Texturing questions
Hi.
I have Filter Forge and The Fabricator - bought with the intent of making it easy for me to apply a greater variety of textures to clothing and to models such as wall coverings, furniture, etc. But I'm not sure I understand all that I could be doing with these tools. For example:
1. Can Fabricator be used for textures other than fabrics?
2. If so, when would I use a seamless texture tile (for example, one created using Filter Forge) and when would I use Fabricator?
3. Is it possible to convert seamless tiles into Fabricator materials? If so, how?
4. This one is probably impossible but I'll ask anyway - how could I apply more than one texture to a surface area? Is it possible to divide the surface - as defined by the surfaces tab (or the surface selector tool)?
An example of #4 would be: I have a building set which has some (in my opinion) poor surface images applied. I want to change them but I find that the wall and the door/window frames all use the same surface definition, therefore changing the walls also changes the door/window frames. Is there a way to redifine those areas?
Comments
Hello marble.
Fabricator can be used on Clothing Props and Figures, it uses JPEG images, so they can be applied to anything.
Thanks, Jimmy.
Let's see if I understand ... the difference between Fabricator and just applying a texture tile is that Fabricator is a shader, not a texture - right? I'm still not sure when to use one or the other though. I always render in Reality (Luxrender) and Fabricator shaders seem to work well, which is why I'd probably prefer that route.
I notice that Filter Forge can creates tiles of varying dimensions (pixel dimensions) - what size would you recommend? I can always change the vertical/horizontal tiling setting but is there a rule of thumb?
Polygon Group Editor is something I have not played with much - is it straightforward? I'm quite thrilled that what I thought would be impossible (without editing the code) is, perhaps, possible - but that's why I asked the question :)
Some of the ones I have use PNG texture files, others use JPG, some are 800 x 800, and others are 400 x 400, I donl;t think it matters too much what size they are. I'm sure the PDF will explain that.
It is fairly straightforward to use, you make a selection of the polygons that you want in a separate group, supply a name for them, and you can then use that area as a 'shading domain' as it would be called in Hexagon, to apply a separate material
There is also another of these packs, like Fabricator, called Design Toolbox : http://www.daz3d.com/design-tool-box-bundle and it does flooring and wallpaper and paint. There are also separate files for Reality users for Design Toolbox as well. Worth having a look at.
Thanks again - I'm going to read that PDF tutorial now. I've also got a lot of those ShareCG fabrics and use them all the time. That's what prompted me to ask whether I could do the same with "hard" surfaces like brick or concrete.
The Design Toolbox looks interesting but, given what I have already, do I actually need it? If so, I will wait until the next sale - it's a bit pricey for my pocket at the moment.
I found a document describing the Polygon Group Editor but it isn't very comprehensive. I'll play with it and see how I get on.
I bought Design Toolbox during a sale too. The main reason that I mentioned it, was because of the Reality shaders supplied with it, but you can use Fabricator just as well for now I think.
See how you get on with the Polygon Group Editor, I think it is a very useful tool.