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Comments
I'm so glad that you like the brick textures. Honestly, the displacement maps gave me carpal tunnels because I painted over the grout by hand. It took me weeks. :p
the bricks are stunning :) really great job, I also have done some renders with rooms by other Vendors like Jack Tomalin with your textures for tests to use them in later renders I will upload and they worked quite good, just some tilling adjustments here and there and of course displacement adjustments.
here is an example I have created in about 15 minutes. The room is westpark wp_room by Jack Tomalin. For the walls I have used your brickwall texture no3 with its displacement at 100% and -0.25 and +0.25 with tilling at h:0.75 and v:0.75 for the window sills I have used the polygon groupe editor to get the RBplywood texture and its dispclacement at 100% and -0.1 and +0.1 to it with tilling at h:14 and v:4 the same with other tilling values on the baseboards (textures 90° twisted). For the windows I have used the same wood texture with tilling at h: 15 and v:1
rendertime with one AoA Ambient with low intensity, one AoA with shadow raytraced at 0.2 and one AoA as spot parented on the top of the camera without shadow and low intensity around 12 minutes.
That looks very nice :)
it does, could be a loft or so :)
And it's now her birthday, so ...
http://www.daz3d.com/gallery/#images/26681
Awesome!!
Just been informed the set has been updated to corretc the issue I raised with the water tower.
Here's another render...
have also a new one with your set but can`t post it here, if you want to see it you have to visit renderosity galleries and search for cosmo71 :) my name there image: "DX - DIXIE GOT A GUN"
Whoops, finally got round to checking out the fix and .. it is, as expected, fixed ;)
Nice work cosmo71. Nice Gallery too. :)