Victoria 6 "Diamond Skin" (SOLVED)
TheVestige
Posts: 0
Here's an odd one ...
If I take the Victoria 6 figure and scale it up (1000% in this example) and move the camera back a fair amount ... I get what I can only describe as diamond skin (see second image)
The problem goes away when the camera is moved back in close, or when I use the V6 Normal Maps.
It's not a huge problem as it only occurs with large scales (Haha, pun!) which I very rarely use, but I'm curious as to why it happens.
Thank you for any input you might have! =)
Normal1000BelleAll.png
780 x 801 - 550K
Normal1000BelleAllDistance.png
490 x 558 - 215K
Post edited by TheVestige on
Comments
If you are using Age of Armor's SSS shader you may need to adjust the Shade Scale (think that is name).
I'm not using Age of Armor's, but I AM using a subsurface shader - so I looked for something along the lines of a shading scale slider and found one! Cranked it up and all is well.
Mission Accomplished, thank you jestmart! =)