dForce Chains \ Ropes ?

Would love to see dForce chains or ropes that you could simulate so they swing or hang realistically
Been thinking about all sorts of decorative possibilities

 

dforceropes.jpg
720 x 440 - 116K

Comments

  • GordigGordig Posts: 9,885

    I was just thinking about experimenting with this last night. Guess I'll give it a shot and report back with my findings.

  • JeremyDJeremyD Posts: 265
    Gordig said:

    I was just thinking about experimenting with this last night. Guess I'll give it a shot and report back with my findings.

    Nice!!
  • GordigGordig Posts: 9,885

    Here's what I've been able to do so far. I haven't found the right combination of settings to prevent stretching or tearing while not exploding, but this is a pretty good start.

  • JeremyDJeremyD Posts: 265

    That is looking amazing.... can't wait to see how this progresses 

  • SevrinSevrin Posts: 6,305

    If you're trying to pose something with links like that, you might want to look into IK chains.   They won't be that much help with a rope.

  • MoonCraft3DMoonCraft3D Posts: 379

    Def have the chains and ropes rigged so that we can pin parts of them to create more dramatic drapes and styles.

  • GordigGordig Posts: 9,885
    JeremyD said:

    That is looking amazing.... can't wait to see how this progresses 

    Unfortunately, I may have taken this as far as I can for now with my still quite limited understanding of all the intricacies of dForce. Adding more links to the chain leads to them falling through each other, and creating a necklace chain that fits an actual Daz figure just melts and explodes.

  • Silent WinterSilent Winter Posts: 3,693

    ^Part of the problem might be that it's not really designed for hard surfaces at the moment - not to say that it's not doable but you'd need to delve into all the technical threads on dforce. Explosions due to mesh intersection are something that can happen even with cloth designed for it.

  • GordigGordig Posts: 9,885

    That’s definitely true, and something like this would be so much easier if DS had a proper physics engine. 

  • IsaacNewtonIsaacNewton Posts: 1,300
    Gordig said:

    That’s definitely true, and something like this would be so much easier if DS had a proper physics engine. 

    True. In the meantime, whilst chains and hair remain a problem, maybe ropes could work as they could be made from a single mesh.

  • chris-2599934chris-2599934 Posts: 1,798

    It doesn't have chains, but this product has ropes: https://www.daz3d.com/sy-dforce-ropes-vines-and-tubes

  • JeremyDJeremyD Posts: 265
    Gordig said:

    That’s definitely true, and something like this would be so much easier if DS had a proper physics engine. 

    I've been dreaming of this...

  • IsaacNewtonIsaacNewton Posts: 1,300
    JeremyD said:
    Gordig said:

    That’s definitely true, and something like this would be so much easier if DS had a proper physics engine. 

    I've been dreaming of this...

    Dream no more. Check out the Dynamic chains for DS over at Rosity. (swt-dforce-dynamic-chains)

  • JeremyDJeremyD Posts: 265

    well, that definitely looks promising...

  • SickleYieldSickleYield Posts: 7,631
    Hi! Yeh,the reason my set has no chain is that I keep going back and experimenting, but there's so far no way to dforce a chain without it falling apart or exploding. Dforce just wasn't made for intersecting rigid bodies. If we get a rigid body solution for dForce, though, I'll be all over it!
  • Lothar WeberLothar Weber Posts: 1,611

    There is a new product over at rendo with Dforce dynamic chains... about to shop and test it today... just FYI wink

  • jpetersen1jpetersen1 Posts: 148

    Exciting stuff with huge possibilities once it is working smoothly.

  • Lothar WeberLothar Weber Posts: 1,611
    edited April 2020

    First quick test with dForce chains - some minor errors but have to play with it more... (reflections left and right came from light ring rig)

    Post edited by Lothar Weber on
  • Lothar WeberLothar Weber Posts: 1,611
    edited April 2020

    Another quick and dirty test - now scaled down the chain

    SWT Chains test 2.png
    1900 x 1069 - 1M
    Post edited by Lothar Weber on
  • JeremyDJeremyD Posts: 265

    Exciting stuff Lothar!
     

  • Lothar WeberLothar Weber Posts: 1,611
    JeremyD said:

    Exciting stuff Lothar!
     

    Exciting product... experimenting is worth it. Cause there are so many options you can turn it right or... complete mess it up laugh

  • JeremyDJeremyD Posts: 265
    Is it easy to hang things from the chain? I think the animated demo had a swinging ball and chain.. how easy is it to do that?
  • Lothar WeberLothar Weber Posts: 1,611
    JeremyD said:
    Is it easy to hang things from the chain? I think the animated demo had a swinging ball and chain.. how easy is it to do that?

    Still fiddling with that. It's possible to "lock" one element of the chain somehow... as I said still experimenting. But possibilities are there if you understand Daz Studio... for me it's adventurous;-)

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