Scratched, rusty, beat-up metals? DS shaders?
jakiblue
Posts: 7,281
Does anyone know if these exist? Looking for metal shaders that have the metals (primarily steel, gold, silver colours) looking scratched and old and rusty and beat up?
edit:
kinda like this maybe...
http://blenderguru.com/wp-content/uploads/2010/08/MetalBare0098_1_M.jpg
Post edited by jakiblue on
Comments
If you use that image you linked as a diffuse map and apply one of DAZ's default metal shaders using control click (select ignore instead of replace) and change the lighting model to metallic it looks pretty nice
For the scratches, possibly you could use non-scratched metal shaders, then make up your own bump map by just drawing a hatchwork of black lines on a white square?
Take a look at these
http://www.daz3d.com/stressed-metal-texture-kit
http://www.daz3d.com/metalize-shader-presets-for-daz-studio
DZFires's real metal shaders also contains brushed and hammered textures.
This set has some of what you're looking for:
http://decanandersen.deviantart.com/art/Free-DAZ-Shaders-Decan-s-Paint-Shop-397847722
I just started using it and it's very nice.
Well there are many many shader sets for metals, and then you have the Rust-icator for just rust, and Dark Corrosion for another look and there is even the Moss Shader that you can edit for other effects. Many ways out that box it seems. I think one of the Supersuit Shaders has a scratches only thing but not sure at this moment.
This one may have what you need: http://www.daz3d.com/funky-old-patina
Thanks guys!!! A LOT of good tips and stuff for me to check out! :D
Just D/L Genetica Viewer, go find some grungy texture files, and then go to town. The number of texture map options can be confusing (some of the options are actually combined blends of a couple of the textures for your convenience, such as "top and bottom material 1" or something like that). The ones with a crapton of texture/effect maps (esp. those with "top mask" and "bottom mask") can be used to make LIE shader presets for Ubersurface2 if you have that. Make sure you have "yes" checked on the "render texture only" and "render effect maps" on the lower right box.
Of course, this only assumes you're willing to spend time playing around with textures to get them just right. If you're just looking for presets, then disregard this post.
If by chance you had this but forgot about it.. http://www.daz3d.com/ubersurface2-layered-shader-for-daz-studio . You can do some pretty amazing scratched and dirty effects with it.
I don't know if you're still looking for it but I have a bit this kind of displacement preset in my metal shaders (advanced metal shaders out today). I don't think it is in the main presetdbut, it is one of the loadable displacement map preset : the "disp 13" map loadable. I think if you mix it with another normal or disp you can even go closer;
Here with a tile 2 and a tile 4 for this MR displacement map (independent displacement). Hope this helps...
oh i saw those metal shaders last night in the store and got all excited, cos I noticed some scratched up ones!!!! :D :D Trying to work out today if I can get them! :D :D
Thanks a lot for your interest!
If you get them, what is important to note is that they are modular shaders. They are a "shaders toolbox".
You load first a full preset you love, and then you can adjust "or modulate", its properties with different presets.
The one being interesting for you is the displacement one. You have a subfolder dedicated to displacements maps loading only where you can load different types of material defects. I think the one which is the closest to your initial is the displacement number 13, the one on the above renders.
So load displacement preset 13.
Then once it is loaded go in "displacement" of your surface and adjust the tile and the strength of the MR displacement map so that you have the effect you want.
You can also change the orientation of the defects (up/down) just by changing the signs of the min and max displacements.
You have something equivalent in the normal maps loadable presets but it will produce much smoother variations, I think the best for your case - having a look at your image - is using the displacement presets.