DAz3d morph - navel problem

Hi all, this is my first discussion here, I hope I haven't missed any previous posts regarding my problem, When I make morphs (sofar all that I made) and test them in Daz the characters navel would get bigger with the morph dial, it happens no matter what part of the character I changed in Hexagon, from lips, face, legs, happens every time...

I am relatively new to Hexagon, but not a total noob to 3D, but I'm obviously missing something, any help?

 

Regards,

 

Ian.

Comments

  • How are you sending the model over to Hexagon? DS should, by default, subtract the effect of existing morphs (which is the issue - your morph includes the navel morph, and the navel morph itself is applied, so you get a double-effect).

  • "reverse deformations"

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