Lycan hunter image

Edd_ weavo-1Edd_ weavo-1 Posts: 38
edited December 1969 in Technical Help (nuts n bolts)

I have gotten this far with the image, still need to change a few things with it. How do I make the lycanthropes (both) look like they've been in more of a battle, like I've done with the lycan hunter?

(ie bullet wounds, battle scars etc)

also what would be the best scene to put them in?

I think I like the idea of Jepe's dragon flame being used for the gun, might use same for the other one.

hunter.jpg
1010 x 568 - 158K

Comments

  • Edd_ weavo-1Edd_ weavo-1 Posts: 38
    edited December 1969

    I have an idea for the background image, but how do I make bullet wounds in the lycans?

  • Lissa_xyzLissa_xyz Posts: 6,116
    edited December 1969

    Easiest method would be postwork.

  • JaderailJaderail Posts: 0
    edited April 2014

    Get some bullet wound PNG's and or wound PNG files. Load your scene file. Select the Lycan you wish to add them to in the Scene Tab. Open the Surfaces Tab, select the Surface of the Lycan you wish to add too. Use the drop down Menu in the Diffuse Color Channel. Select the Layered Images Editor and place your Bullet wound or other wound on the texture. Keep in mind you can not Cross Seams in LIE but it works. Once you have the wounds added save your scene file again. Keep all your Textures in the DAZ Studio content folder, even the Wound PNG's. You can make a folder in Materials or the Runtime Textures folder and load the wounds from there with the File Browser in LIE.

    EDIT: These will be flat textures over the base texture, to Raise or sink them you will need BUMP or Displacement Maps to also add by LIE to the very same place. LIE gives the Info in units to do that with.

    Post edited by Jaderail on
  • Edd_ weavo-1Edd_ weavo-1 Posts: 38
    edited December 1969

    Thanks for the info, will be working on that soon.

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