How can I transform an object to a figure and animate it?

I made a character with spheres and cylinders in DAZ studio.

I want to learn how to animate my character! Please help and teach me this!

I have attached my character in .DUF file here below

duf
duf
1.duf
166K

Comments

  • A series of parented props, if that is what you have made, isn't truly a figure. You can pose it if the props are parented in a hierarchy, but other things like morphs and pose controls that affect multiple parts, won't work. You could turn the model into a figure, by exporting as OBJ and then importing that into the Figure Setup pane, but it depends on your ultimate goal.

  • Yeah, but when I export it to an .OBJ file the dimensions change

  • CriosCrios Posts: 2,681

    Yeah, but when I export it to an .OBJ file the dimensions change

    When export in OBJ you must set DAZ scale at 100%,
  • Crios said:

    antotaroit said:

    Yeah, but when I export it to an .OBJ file the dimensions change

    When export in OBJ you must set DAZ scale at 100%,

    The import and export settings must be inverse of each other - 100% is easiest but not mandatory.

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