How do they do that...
whispers65
Posts: 952
I've seen several renders now that I really like but not sure how to go about making my own.
Here is one example:
http://www.daz3d.com/gallery/#images/23796
I guess what I am trying to figure out is how like in this case the background is one "tint" basically. I've seen others but don't have time for examples now. I'm not sure how to describe what I need to ask but in the renders sometimes the entire seen has the same basic "tint" to it even though there are multiple different objects in it.
In the case above I like the contrast between the overall versus just the woman with color. It's a great pic to me.
Any ideas what I am talking about? I am having such a hard time articulating this.
Comments
Layers and a 2D art program to layer them together with. Render the upper layers to png and they will have a alpha layer that is transparent. You can then add that over the background layer. Most 2D art prg's can do that, even GIMP.
you could do something very similar in a single render using the flagging system in AoA's advanced lights (assuming the render is in DAZ Studio)
Yes, that could work with the new lights. Nice tip.
Here is a better example.
http://saigam.cgsociety.org/portfolio/project-detail/The-Abyss-rough-concept-1165156
Not sure if I am allowed to link this or not.
photoshop layers with fog or rain brushes
Rendering background and foreground separately and applying a color-filled layer on Soft Light layer style and low transparency between them to tint the background is usually my way of tackling such images. Playing with saturation, vibrance and hue is also an option :) Usually it is done in postwork though, I am not sure there is an easy way to render it this way directly.
In the first example, the woman appears to me as though she's standing in front of a painting. Not "in" the image. And this appears (to me anyway) to be intentionally done by the artist.
In the second example image, the man appears to be "in" the image. This also appears intentional, to my eye anyway.
To the OP; to make sure we are all on the same page, which is it you are trying to do?
In the first pic I'd hazard a guress that the artist rendered the background first and then postworked it to get the feel he/she wanted.
The figure or midground was rendered and saved as a layer with transparency (png format most likely).
The two layers were then taken into an image editor that supports layers and compoisted. More layers using fog brushes or something similar was added. Layer blends and/or judicious use of apps tool sets were used to blend the layers were also probably used.
Good postwork if you are compositing can be just as important and time consuming as rendering.
Multi layers and brushes can do wonders in postwork. It just takes time to learn the tools you have to do things like those.
I've been doing this for 6 yrs and still learning. You will never know everything. Each time you open you get better so just keep practicing. There are excellent books out there to learn Photoshop. I have a few and they are very handy to have around.
actually neither per se. I'm going for the look whether it is rendered or post worked. I usually render and that's it but I'm trying to learn post working also. I like both images for different reasons and some the same. The first image I like because the "coloring" of the woman gives contrast to the rest of the render. I like the way the coloring is in both. I don't really know how to explain it but I can tell you when I see it. Not sure that helps.
I've been here off and on for almost 5 years and feel like a complete newb most of the time so that said I have no delusions about learning stuff. It'll take forever but it's fun. The biggest problem I have is knowing how someone did what they did and finding an example of how it is done. I'm good at examples but not so good at figuring out stuff on my own yet (in this area anyway) but I am getting better.
With the purchase of a new computer, I recently (last couple of weeks) did the Adobe CC thing so I've started to use Photoshop for basic skin editing, changing textures, resizing stuff. Nothing real heavy but I'm getting comfortable with the process.