Transfer Assets problems
hjk
Posts: 0
Hi there. I really need some help. Got some issues regarding Transfer Assets.
I recently use Marvelous Designer 2 to make some clothing for my Genesis character. When I imported them as separate OBJs (blouse.obj, jacket.obj, and skirt.obj) they seems fine. No penetrations amongst the clothes or the skin.
In order for the clothes to move along with my character I have to use the Transfer Assets. But Transfer Assets seemed to resize the blouse, jacket, and skirt. Is there anyway I can use Transfer Assets without the clothes getting resized?
Any hint and help is very much appreciated. :)
transfer_assets.png
1031 x 494 - 172K
Comments
They probably just need to have some collision settings applied. Check the Parameters tab on some Genesis clothing you have bought to see what I mean.
The Transfer Utility expects the target to be made for the base shape of Genesis; fortunately there is an override - for Source Shape select Morph, then from the list that opens select the morph you used (if you used multiple morphs, select Current instead of Morph), then expand the options in the Transfer utility using the button at the bottom and check Reverse Source Shape from Target. You may then want to load the original model as a morph target for the shape you modelled around, otherwise you get the automatic morph of the automatically reversed mesh and the results can be a bit scrappy. If possibly make your clothes around the base shape.
Hey, thank you so much for the fast reply! So I followed Richard's advice. And you are right, Richard. The clothes fit very well now. Next time I'll fit the clothes around the base Genesis shape.
Thank you to you too, Jaderail for giving the fastest response. :D
Hey there. I've been modifying the clothes some more and decided to make the jacket loose. But after doing Transfer Assets, parts of the jacket still fit very tightly around her chest although it didn't fit like that when I made it in Marvelous Designer.
Is there any way to make the jacket loose?
Thanks before.
You'd probably need to create a morph for that - you may be able to do that in DS, using a DForm with a weight map, but for fine control an external modeller would usually be used.
Thanks for the reply. Currently I'm checking the video tutorial for DForm. I never knew I could have this much control over the clothes. :D