Is there a way to fix the universal tool on poses that move it off-center?

RiggswolfeRiggswolfe Posts: 905
edited March 2014 in The Commons

Some poses I have move the 'center' of the character way off to the side and thus, the universal tool is way off-center and things like rotating the character causes them to basically orbit the tool instead of turning in place. Is there a way to fix that?

For example, the Horror Movie poses by Feral Fey (I think?) do this. I love the poses but their utility is greatly reduced by this.

Post edited by Riggswolfe on

Comments

  • DZ_jaredDZ_jared Posts: 1,316
    edited March 2014

    Try selecting the hip and doing your translation, rotation and scale on that node rather than on the root node.

    **Edit** Also, which poses are moving the center way off from the character? I couldn't find any that did (though I didn't test all of them).

    Post edited by DZ_jared on
  • RiggswolfeRiggswolfe Posts: 905
    edited December 1969

    Any of the horror movie poses do it. Others do as well. I select Genesis and, for example, 05 A Operation will move the character about 5 or so meters away, while keeping the coordinates in parameters and attempting to rotate the character results in the "orbit."

  • Richard HaseltineRichard Haseltine Posts: 100,778
    edited December 1969

    In general any movement required by the pose (such as adjusting the relative positions of the figures in a group pose) is doen with the hip, the root node is then left behind but that's a good thing as it can be used to move each figure in a group to a new location with a placement pose (which will target the root node) and keep the relative positions correct for the pose.

  • Richard HaseltineRichard Haseltine Posts: 100,778
    edited December 1969

    Any of the horror movie poses do it. Others do as well. I select Genesis and, for example, 05 A Operation will move the character about 5 or so meters away, while keeping the coordinates in parameters and attempting to rotate the character results in the "orbit."

    Right, and the "A" most likely indicates that this is part of a group pose. (there are probably one of more others, 05 B, 05 C etc.). Also I think these poses are meant to work within a specific room, so again that's a reason to adjust the position with the hip so that the root can be used to apply the same movement to each figure and maintain their relationships.

  • RiggswolfeRiggswolfe Posts: 905
    edited December 1969

    That makes sense. I just tried moving the figure with the hip and it worked wonders. The only minor annoyance now is that when the pose is applied the figure moves away and I have to go hunting for it. :) Thank you for your help!

  • alexhcowleyalexhcowley Posts: 2,386
    edited December 1969

    That makes sense. I just tried moving the figure with the hip and it worked wonders. The only minor annoyance now is that when the pose is applied the figure moves away and I have to go hunting for it. :) Thank you for your help!

    You've just discovered one of Daz Studio's most annoying quirks. Poses are generally saved with the figure's X, Y, and Z co-ordinates set to zero. The figure then moves to these co-ordinates when a pose is applied. There are various ways to prevent this but the easiest to remember is to lock the figures co-ordinates on the parameters pane, apply the pose and then unlock them.

  • RiggswolfeRiggswolfe Posts: 905
    edited December 1969

    That makes sense. I just tried moving the figure with the hip and it worked wonders. The only minor annoyance now is that when the pose is applied the figure moves away and I have to go hunting for it. :) Thank you for your help!

    You've just discovered one of Daz Studio's most annoying quirks. Poses are generally saved with the figure's X, Y, and Z co-ordinates set to zero. The figure then moves to these co-ordinates when a pose is applied. There are various ways to prevent this but the easiest to remember is to lock the figures co-ordinates on the parameters pane, apply the pose and then unlock them.

    Holy....I can't believe I never thought of that! Thank you so much! I had been more or less memorizing the coordinates and reapplying them. "Let's see...X was...158 and Z was..ummm...-600?"

  • JaderailJaderail Posts: 0
    edited March 2014

    One of the Two types (I forget which pz or ds type) you can also hold CTRL at apply (win or Mac equiv) and turn translate X,Y,Z off.

    Post edited by Jaderail on
  • Testing6790Testing6790 Posts: 1,091
    edited April 2014

    if you control-click a morph there is a posing dialogue that comes up for the majority of the ones I have. I always un-check general scale and all 3 translations. Keep rotation on, because (for whatever reason) if you turn off all rotation, translation and scaling the pose does literally nothing. Also, rotation is very important on poses due to hip positioning.

    Edit: Oh, Jaderail beat me to the punch, dang!

    Post edited by Testing6790 on
  • sfaa69sfaa69 Posts: 353
    edited December 1969

    The control-click is news, and I'll have to try it. I already lock the scale options when I create a figure so learning about the other "tricks" is really helpful.

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