Issues with a poser mat in Daz Studio (offset issue I believe)

RiggswolfeRiggswolfe Posts: 906
edited December 1969 in Daz Studio Discussion

I have a product from Renderosity that has playing cards, chips, and dice. It had mc6 files and I converted them to .pz2 files to be useable in Daz Studio. However, when I try to load the texture for an individual card, it only shows one specific card.

I looked in the textures and the individual cards are all on one .png file. I think that the mat pose is using offsets to 'move' the texture around to the correct card but it's not working correctly in Daz.

So, my question is, does anyone know how to fix this?

Comments

  • mjc1016mjc1016 Posts: 15,001
    edited December 1969

    I have a product from Renderosity that has playing cards, chips, and dice. It had mc6 files and I converted them to .pz2 files to be useable in Daz Studio. However, when I try to load the texture for an individual card, it only shows one specific card.

    I looked in the textures and the individual cards are all on one .png file. I think that the mat pose is using offsets to 'move' the texture around to the correct card but it's not working correctly in Daz.

    So, my question is, does anyone know how to fix this?

    One fix...cut up the file into 52 individual cards and apply them manually (then save out the presets).

  • RiggswolfeRiggswolfe Posts: 906
    edited December 1969

    I thought about trying to do that but I'm not sure how to do it evenly. I also considered figuring out the position of the pictures it does display and making seperate presets but that would take a ton of time!

  • RiggswolfeRiggswolfe Posts: 906
    edited December 1969

    I figured it out. Under surfaces there are sliders for horizontal and vertical offsets. Moving those around let me basically scroll for a card!

  • mjc1016mjc1016 Posts: 15,001
    edited December 1969

    I figured it out. Under surfaces there are sliders for horizontal and vertical offsets. Moving those around let me basically scroll for a card!

    That's a relief...I'd hated to have to make 52 presets...not that hard, just that time consuming/fiddly...

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