Can Daz3d do a section for PA that want and allow their products to be use in games and simulations

jillval8jillval8 Posts: 50
edited April 2014 in The Commons

Can Daz3d do a section for PA that want and allow their products to be use in games and simulations? Is it in the works or consider? I heard some PA items can be use but who? Is their a way to have a readme file that customers can click before the products picture and info, without are the run-arounds stating rather their products can be use or not in the readme file.

Post edited by jillval8 on

Comments

  • TotteTotte Posts: 13,955
    edited December 1969

    jillval8 said:
    Can Daz3d do a section for PA that want and allow their products to be use in games and simulations? Is it in the works or consider? I heard some PA items can be use but who? Is their a way to have a readme file that customers can click before the products picture and info, without are the run-arounds stating rather their products can be use or not in the readme file. I think PA are losing potential sales because I dout people will buy a asset just to find out it can only be used for 2d renders and such. :(

    First - 99% of the people buying content here do it for the use in renders. If you are looking for gaming content, look at for example Turbosquid, where a simple car will cost not $8.99, but $249, but you own the right to use the mesh and textures in games.

    There are separate game licenses from those few PAs allowing content to be used in games.

  • assmonkeyassmonkey Posts: 0
    edited December 1969

    That's not what they're asking for

    Look at RawArt, he offers up a game license. $500 for each game his stuff is used in

    But he's the only 1 that does it, besides Daz

  • jillval8jillval8 Posts: 50
    edited December 1969

    Thanks for reply guys, really appreciate it.

  • Herald of FireHerald of Fire Posts: 3,504
    edited December 1969

    jillval8 said:
    I think PA are losing potential sales because I dout people will buy a asset just to find out it can only be used for 2d renders and such. :(
    Part of the reason why they are able to sell them more cheaply is because of the restriction imposed. When you use someones mesh in a game, you are effectively copying their work and distributing it, which is why there is a need for the games license for those occasions where people do want to use them.

    That not many PA's have created their own games licenses should speak volumes of just how little this really bothers them. I can't pretend to speak for the PA's themselves, but I imagine anyone who has not created a games license for their work does not intend or wish for their work to be used in that way.

    Maybe it's the coder in me, but given that it's feasibly more cost and more work to put a Daz item into a video game than it is to create your own from scratch I really can't understand the fascination in doing so. Unity might have made games creation easier and more accessible, but in my opinion that just strengthens the benefit to using your own models where you retain full rights. After all, the less time spent coding the more time you can spend on developing content.

  • jillval8jillval8 Posts: 50
    edited April 2014

    no wonder why daz license for indie game developers cost like 500 to 2000 something dollars. Make sense now. Thanks. I get it. edit: sounds like a good deal.

    Post edited by jillval8 on
  • Dream CutterDream Cutter Posts: 1,222
    edited April 2014

    Arrggg... why do we not embrace rather than shoo...
    The stores largest competitors do not think this way. In fact one has the most popular one has a (just revised) ENHANCED LICENSE for most content sold that does permit 3d publishing use.
    Perhaps making game developers and other artists feel welcome and point out all the great offerings the DAZ store does have including the PC & the existing game licenses and tools is a more positive approach than pointing out excuses and the fact their need is insignificant enough to be bothered with would be a more effective approach over the long run to encourage more visitors. At the minimum we should point them out to the IClone 3DExchange Pipeline and the facial Animation tool that allows Game developers to export popular DAZ genesis figures for game and extensive movie animation.
    Seriously there is a lot to offer here - it just needs to be consolidated as the OP has brilliantly requested.

    Post edited by Dream Cutter on
  • ArtiniArtini Posts: 9,455
    edited April 2014

    If you are a Platinum Club member, the Indie Game Developer License is on sale today for $250.00
    http://www.daz3d.com/indie-game-developer-license

    indyGameLic.jpg
    775 x 987 - 121K
    Post edited by Artini on
  • FSMCDesignsFSMCDesigns Posts: 12,754
    edited December 1969

    jillval8 said:
    . I think PA are losing potential sales because I dout people will buy a asset just to find out it can only be used for 2d renders and such. :(

    that's funny because this entire community and the main stores in it, Rendo, RDNA and DAZ, are based on poser and DS use, meaning rendering and animation. I would guess most here never even venture outside those uses.


    Arrggg... why do we not embrace rather than shoo...
    The stores largest competitors do not think this way. In fact one has the most popular one has a default EULA for most content sold that does permit 3d publishing use. No extra charge!
    Perhaps making game developers and other artists feel welcome and point out all the great offerings the DAZ store does have including the PC & the existing game licenses and tools is a more positive approach than pointing out excuses and the fact their need is insignificant enough to be bothered with would be a more effective approach over the long run to encourage more visitors. At the minimum we should point them out to the IClone 3DExchange Pipeline and the facial Animation tool that allows Game developers to export popular DAZ genesis figures for game and extensive movie animation.
    Seriously there is a lot to offer here - it just needs to be consolidated as the OP has brilliantly requested.

    What competitors? Rendo's standard license allows for sprite use only with purchase of an extended license for actual game/3d printing use, just looked it up.

    Curious, say DAZ comes out today with a PA specific game license that say costs $100 for users (in addition to the DAZ licenses) and in that specific area and under that license vendors that are interested provide new game models and existing models at higher prices for game use (say stonemasons desert outpost for example, $32.95 for rendering, $150 for game use) would those interested in using DAZ assets for games go for that??? Since this would be closer to industry standard, it seems fair to me and the PAs would also win if it takes off.

    OR is everyone clamoring for DAZ models because they are much cheaper than game specific models sold at stores that specialize in game ready content?

    I understand your passion since you work on games, and I wouldn't mind seeing a game asset only section, just want it done right so content creators don't get the shaft.

  • Dream CutterDream Cutter Posts: 1,222
    edited April 2014

    jillval8 said:
    . I think PA are losing potential sales because I dout people will buy a asset just to find out it can only be used for 2d renders and such. :(

    that's funny because this entire community and the main stores in it, Rendo, RDNA and DAZ, are based on poser and DS use, meaning rendering and animation. I would guess most here never even venture outside those uses.


    Arrggg... why do we not embrace rather than shoo...
    The stores largest competitors do not think this way. In fact one has the most popular one has a default EULA for most content sold that does permit 3d publishing use. No extra charge!
    Perhaps making game developers and other artists feel welcome and point out all the great offerings the DAZ store does have including the PC & the existing game licenses and tools is a more positive approach than pointing out excuses and the fact their need is insignificant enough to be bothered with would be a more effective approach over the long run to encourage more visitors. At the minimum we should point them out to the IClone 3DExchange Pipeline and the facial Animation tool that allows Game developers to export popular DAZ genesis figures for game and extensive movie animation.
    Seriously there is a lot to offer here - it just needs to be consolidated as the OP has brilliantly requested.

    What competitors? Rendo's standard license allows for sprite use only with purchase of an extended license for actual game/3d printing use, just looked it up.

    Curious, say DAZ comes out today with a PA specific game license that say costs $100 for users (in addition to the DAZ licenses) and in that specific area and under that license vendors that are interested provide new game models and existing models at higher prices for game use (say stonemasons desert outpost for example, $32.95 for rendering, $150 for game use) would those interested in using DAZ assets for games go for that??? Since this would be closer to industry standard, it seems fair to me and the PAs would also win if it takes off.

    OR is everyone clamoring for DAZ models because they are much cheaper than game specific models sold at stores that specialize in game ready content?

    I understand your passion since you work on games, and I wouldn't mind seeing a game asset only section, just want it done right so content creators don't get the shaft.

    That Rendo standard license was just changed ad the enhanced was just added. ... I just emailed for clarification. See the suggestion box over there for the old thread, and a what they said the OLD standard licensed (incl 3d pub).
    I have not seen the new PA license but the price schemes you lay out seem fine with me. I am a content developer too and dont want to give away my efforts for ever! I think its competitive with the RL stores 3d license.
    While I agree with the OP that a 2d only license limits and is not the same value as 3d. I do anyways. I still buy 2d render-able only items when I needed it however when a 3d license is available - like the R/L store offers, I will ALWAYS get that. This is because I don't want to worry about it later when creativity strikes.
    As such I rarely am able to take advantage of R/L store bundle promos and discounts - but I don't mind that the developers are making more profit off me because it is a community I like to support. For some 3d is a passion like a classic car is to a hobby mechanic. They treasure the whole community and relish the latest news and am a proud supporter of their favorite artist and store. Now here at DAZ and the PC, finding bargains are half the game - but that's only because they make it so fun playing ;)

    It will all get sorted out soon enough when 3d publishing becomes the norm. Think about that - it is not going back. WebGL made 3d ubiquitous on the PC browser,and now the technology works on the Phone and Tablet. Now Facebook took is taking it even further with investing in virtual headset technology. How is that genie going back in the bottle? DAZ should already OWN the 3d e-postcard business...

    Post edited by Dream Cutter on
  • assmonkeyassmonkey Posts: 0
    edited December 1969

    jillval8 said:
    no wonder why daz license for indie game developers cost like 500 to 2000 something dollars. Make since now. Thanks. I get it.

    but it's a 1-time fee, that's something to think about

    Or at least for Daz's things

    RawArt is $500 for every game

  • jillval8jillval8 Posts: 50
    edited April 2014

    jillval8 said:
    no wonder why daz license for indie game developers cost like 500 to 2000 something dollars. Make since now. Thanks. I get it.

    but it's a 1-time fee, that's something to think about

    Or at least for Daz's things

    RawArt is $500 for every game

    You misunderstood me. I meant thats a pretty good deal, that why I said it makes sense.Thanks for reply though.

    Post edited by jillval8 on
  • assmonkeyassmonkey Posts: 0
    edited December 1969

    Though, if you want, look into Marvelous Designer, it can make clothes pretty fast

    PM me, I can give you come starter pants, that can easily be edited

  • Dream CutterDream Cutter Posts: 1,222
    edited December 1969

    Its clear to me that the majority of DAZ users including myself are hobbyists and that game or any type of 3d media publishing will probably not be intended and perhaps not even viable for commercial sale or mass distributions. Therefore 3d publishing license options should reflect this scope and use rather than assuming all games are revenue generating endeavors. Just like 2d renders, it just not likely to be the case. It appears that prior attempts to sell licenses for commercial use have failed in large part for this reason. If the concern is that successful games leveraging licensed product does not fairly compensate the content developer, commercially unsuccessful games will not better achieve this goal.
    Is a game license ENCOURAGING commercial distribution of a game license? What about freebie or browser based casual games or tech demos? Should free distribution be forbidden?
    Is it a use license, or is it a joint venture business agreement?

Sign In or Register to comment.