viewport and OpenGL renders.

    Post edited by mjc1016 on
  • JaderailJaderail Posts: 0
    edited March 2014

    Wait, I think I'm following now. These are with shadwows but the OP just wishes for away to lighten the parts they wish, like under the chin. I think that is the point not all shadows gone just how to control some of them.

    Is that it? I think that is it.

    Post edited by Jaderail on
  • richard_2088836richard_2088836 Posts: 112
    edited March 2014

    Yeah - I'm just using the default render using the 3delight - Ctrl R or the render button - I don't know much abt these settings yet - I probably need to watch the video -
    I'll attach the advance list . What do you suggest.
    Yes - I'm just trying to control the shadowing around the chin and neck area to make it lighter.

    Capturea.JPG
    465 x 648 - 41K
    Post edited by richard_2088836 on
  • JaderailJaderail Posts: 0
    edited December 1969

    There is no way to control the shadows of just one area. As you planned to do only a well placed light of some sort can/will lighten that effect and leave the rest of the shadows. Have you tried a fill light? One like Uber Enviro set to ambient only will add a fill to all the render, if set low enough it does very good things.

  • richard_2088836richard_2088836 Posts: 112
    edited December 1969

    No - I've kind of been sticking to my own lighting - I'll start using them for this feature from now on though -

    I get pretty good renderings with my own light settings but I'm sure theirs a lot of light tools here that can help - I probably have an over all tendency to use to much light but I'm getting better at - sometimes - My Gallery at Daz -
    http://www.daz3d.com/gallery/users/7817

    Thanks for all the comments and help - and tips
    rguy

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