Is there a way to fix the universal tool on poses that move it off-center?
Riggswolfe
Posts: 905
Some poses I have move the 'center' of the character way off to the side and thus, the universal tool is way off-center and things like rotating the character causes them to basically orbit the tool instead of turning in place. Is there a way to fix that?
For example, the Horror Movie poses by Feral Fey (I think?) do this. I love the poses but their utility is greatly reduced by this.
Post edited by Riggswolfe on
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Try selecting the hip and doing your translation, rotation and scale on that node rather than on the root node.
**Edit** Also, which poses are moving the center way off from the character? I couldn't find any that did (though I didn't test all of them).
Any of the horror movie poses do it. Others do as well. I select Genesis and, for example, 05 A Operation will move the character about 5 or so meters away, while keeping the coordinates in parameters and attempting to rotate the character results in the "orbit."
In general any movement required by the pose (such as adjusting the relative positions of the figures in a group pose) is doen with the hip, the root node is then left behind but that's a good thing as it can be used to move each figure in a group to a new location with a placement pose (which will target the root node) and keep the relative positions correct for the pose.
Right, and the "A" most likely indicates that this is part of a group pose. (there are probably one of more others, 05 B, 05 C etc.). Also I think these poses are meant to work within a specific room, so again that's a reason to adjust the position with the hip so that the root can be used to apply the same movement to each figure and maintain their relationships.
That makes sense. I just tried moving the figure with the hip and it worked wonders. The only minor annoyance now is that when the pose is applied the figure moves away and I have to go hunting for it. :) Thank you for your help!
You've just discovered one of Daz Studio's most annoying quirks. Poses are generally saved with the figure's X, Y, and Z co-ordinates set to zero. The figure then moves to these co-ordinates when a pose is applied. There are various ways to prevent this but the easiest to remember is to lock the figures co-ordinates on the parameters pane, apply the pose and then unlock them.
You've just discovered one of Daz Studio's most annoying quirks. Poses are generally saved with the figure's X, Y, and Z co-ordinates set to zero. The figure then moves to these co-ordinates when a pose is applied. There are various ways to prevent this but the easiest to remember is to lock the figures co-ordinates on the parameters pane, apply the pose and then unlock them.
Holy....I can't believe I never thought of that! Thank you so much! I had been more or less memorizing the coordinates and reapplying them. "Let's see...X was...158 and Z was..ummm...-600?"
One of the Two types (I forget which pz or ds type) you can also hold CTRL at apply (win or Mac equiv) and turn translate X,Y,Z off.
if you control-click a morph there is a posing dialogue that comes up for the majority of the ones I have. I always un-check general scale and all 3 translations. Keep rotation on, because (for whatever reason) if you turn off all rotation, translation and scaling the pose does literally nothing. Also, rotation is very important on poses due to hip positioning.
Edit: Oh, Jaderail beat me to the punch, dang!
The control-click is news, and I'll have to try it. I already lock the scale options when I create a figure so learning about the other "tricks" is really helpful.