what luvin stuff to make for Gianni?

MistaraMistara Posts: 38,675
edited December 1969 in The Commons

Already planning making him a def leppard foolin' triangle, what else does gianni need to make a gianni fantasy a virtual reality?

Foolin-Def-Leppard.png
300 x 234 - 106K

Comments

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,202
    edited December 1969

    those tribal codpieces?

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,202
    edited December 1969

    Koteka I better not post pic

  • MistaraMistara Posts: 38,675
    edited December 1969

    brain bleach. anybody ? gahhh

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,202
    edited December 1969

    only the old New Guineans seem to pose for tourists :snake:

  • Testing6790Testing6790 Posts: 1,091
    edited December 1969

    That looks a lot like the music video of "Turn Up The Radio"

  • MistaraMistara Posts: 38,675
    edited December 1969

    this as far as i've gotten with the Foollin triangle so far.

    pondering the logic of chain links. don't want the metal of the chain link to bend, needs it to rotate in it's neighbor.

    foolin.JPG
    1010 x 723 - 90K
  • MistaraMistara Posts: 38,675
    edited April 2014

    That looks a lot like the music video of "Turn Up The Radio"

    it's from the music video 'Foolin' by 'Def Leppard'. :) f f f foolin


    https://www.youtube.com/watch?v=jACrmwTsi08
    was 19 or 20 when this came out. cassette tape lol
    drove my lil hormones ka-way-zeee

    Post edited by Mistara on
  • frank0314frank0314 Posts: 14,048
    edited December 1969

    Wow, old school. Haven't had them in my playlist for years.

  • SickleYieldSickleYield Posts: 7,634
    edited April 2014

    this as far as i've gotten with the Foollin triangle so far.

    pondering the logic of chain links. don't want the metal of the chain link to bend, needs it to rotate in it's neighbor.

    I'm working on a biggish chain-related product, and my advice is, set up groups (one per chain link) in your modeler and export to obj that way, then use the Figure Setup pane to create the figure's rigging (right-click in geometry, navigate to it, drag it to the hierarchy, then drag the bones onto each other in the right order). The nice thing with chain links is that it's then one click to weight paint them with proper rigidity (using "fill weight by selection set").

    The fastest way to do this is to model the chain itself flat on the ground so you can just leave all the joints at XYZ rotation, then pose it, parent it to the frame after it's rigged, and save as a smartprop or scene subset.

    Never try to make a chain a conformer unless it's jewelry or something else that doesn't need to move link by link.

    Post edited by SickleYield on
  • MistaraMistara Posts: 38,675
    edited December 1969

    this as far as i've gotten with the Foollin triangle so far.

    pondering the logic of chain links. don't want the metal of the chain link to bend, needs it to rotate in it's neighbor.

    I'm working on a biggish chain-related product, and my advice is, set up groups (one per chain link) in your modeler and export to obj that way, then use the Figure Setup pane to create the figure's rigging (right-click in geometry, navigate to it, drag it to the hierarchy, then drag the bones onto each other in the right order). The nice thing with chain links is that it's then one click to weight paint them with proper rigidity (using "fill weight by selection set").

    The fastest way to do this is to model the chain itself flat on the ground so you can just leave all the joints at XYZ rotation, then pose it, parent it to the frame after it's rigged, and save as a smartprop or scene subset.

    Never try to make a chain a conformer unless it's jewelry or something else that doesn't need to move link by link.


    thanks :)

    lotsa tauruses, taurusi

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