How can I transform an object to a figure and animate it?
antotaroit
Posts: 0
in New Users
I made a character with spheres and cylinders in DAZ studio.
I want to learn how to animate my character! Please help and teach me this!
I have attached my character in .DUF file here below
duf
duf
1.duf
166K
Comments
A series of parented props, if that is what you have made, isn't truly a figure. You can pose it if the props are parented in a hierarchy, but other things like morphs and pose controls that affect multiple parts, won't work. You could turn the model into a figure, by exporting as OBJ and then importing that into the Figure Setup pane, but it depends on your ultimate goal.
Yeah, but when I export it to an .OBJ file the dimensions change
The import and export settings must be inverse of each other - 100% is easiest but not mandatory.