HD morphs, Zbrush sculpting and morphloader
bwise1701
Posts: 247
Afternoon,
I just purchased Victoria 6 for G2F and the Victoria 6 HD morphs. With both V4 & Genesis figures I often export the mesh for sculpting in Zbrush and then reload the new scuplt as a morph using morphloader pro. Works great (once I realized I had to export Geneis with Subdivision level set to 0).
My question is this - is it possible to sculpt on the V6 HD morphs in Zbrush and reload them in the same way. It seems to me if I have to set subdivision to 0 when exporting G2F I won't see the HD morphs affect on the mesh or modify it or reimport it for use as a delta morph.
Has anyone tried this? It seems like the pieces are there buty I don't know.
Thanks
Comments
it is possible, is how the PA's do it but requires a plugin Daz has not made available
do not know if or when they will
and for my personal wish,
if it can be used in reverse to make subdivided figures I can use in carrara from the HD products
yea i don't know why they haven't released what ever it is yet, but, I am willing to buy it. And I wont be buying HD products till I can make them myself....so......
True, my guess is Hexagon 3.
I’ve been playing around with Studio and ZBrush using M6 and a robe and making the robe flow and swirl in ZBrush and then using the GoZ Bridge to send the changes back to Studio. All works great and I can “sculpt” the exact movements I want.
My question is, when I export back from ZBrush, I use the “update mesh” option only in the import pop up menu instead of creating a morph. I save the scene and then re-open it, and all my ZBrush sculpted changes are gone. They are never saved with the scene (tried a few times).
Do I have to use the “create morph” option to make the changes I brought back into Studio from ZBrush be able to be saved with the scene. I was not intending to create morphs but just do a “one off” change to the clothing. Apparently this is not possible—so do I have to create the morph? From the first post in this thread it looks like I have to.
Yes you have to save the morph. Everything you import or GoZ, will only be temporary. Alternatively, export and save the morph as an obj, import that onto the clothing, then save scene with that obj populated as a morph, then whenever you open the scene, it will call on the obj. This way you dont have to save the morph directly into Daz's structure. It's more of a quick fix and not a permanent solution. Best solution is to actually save out the morph into Daz onto the clothing, but this method will work. I have an obj folder of temp morphs on my desktop and do this often, and only permanently save them when I feel like it or need to. %-P