How do I export Normal Maps

VerininceVerinince Posts: 51
edited December 1969 in Daz Studio Discussion

I exported my Victoria model as a collada and it doesn't seem to be exporting any normal map shaders. WHy is this?

Comments

  • prixatprixat Posts: 1,585
    edited December 1969

    I don't think Collada supports Normal maps, though it still 'collects' them to a folder.

  • VerininceVerinince Posts: 51
    edited December 1969

    prixat said:
    I don't think Collada supports Normal maps, though it still 'collects' them to a folder.

    How do I export my bumps then?

  • prixatprixat Posts: 1,585
    edited December 1969

    Which software are you exporting to?
    Can it read another format?

  • VerininceVerinince Posts: 51
    edited December 1969

    prixat said:
    Which software are you exporting to?
    Can it read another format?

    I'm exporting to max.

  • prixatprixat Posts: 1,585
    edited December 1969

    Then FBX is a better bet, it does support normal maps.

    (with Collada you can still get the normal map, it just has to be added manually)

  • VerininceVerinince Posts: 51
    edited April 2014

    prixat said:
    Then FBX is a better bet, it does support normal maps.

    (with Collada you can still get the normal map, it just has to be added manually)

    I tried exporting as FBX and it didn't export the bumps. How do I manually add them?

    Post edited by Verinince on
  • prixatprixat Posts: 1,585
    edited December 1969

    Sorry, I don't use 'Max, I use Cinema.

    I just open the material and put the map in the appropriate slot, 'Max can't be that different.

    At least the FBX export has put all the maps in one handy folder. :-)

Sign In or Register to comment.