Daz3d to Maya Scale Dillema
I have been exporting models from Daz studio 4.6 to Autodesk Maya 2011 in .fbx format however when I import them into Maya they are ridiculously larger than I began with. Does any body know the best way to scale my models so that my petite little Josie doesn't turn into an Amazon from hell?
Comments
It's 500% in maya =)